I just found this old map on my computer and I'm blown by the fact that I can run it with SSAO on and Soft Shadows and in this view I'm getting over 70fps, when I used to struggle to get 30-40 fps with none of those options even available. Holy crap nice work devs (2.08 beta 2 btw)
Not too shabby. I'll do some visual distraction magic to make the rope seem less detached at the back of the boat, but that's about the motion I want for the rowboat..
Video of fishing dude << That used a mover_door on the end of the rope where the dock will be, just moving about .15 degrees with auto open/close. Boat bound to the rope and contents bound to boat. I also tied in a func_pendulum and a func_bobbing to get both the rocking and lifting effects.
Another part of the same map...
Time to stir the pot
I can give debug symbols to you, so that you could look at stack trace in gdb.
Or you could create a memory dump when it hangs, and send it to me.
Uploaded debug symbols for beta208-04 here, in case someone wants to use them.
I can not dmap anything with 2.08/64 #8660 Linux, though if I run the windows 64bit binary via wine, dmap works fine.
In linux it gets stuck right here. The sound cuts out and the game locks up, requiring the process to be closed manually:
beta208-04 has been released.
The list of changes is provided in its usual place.
Remember that you must download tdm_mirrors.txt again from the link in the original post before running tdm_update.
This version includes a fix in AAS. Please dmap your maps and pay a bit of attention to AI pathfinding.
Finally integrated the road, thanks to @Amadeus, I copied the settings from Good Neighbor. Added a few effects and made myself a wallpaper to keep myself motivated while I continue this project, what do you guys think?