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Showing content with the highest reputation on 02/08/24 in all areas

  1. Here's my first FM. A small and easy mission, inspired by Thief's Den and The Bakery Job, where you must find and steal a cook's recipe book in order to save a friend from going out of business. Download: Mediafire (sk_cooks.pk4) TDM Website's Mission Page The in-game mission downloader Thanks to: The people who helped me get this far, both in the forums and on Discord. The beta testers: MirceaKitsune, Mat99, Baal, wesp5, Cambridge Spy, jaxa, grodenglaive, Acolytesix ( Per the author in the beta testing thread. ) Skaruts has given permission to the TDM Team to add Subtitles or Localization Strings to this mission. (No EFX Reverb.) If anyone from the Community or TDM team wishes to create these we will gladly test them and update the mission database.
    2 points
  2. The mission doesn't keep going but I kept going and found more stuff. And I kept going and found more stuff. And I kept going and found more stuff... By The Cookbook is The Bakery Job on steroids. Probably the best mission among the very small, simple, humble missions in the TDM catalogue. Congratulations, @Skaruts. Very well done.
    2 points
  3. First post here but dude nice work! Love getting my grubby hands on new content. I'm currently working on my first map as well
    2 points
  4. In its current state, it might not be included in TDM. It needs more work, in my opinion. I wanted to give you and others a chance to try it and give feedback. Maybe it'll spark some ideas.
    1 point
  5. @MirceaKitsuneThanks for the playthrough and feedback! In recent memory my mapping efforts have gone to new projects that I feel more inspired for - I think they would probably also be more interesting to the broader TDM community. The fix to Linux users getting stuck at map start was fixed in 12-06. The FM update only covers datiswous' new subtitles and an early attempt to fix the stuck bug by moving the player start a few units. The ship was made from scratch for this FM with an exterior and interior. It's my first ship asset and I've made a lot more ships since then and which have gone up in build quality progressively. You can send me a PM if you need to get sorted out with a ship for an FM.
    1 point
  6. Dhewm3: static void WriteFloat( idFile *f, float v ) { if ( idMath::Fabs(v - idMath::Rint(v)) < 0.001 ) { f->WriteFloatString( "%i ", (int)idMath::Rint(v) ); } else { f->WriteFloatString( "%f ", v ); } } Hmm... The original GPL Doom 3 code: static void WriteFloat( idFile *f, float v ) { if ( idMath::Fabs(v - idMath::Rint(v)) < 0.001 ) { f->WriteFloatString( "%i ", (int)idMath::Rint(v) ); } else { f->WriteFloatString( "%f ", v ); } }
    1 point
  7. 1 point
  8. Not a cookbook, but a recipe book: https://www.thedarkmod.com/missiondetails/?internalName=bakery_job Very nice mission, thank you, Skaruts.
    1 point
  9. Ugh, yeah, the toggle state between walk/run doesn't get saved. It's using the old Doom 3 implementation. I'll take a look.
    1 point
  10. Even though I've been absent a long while, I still find myself dreamily wishing for the free time to do TDM mission development. When working on new research projects I'll find myself involuntarily thinking, "hee hee this could be a fun texture or readable or bit of map architecture." Or I find myself absentmindedly responding out loud to odd noises with a drunkguard-like "must've been rats!"
    1 point
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