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Showing content with the highest reputation on 12/01/21 in all areas

  1. Well this was great! Hard to believe it was your first mission, everything seemed really solid including all the staples like rooftops, vertical shortcuts, hidden compartments, readables etc. And it wasn't a small mission either! The similarities to CoS 0 were quite apparent too, looking forward to continuing with CoS 2
    2 points
  2. Not gonna participate in this one I'm afraid. Still working on my mission though
    1 point
  3. When we encountered issues with postprocess affecting GUI behavior I strongly lobbied for r_ambientGamma to replace r_postprocess_gamma as the underlying setting in the GUI. It has no effect on GUI's and allows you to adjust the visibility in scenes without altering standard light falloff or postprocess gradation. Anyway, it is a precious cvar to me as it allows me to play missions with overly bright ambient lighting with a more visually appealing ambient look.
    1 point
  4. I'm glad you enjoyed the mission, and that you found it highly polished! I feel like the quality is pretty similar throughout the CoS missions, the difference was that CoS 1 being my first mission took over 400 hours to build whereas CoS 0 only took just over 100 hours
    1 point
  5. Try adjusting r_ambientGamma It will override the gamma of just the ambient lighting
    1 point
  6. A nice mission! Exploring took me longer than expected, especially finding those safe deposit boxes, even though I have to admit the clues were there the whole time. I enjoyed the overall theme - Four Flags seems to be way more fun than Six Flags. And just today, what's the chance, I was thinking that it would be nice to have occasional more modern music in TDM missions, just as a throwback to a couple tracks from the original games, so I was very pleasantly surprised. What I disliked was mostly already said: some parts of the building seemed a bit too empty of people and because the NPCs also seemed to be super attentive, the contrast between how careful I had to be on the ground floor and in the rest of the building seemed a bit strange. And the first cutscene was just way too silly for me. I don't think this method worked well together with the stuttering fps, low visual quality of the models and artifacts of the engine like the lady's shadow seemingly being bald. It reminded me of this cinematic masterpiece where somebody remade the whole of Titanic in The Sims 2. The playable scene after that was hilarious though.
    1 point
  7. Turns out, this is NOT a Dark Mod mission at all. I remembered wrong! Woe is me... The mission I was sort of remembering was the second mission in the Death's Cold Embrace campaign, A Formula For Success. The Highwater Mansion was the house, and the snowy street outside the one I could recall.
    1 point
  8. Something which I found during beta testing When crouching just behind and to one side of a seated AI where he just can't see you - the act of leaning forward to pick up an object doesn't appear to move the body forward into the cone of vision of the AI
    1 point
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