@stgatilovYeah I was thinking maybe we could pop the dmap warnings into the DR console? That might be too much though and flood it. Maybe just a log file for now and then later we can do something fancier? It would be nice to get some kind of confirmation the dmap finished. I personally don’t use the DR console, but maybe this would get me into the habit of checking it as I’m sure there’s useful info there.
Some of the reasons I find myself constantly dmapping:
- Tweaking monster clip brushes to allow the AI to continue their patrols.
- Tweaking textures! This is hands down the most tedious thing. Having to dmap and reload just to see texture changes is very time consuming.
Workflow is typically:
- Launch TDM and DR
- Do a fresh dmap and move my cameras to where I want to work
- Tweak texture in DR
- Dmap, wait, load map, move back to troubled area in TDM
- Do this over and over again...