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greebo

DarkRadiant 2.0.3 pre-release Build

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I've updated the first post with download links to the most current build from my source tree on github, this is version pre6. Please use this one to record crashdumps. Also, please try to remember what you did right before it crashed, this information is sometimes valuable too.

 

I'm not looking after tweaks and feature requests, I just want to get hold of these crashes people keep reporting about. Stabilisation is the keyword here.

 

Re: crashdumps: Save the dump file while the "DarkRadiant.exe has stopped working" popup is still visible, switch to Task Manager, go to the tab showing the processes, right-click DarkRadiant.exe and select Create dump file. Compress it before uploading, it can end up quite large. Upload it somewhere for me to download, please

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Thanks. I'm doing some work in DR this afternoon so I've updated. I've not had any crashes with 2.0.3 btw, but I'll pay attention and post my experience either way.

 

The installer package still mentions 2.0.2 throughout rather than 2.0.3.

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The installer package still mentions 2.0.2 throughout rather than 2.0.3.

This should not be the case. When launching the .exe linked from the first post, it shows the 2.0.3pre6 name. Maybe the setup wizard is re-using the name of a package already installed on your system?

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This should not be the case. When launching the .exe linked from the first post, it shows the 2.0.3pre6 name. Maybe the setup wizard is re-using the name of a package already installed on your system?

 

You're right, I think. I just tried it again, and it turns out that it's only the install folder that mentioned 2.0.2:

 

post-29566-0-62038100-1450016228_thumb.png

 

That might even have been a folder that I created and named myself.

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i seem to be having an issue rendering alphatested shaders

not sure if its a bug or my pc. old version seems the same

 

1. start editor fresh in fullbright texture mode.

make a room. any normal texture.

make another box alphatested eg.. textures/darkmod/metal/grate/trans_grating01

add light to cover whole room

you will notice the alphatest area is black

 

2. change view to render lighting view.

alphatest appears but the shader is translucent.

 

3. return to fullbright texture mode. the alpha test is working as it should

 

post-18732-0-62879900-1451372489_thumb.jpg

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Has anybody been experiencing any crashes in the pre6 build? Or has everybody been scared away from the 2.0.x versions already?

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Well if the build is stable enough, I'm going to publish even if there are possible other crashes hiding out. It's still better if people use this build than the "officially latest" 2.0.2.

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Thanks everybody contributing to the testing phase and this 2.0.3 release.

 

I know that many of you posted many feature requests and other proposals to this thread, but I'm not in the position to handle them all. I usually try to pick something that fits in my time slots. By counting my contributions over the last year you can tell how many of those slots I had.

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