I have launched TDM under gdm control and it doesn't abort. But TDM freezes when first AI shows me and I have to kill TDM with signal 9. In gdm console, I only obtain :
Linking GLSL program ssao ...
Linking GLSL program ssao_blur ...
Linking GLSL program ssao_depth ...
Linking GLSL program ssao_depth_mip ...
Linking GLSL program ssao_show ...
Linking GLSL program environment ...
Linking GLSL program bloom_downsample ...
Linking GLSL program bloom_downsample_brightpass ...
Linking GLSL program bloom_blur ...
Linking GLSL program bloom_upsample ...
Linking GLSL program bloom_apply ...
Restarting ambient sound snd_city1'(city_silentnight) with volume -16.183872
seeStakeoutNEW OBJECTIVE
Thread 1 "thedarkmod.x64" received signal SIGSEGV, Segmentation fault.
0x00000000009cae98 in ?? ()
(gdb) step
Cannot find bounds of current function
I suppose I cannot obtain more information as I have killed TDM.
I have launched also TDM with debug options. You can find Darkmod.log at https://hilbert.systella.fr/public/Darkmod.log (45 MB).
Another question not related to this issue. I use a french keymap. Of course, I have set this configuration in DarkmodKeybinds.cfg. First time I launch a mission, this file is read as I have the good keymap in game. But when I recall a saved game, keymap returns to default keymap (or very rarely to french keyboard defined in DarkmodKeybinds.cfg). I have filled a bug a long time ago without any progress...).
Best regards,
JB