Jump to content
The Dark Mod Forums

Leaderboard

Popular Content

Showing content with the highest reputation on 12/19/20 in all areas

  1. A famous painting is on display at the local museum. Steal it, of course! ------------------------------------------------------------------------------------ An update, version 2, is now available: https://www.dropbox.com/s/ciesyfcqu1ct6pj/nowandthenv2.pk4?dl=1. This fixes many of the problems found by those who played version 1. Besides general clean up, the primary goal of this version is to Special thanks to Bikerdude, whose did a quick beta test of this version and whose suggestions I mostly (but not completely) implemented. ------------------------------------------------------------------------------------ Title: Now and Then Filename (version 2) : nowandthenv2.pk4 (download) Author: joebarnin Date of release: 08 September 2020 (Version 2: 25 January 2021) Version: 2 EFX: Yes Requires: TDM 2.08 Author: joebarnin Custom ambients: JackFarmer Gameplay notes Thorough investigation is encouraged. Scary AIs: No spiders, skeletons, undead, or ghosts. One live rat and one dead one. Makes use of the 'peek' ability, allowing the player to peek through a keyhole by leaning forward. The use of this ability is optional (it is never necessary resolve the mission). Thanks to: Beta Testers: Cambridge Spy, thebigh, JackFarmer, Amadeus, Kerry000, wesp5 Voice actor: Mike Components: Builder Compound models & textures - Peter Spy (dr.judym81@gmail.com) Museum painting lights - Grayman Gramophone with record - Goldwell & Epifire Custom ambients - JackFarmer Main menu screen & music - JackFarmer Ambients - Orbweaver Many many modules - Springheel https://freesound.org/people/LucasDuff/sounds/467697/ https://freesound.org/people/humanoide9000/sounds/422245/ Thanks to Springheel, Sotha, and Fidcal for their tutorials. I keep going back to them and I always learn something new. Notes Slight spoiler: Fun fact: I have released 3 missions, each almost exactly one year apart: Mission of Mercy - September 14, 2018 The Heart of St. Mattis - September 10, 2019 Now and Then - September 8, 2020. Not by design, it just worked out that way. So I guess look for my next mission in early September next year! Hints (contains spoilers)
    1 point
  2. As the title says, I made an ebuild for The Dark Mod a while ago, figured I might as well post about it here in case anyone here is using Gentoo (or wants to adapt it for other distributions). The game gets installed system-wide and files are symlinked to the user's home directory whenever the game is started after an update (or for the first time), so the game files are only in one location but also users' save states don't conflict. The ebuild itself is here: https://git.sr.ht/~dblsaiko/ebuilds/tree/master/games-rpg/thedarkmod, and you can install the game by enabling my Portage overlay and then emerging the games-rpg/thedarkmod package: # eselect repository enable 2xsaiko # (alternatively, add the repo using layman) # emerge games-rpg/thedarkmod
    1 point
  3. Jeremy Bulloch was the man behind the mask (helmet, rather) who played Boba Fett in the oringinal Star Wars trilogy. He died yesterday of Parkinson’s. He was not only a fan favorite, but his booth routinely held the biggest lines for autographs in the festival circuit until he retired. I’ve been a member of many a forum over the years, and once upon a time I endeavored to make a 100% screen accurate Fett costume; The Dented Helmet was there to help and along the way I made many a friend who not only shared my passion for SW but creativity in building something tangible. I never met the man personally, but he has been a hero of mine for more years of my life than he has not been. First Dave Prowse, now JB
    1 point
  4. The Long Dark is free on Epic until tomorrow night. I can highly recommend the game if you're into survival games at all: https://www.epicgames.com/store/en-US/product/the-long-dark/home?fbclid=IwAR3SJpBT1221mxm6o6VVARSmo941ynWre6urMzphUqb8IXYi8qcFDmIpjS0
    1 point
  5. Life is really simpler when you've learnt not to succumb to FOMO, and you only buy "GOTY" editions of games, or buy games a year after release. Time is always on your side. And if you want to have something to talk about with friends, just agree you all will buy the game 6-12 months from now. You're all adults, it's not food, you'll live
    1 point
  6. I also recently played it and I actually kinda liked it. The visuals were incredible in some scenes and well, the action is just over the top. The finales of each of the four Acts were 100% epic! But other than that, the gameplay really did not carry too much. It's basically like Resident Evil 6. Gameplay is kind of stupid, but the action is stupidly over the top, which one can enjoy... or not!
    1 point
  7. I wholeheartedly trust in CDPR that they will fix all issues and turn this game into the brilliant game it is supposed to be. So I won't get a refund for it and I would ask anyone to show some support and just believe in them! The game just shouldn't have been released this early, that's all.
    1 point
  8. That would be nice, but unfortunately I'm not a Gentoo maintainer so I can't directly add it myself, now it's possible to submit ebuilds to the main repo but I'm not familiar with how exactly that would work, it's possible, but I haven't done it before, so I think it would be way more involved since I'd have to submit a new ebuild every time I want to update it instead of just being able to push to my own repo. Also since I submitted my repo to the gentoo repositories list you can add it directly via eselect repository and the package shows up on sites like GPO (see: http://gpo.zugaina.org/games-rpg/thedarkmod) so anyone who searches that will be able to find it and install it without too much trouble, since a lot of people already use overlays. I'll look into it though.
    1 point
  9. This whole situation is looking like No Man's Sky, which has probably been noticed a lot before. Overhyped, pushed to release too early, massive backlash, but people can still see some of its potential, and in a year or two or three they'll probably come out with enough patches, or some great overhaul patch, to make it the game it was meant to be, not necessarily perfect, but as good as Witcher III for better & worse. It apparently already looks great (for the people that have the rig for it) anyway. But anyway, this is the reason I'll hold off on buying this until those future patches, if the reviews have turned around. I also expect it'll be greatly discounted by then, again like the last No Man's Sky release that got a lot of buzz for making it into a good game.
    1 point
  10. Thanks for building this package. It would be nice if you can publisch this package to one of the main gentoo repo's if any. Like people did with TDM packages for opensuse and archlinux. To update your packages, where needed, take a look at: Manual installation instructions on the wiki Alberto Salvia Novella -  Linux system wide installer
    1 point
  11. Played this now. I would say the way key is attached to the green guy should be fixed. I only say a tiny piece of red metal, and have hard time frobbing it.
    1 point
  12. Yeah but sometimes there's luck involved. Depends on who you get dealing with your refund, the amount of time played, any other factors, etc. Now they're just removing the bar so as long as it was from the Store, you get your refund, no questions asked. By far the best refund policy I've seen though is, funnily enough, GOG - you can get a refund up to 30 days after purchase, even if the game was downloaded, launched, and played. Given they sell DRM-free games with DRM-free installers, that is surprisingly generous.
    1 point
  13. @Clumsy OafThere are hints for this in the Hints section of the OP in this thread. Repeated here: Let me know if you need more hints on this.
    1 point
  14. TDM 2.08 Released! We are proud to announce the release of The Dark Mod 2.08! Long in development, many fixes related to Multi-Core, Uncapped FPS, and the 64-bit migration are now available. TDM 2.08 goes further with the process to modernize coding standards in TDM, replacing legacy OpenGL functions and ARB Assembly shaders with modern techniques. Mappers will be pleased to see many new quality assets as well as enhancements to rain, fog, skylight, AIs and visportal diagnostics. For the eye-candy crowd, new Bloom, 64-bit color mode, and SSAO options have been added! For Linux users, the project can now be compiled via CMake. A full changelog can be viewed here, but some highlights include: Better Visuals: Cabalistic has finally added the much requested SSAO feature to TDM. Using a method called Scalable Ambient Obscurance, now areas with flat ambient lighting come alive with new detail! He’s also implemented a new Bloom method, and brightness and gamma will no longer interfere with desktop brightness. Better AI: Grayman has refined the AI yet again, for instance ensuring that sitting and lying aren't thwarted by obstacles. Better Gameplay: The player’s ability to move and interact with the environment has been improved thanks to fixes to mantling as well as climbing ropes and ladders. Ragdolls are easier to handle and shouldering them is accompanied by an animation. Better Mapping: The mapper’s toolkit has seen several enhancements. A new X-ray surface and new spectrum spawnargs modify how objects are perceived. Rain is much less taxing and uses static collision detection to limit its fall. New visportal diagnostics make it easier than ever to track down notorious internal leaks. Better Performance: The dev team has as always been hard at work making improvements to performance and laying the groundwork for even more improvements in the future. Multi-Core’s stability has been enhanced and is no longer listed as an “Experimental” setting. New Assets: Many quality textures and models were added by both Team members and community contributors. Especially of note is the inclusion of Kingsal’s manbeasts and Springheel’s new zombies, and expect to catch glimpses of the werebeast. If you are a mission author, please take a look here. New Sounds: The player’s movement is now accompanied by new sounds when mantling, swimming and sliding down ropes and ladders. To update, simply run the tdm_update.exe file in your darkmod folder. Please be aware that old saved games will not be compatible with 2.08, so finish any missions you might be in the middle of first!
    1 point
×
×
  • Create New...