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Showing content with the highest reputation on 01/17/23 in all areas

  1. Lord Edgars Bathhouse By Goldwell Credits Briefing video - Crowind Briefing script revision - Moonbo Beta testers - 161803398874989, AluminumHaste, Bikerdude Splash screen - Dominus (created), MalachiAD (edited) Special thanks to Bikerdude for creating the weapon shop & blinging up the outside starting city area Voice Actors: Bikerdude, Goldwell Sound effects from Freesound.org: Headphaze (234516), unfa (157133), JimiMod (252762) sonsdebarcelona (71149), simplen00b (182331) Erokia (183881), kyles (51806), Dpoggioli (213605) rdneubauer (93783), ninebilly (173014), crcavol (154655) sangtao (189664), stereodivo (101847) Other sfx/music credits Bluedark - Invisible Figures Michael J Schumacher - E Flat Drone Speedenza - Big space drone 3 Blue Sizzle" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Available via the in-game downloader Filesize: 67.73 MB
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  2. Yes, it's a core shader. Converted from ARB to GLSL from Greebo's original design I believe.
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  3. Don't know why people can't press the dedicated key for weapon. Why all the complicated rigamaroll?
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  4. I've noticed that the objective screen has a few issues. The initial difficulty is not highlighted properly. I created a bug tracker and submitted a patch. https://bugs.thedarkmod.com/view.php?id=6229 After mission completion, the selected difficulty does not match the objectives list. I created a bug tracker and submitted a patch. https://bugs.thedarkmod.com/view.php?id=6233 The bottom of the objectives screen title can get cut off if the "gui_objectiveTextSize" is less than 0.94. I created a bug tracker and submitted a patch. https://bugs.thedarkmod.com/view.php?id=6234 Screenshot (issue 1) shows bug (default not highlighted) shows fix (default highlighted)
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  5. Replicated on Dev Build 10071 going back to a previous build Cannot replicate on 9881, SLL beta map is also cured there 9944 replicated ( sorta ) no unlit candle in the room with a flame particle... It took quite a few tries to replicate this and again there were no unlit candles with flame particles. Only the candle bundle on the shelf was lighting unexpectedly. I was unable to replicate in the SSL test map. Gonna move forward to see if there is a build where the problem was exacerbated... 10036 was a full replication in The Outpost (unlit candle with particle, multiple candles) , SLL could not replicate as of yet. 9985 - I wasn't able to reproduce in The Outpost, but the SLL map has the symptom. Will keep trying but I believe the big problem started between 9944 and 9985 9981 took forever to produce the issue but it was a full replication. Going backwards... 9980 full replication after many tries, no SLL . gonna re-test 9979 ( this appears to be the one! ) 9979 same behavior as 9944. Only a partial replication and no issues in SLL ( re-tested, same behavior ) I cannot see how 9980 would cause this? @Dragofer are candle entities considered AF for physics because of the attached particle? @stgatilov any clue why rev 9980 would make candles misbehave more? Since this is part of a critical performance improvement I am hesitant to even consider any kind of rollback or removal in the final beta builds.
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  6. While browsing for 3d objects I saw these 3d Frieze models and was thinking they could be of use for someone making TDM resources. In some scenarios the 3d shapes themselve may be good, or it may be better to use them to generate the various texture required for materials: https://creazilla.com/nodes/63996-frieze-set-3d-model Note that they are in the native format for Blender, and there are other models on that site that may also be suitable.
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  7. The only thing I know is a mouse binding called Jump to object: you select an object in 3d view, click your key+mouse button combination, and the camera is centered to that object (in ortho view as well).
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  8. I'm happy and grateful for all the work that's still being put into the game, and the missions for it, by so many talented people.
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  9. Guess What? I found the screenshots folder & it works!! & look at That, they're actually labeled as the FM I was playing, instead of dump-something... Nice!!
    1 point
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