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Showing content with the highest reputation on 02/19/21 in all areas

  1. We are proud to announce the release of The Dark Mod 2.09! https://www.thedarkmod.com/posts/the-dark-mod-2-09-has-been-released/ TDM 2.09 marks a new phase of performance improvements aimed lowering CPU overhead in the graphics engine. A whole new graphic backend has been created by Cabalistic which uses modern OpenGL features to eliminate the need for the CPU to constantly issue commands to allow the Graphic Processor to render scenes. This gives TDM some of the performance advantages of rendering using a low level API like Vulkan. Stgatilov has been very busy this release cycle. He has put heroic efforts into improving the way that TDM upgrades and hosting operate in addition to the vast improvements to TDM itself. (He also refactored the entire particle engine and created a link system to connect TDM to Dark Radiant.) A full changelog can be viewed here, but some highlights include: Better performance: A brand new Backend that uses UBO, Persistent Mapping, Bindless textures, and Multi-Draw has been added. “Frontend Acceleration” (Multi-Core job based rendering based on Doom 3 BFG) now works as expected. Normal Map compression now uses RGTC resulting in lower storage, VRAM requirements, and less artifacts ( load times should improve in future TDM versions when pre-compressed RGTC textures are added ) Background texture loading has improved. This should shorten load times and reload. Better visuals: A new Sharpening Filter has been added. It can make 70% Render Scale look almost like native resolution (more performance). ( It also cleans up some blurry textures for all Render Scales. ) Bumpmap lighting is smoother, so that lighting does not instantly flip to off when getting close to edges of occluded objects. Particle physics have been substantially improved for both accuracy and performance. Borderless Fullscreen works properly on Windows. Water and other GUI effects that did not respond to Gamma now brighten properly. AMD and Intel fixes have been added for SSAO rendering Better gameplay: Experimental Gamepad support has been added. Creep works in alway-run mode Better mapping: A new linking system allows The Dark Mod to act as a real-time preview of Dark Radiant The redesigned particles now have improved setup and configuration. Automated fixes have been created for “rotation hacked” models Prefabs have been seen numerous fixes and reorganization to make them easier to use Better Sound: Conversation and other sounds are no longer stopped by saving or going to main menu. EFX reverb has been added to “Mission 1: A New Job” Extinguished gas lamps are no longer noisy when doused New Assets: Dragofer, LDAsh, Kingsal, Bikerdude, Dram have all added substantial asset updates ranging from updated Werebeast animations, animation of the steam engine, fireflies and new furniture. More stable: A huge number of fragile code areas have been overhauled to either fix crashes or prevent likely crashes due to risk of divide by zero, uninitialized values, or dangling pointers (leftover settings) on entities and functions. We recommend that you upgrade using the new “tdm_installer” available here. Please be aware that old saved games will not be compatible with 2.09, so finish any missions you might be in the middle of first!
    2 points
  2. I can also recommend the works of the architect Antoni Gaudi (1852-1926) in Barcelona https://www.barcelonatourstickets.com/es/tours/gaudi-tour/
    1 point
  3. Interesting, you want a right click? Mh. Not sure if i would like that, it removes clunkiness.
    1 point
  4. Sorry, my mistake and yes, the page I put is only for personal use, I have not realized it. But of course there are an infinity of generators of ambient sounds, both online and offline that offer loops and ambient sounds for free use, commercially included. https://www.qwant.com/?q=royalty free ambient sound mixer&t=all It is always helpful to have several alternatives on hand.
    1 point
  5. Hello. Alll of your missions are now documented on our wiki: https://wiki.thedarkmod.com/index.php?title=Category:Missions_by_joebarnin
    1 point
  6. Hello, @Geep. Your FM finally has a wiki article now, with all the bells and whistles: https://wiki.thedarkmod.com/index.php?title=Away_1:_Air_Pocket_(FM) Sorry I didn't make it sooner.
    1 point
  7. The home page could use an update, it has the 2.08 release news on it.
    1 point
  8. Oh i did alot of things in the past yes. I dont want to brag about it. Once the demo is out you can truely find out what the state of my skills is. Only a proper demo will prove if i am worthy
    1 point
  9. Very nice. Especially impressive that you did all that on your own. The lantern still looks like a flash light though, you might want to change that (if you haven't already considered that yourself). It should light up the area 360° around the player, not just shine forward.
    1 point
  10. For someone who doesn't want to copy Thief, this seems exactly like a copy of Thief. That said, I think it looks pretty cool. The lock-picking overlay looks great. And I like the way the readables move towards the player and open/unfurl. I'd like to see something like that in TDM. Not a fan of the voice-acting, personally.
    1 point
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