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Closet, Table And Chair


Diego

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hey! what do you think, are they usable? :D

a match set of a dinning room or something :P

armario.jpg

cadeira.jpg

mesa.jpg

 

forgot the say, its missing the little... 'knobs'? on the closet (i don't know it thats the right word, my english stinks lol)

Edited by Diego
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Yes, I think these would all fit in the gameworld. Lot's of great details as well, which is perfect for normal mapping.

You're really going to have to learn how to reduce geometry down to a minimum number of triangles for the low poly in-game model though. We really don't want any more than 500 polys for furniture items.

It's pretty easy reducing models like these though compare to organic ones like chartacters.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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One thing. We want as few 90 degree angles as possible in normal maps - this is really, really important. Normals describe slopes, not heights, so unless we want a height map on it, you really want to make those details more.. curved, I suppose - sculpted, instead of just extruded polygons. That make sense?

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These look great Diego. I love the chair. They will fit perfectly in the mansion pack.

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