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Showing content with the highest reputation on 11/09/21 in all areas

  1. Yep, another one! My mission is also ready for Beta testing (when it rains, it pours, right?). I realize that @Bienie just started his beta, but if there is anyone left willing to test mine (or people willing to test both), please check in at my thread over in the beta testing forum.
    5 points
  2. Continuing on with my previous posts about this topic, Carmack actually addressed the state of their varifocal technology in the above talk. I guess the much coveted Half Dome varifocal prototypes they demonstrated (well, "demonstrated" as in "showed a through the lens video of it") still have lots of problems and didn't really work well outside of the lab. Also, problems with cost and glasses. Unsurprisingly varifocal that isn't "perfect" is worse than fixed focus. It seems quite premature to me then that Lanman claimed varifocal was "almost ready for prime time" 1.5 years or so ago. Carmack hopes they can collect a bunch of eyetracking data across wider populations with their next headset (to increase accuracy I suppose), but this seems to confirm varifocal isn't going to be a feature from them any time soon. But just how accurate and robust does eyetracking have to be for this to work in a consumer product? E.g. if eyetracking running at >200hz screws up your focus once every minute, does that create an unacceptable user experience? https://skarredghost.com/2021/10/22/creal-ar-vr-lightfields Then there's this demo of CREAL which approximates a light field: "CREAL states that its innovation is in not calculating low-resolution lightfields for many positions, but few high-quality resolution lightfields in a few selected positions around the eye of the user". The impressions are very exciting to me because it sounds like it's another step along the path of addressing the primary issues I have with VR: However, there's no actual eyetracking and the lightfield portion of the display is limited to a mere 30 degrees (the display is foveated, there's a standard fixed focus display around the perimeter and the transition between the two is abrupt). I have to wonder if it's possible to use a similar kind of display but with eyetracking so the lightfield region follows your eye--sort of similar to what @STiFU mentioned a while back (though that was with a holographic display).
    4 points
  3. GOG: 100% off Outcast 1.1 https://slickdeals.net/f/15386341-outcast-1-1-pc-digital-download-free?src=frontpage https://www.gog.com/game/outcast Ubisoft: 100% off Assassin's Creed: Chronicles Trilogy https://slickdeals.net/f/15374956-assassin-s-creed-chronicles-trilogy-pc-digital-download-free?src=frontpage https://register.ubisoft.com/ac-chronicles/en-US Epic Games: 100% off Tiny Tina's Assault on Dragon Keep: A Wonderlands One-shot Adventure https://slickdeals.net/f/15387586-tiny-tina-s-assault-on-dragon-keep-a-wonderlands-one-shot-adventure?src=frontpage https://www.epicgames.com/store/en-US/p/tiny-tinas-assault-on-dragon-keep-a-wonderlands-one-shot-adventure
    2 points
  4. Looks like a mistake in RGBAImage — the mipmap generation code has been modified, but the setting of GL_LINEAR_MIPMAP_LINEAR is completely missing, which means (I believe) that the generated mipmaps do nothing and there is only basic nearest-neighbour filtering
    1 point
  5. Is this code used for all AI, or only human bodies? I encountered a problem with dragging a rat's body. Seems with the new code a (dead) rat cannot be moved more than a little of the ground.
    1 point
  6. Don't you get a click to start gui before you get to 3d world?
    1 point
  7. Hello! I'm getting very close (in the next few days) to being ready to beta test CoS 0: To Catch a Thief. I'm looking for a rowdy crew of taffers who would like to help me in this endeavor! Any and all welcome I'm thinking we can handle this over the beta test forum unless we have specific requests to use discord. /Bienie
    1 point
  8. Wow, seems like a lot of missions have a broken cart in the starting area. Almost makes me feel dumb for putting one at the start in my next mission Oh well, maybe it can just be a TDM meme.
    1 point
  9. I just watched this interesting talk on how an indie studio implemented DevOps processes to increase their software quality and productivity. There's some really good advice in there, so I wanted to share it with whomever interested.
    1 point
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