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Locks 'n' Handles


DeepOmega

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Locks1.jpg

 

Guess which is the simple one and which is the complicated one.

 

Go on, guess.

 

Polycount is as follows:

 

750, 521, 286 from left to right

 

These polycounts are kinda high, especially for common objects. I can maybe drop some flanges, but I'm gonna try to optimize the handles first. They're not very efficient.

 

Edit: Scratch those previous numbers. Got it down to 646, 459 and 201.

Edited by DeepOmega
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Looks great, Deep. Let me know if you want concept art for some more, or if you'd rather just let your imagination run wild. :)

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Here's a few pictures:

 

http://www.courtyard-accessories.com/acata...handles_mk2.gif

 

http://www.sprzemotwock.com.pl/kategorie/d...ki/klamki06.jpg

 

http://www.lorenzferart.com/maniglie1.jpg

 

edit: although three locks is probably fine for the first milestone...we aren't doing lockpicking until later anyway.

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They were on the handle in T2, but I think they look a lot better underneath, which is where they would have been realistically.

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Locks2.jpg

 

Had a ton more but ended up culling it down to these. I kinda want to leave the bolt things - especially if we're zooming in on them. They're only 4 polys each, which is nothing.

 

The thing is, these things are waaaay heavy, poly-wise. However, I can make a few supersimple handles as well, to use on general, non-picked locks. Nonetheless... sketchy. As in, these five handles are over 1900 polys. Ouch.

 

Thoughts, anyone?

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