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Showing content with the highest reputation on 07/31/21 in all areas

  1. I still cannot really see the need for an arrow. If the guard is so far off that you cannot throw the flash bomb in front of him to blind him, it seems to me that he would also be too far off to require blinding at all. The only advantage of an arrow I could think of would be more preicision, but I think if you practice throwing the flash bomb, you should also get the precision you would need to blind a guards.
    1 point
  2. Wanderlust: Transsiberian https://www.gamingonlinux.com/2021/07/get-a-free-copy-of-wanderlust-transsiberian-on-gog-with-their-publisher-sale https://www.gog.com/giveaway/claim
    1 point
  3. @kin NHAT v4 is in the beta testing forums right now, so it should be fairly soon. Could maybe do with another tester there, though.
    1 point
  4. As I already wrote above, I don't see any use for this. In fact it would be the third item with a flash effect while we have only one with a non lethal effect, the gas arrow. As I belong to the sort of player knocking out everyone I would rather have another means to do that, like the electrical mine I created...
    1 point
  5. https://bugs.thedarkmod.com/view.php?id=5690 One comment for each asset taken from my earlier posts here. Hope this helps and they can be fixed before 2.10: I'm on the dev snapshots and updating, thus I'll keep track and add new entries there if I continue to find problematic ones.
    1 point
  6. I was always annoyed that I had to stop playing when going to the toilet. No more. Other than that, seems like a curious alternative to a laptop, especially if playing games is of importance.
    1 point
  7. Robots not affected by electric mines? That's not very immersive sim-y.
    1 point
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