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Showing content with the highest reputation on 03/18/24 in all areas

  1. Happy Necrobirthday to Thief 2014 (NOT *4* )
    2 points
  2. It would be great if you attach all the tdm_installer_NNNNNNNNNN.log files, maybe I'll see something interesting there. You can try to enable "Advanced Settings \ No multipart byteranges", maybe something in your networks breaks them. But yes, getting the full download is the easier solution if you don't intend to switch between various versions.
    1 point
  3. OMG Fixed! Probably all because I copied from the translator, and the editor somehow preserves the background, very strange behavior.
    1 point
  4. You know what would be neat? If I could sort mission list. Not Download Mission list (it is sorted) Sort by size, by date completed, sort by author, grouped by author... by Plot. I mean... I look at my list right now, there are check marks, going going going and there is a break, because the mission I clicked said "Play this one first" but despite being "technically" connected by the same story, they're not in order on the list. Not labeled as "Nib the Nip" "Nib the Big Nip 2: Electric Avenue" "Big Nib of Nip 3: Here is a little smut for you and me" and so on. Yes, it's because of individual names, which is great mind you, but I'd like to see in which order story lines should be played. If there is an overarching plot, I mean.
    1 point
  5. That would be another good method. The one I used was easier for me, given that I was also supporting a SFW difficulty level where she is already dressed before reaching the attic. Thanks. No animation available for that either, so all done with cut-scene fakery and video editing. Glad you enjoyed a bit of sparks with those. Although I can't take any credit for the idea of dress mannequins with human hands... you'll see them IRL at any mall. But the implementation in TDM... therein the magic: It's 11pm here, and I'm off. Thanks for chatting.
    1 point
  6. Sound design - 10 out of 10. The building tension was amazing, I loved it. My first thought when I finished the mission was that you've been inspired by Scratches... =D The nibbles were great, but I feel like the lure "Come closer" didn't have as much payoff as it should've been IMO (I honestly expected a ghost right there, so when the message on the wall popped up later I wasn't spooked) Wish there was an indication of where they came from, but I also liked the missing body moment. Great mission. Thank you. PS: You can climb the roof in that one spot, I assume it's not supposed to happen.
    1 point
  7. I felt like an absolute dunce, when I started the mission for the first time... Because, the note confused me. I thought that I was supposed to complete the task on the note and then return to this door, it will be open I'll talk to an NPC or something and will progress further. So I spent several minutes looking for a door outside, and finding none. I thought - maybe I need to use the window, it's partially open, I bet I can squeeze through it. So I did, and fell out of the map, whereupon I saw the rest of the map and realized that the note was slipped under MY front door. Had to restart =D I enjoyed the mission, but I also missed the painting. I should've tried "the Number" right away. The sneaky boi was great, I wish we had encounters like that on some occasion. It's such a novelty IMO. I wasn't attempting the Ghost so eventually I was fed up with this guard and used my gas arrow, then... this happened. I enjoyed the final stretch, but my immersion was broken a little, because the area where we get a new mission had a missing wall and a floating tree, for some reason. Great map, and mission. PS: I realize that they probably just drop them, but taking first mission into the account, I can't help but think that people eat fingers with rings on them.
    1 point
  8. So, I just retextured the caulk brushes to shadowcaulk and this seems to be working fine. Suitable fix??? However, I did find another light leak right next to this one:
    1 point
  9. Another leak in Written in Stone near start (230 -1820 65): This case is more interesting because it is not just light leaking vs not leaking through a wall. Here we see view-dependent scissoring rectangle which limits the light effect. The light source is in the farthest area behind a wall (on the middle of the two far visportals). There is no way to cast a ray from the light source through visportals that would reach the viewer area: if you hit one of the far portals, then you surely don't hit the near portals. So the frontend decides that the light is not active in the viewer's area. Then the light scissor is bounding rectangle around all the visportals. Normally, the wall in between should occlude the light, but apparently it was set to noshadows. This wall seals the areas, so this is the same kind of bad input as usual. But the resulting behavior is indeed interesting. So I wonder how should we fix it @Amadeus @Dragofer
    1 point
  10. So yeah it's indeed a lot of work, but it's cool to get it working at least (mission The Hare in the Snare):
    1 point
  11. Alberic's Curse v3.11 is now out! It features: 1) A new script event related to the "Curse" 2) EFX Reverb 3) Volumetric Light effects 4) Different detail levels depending on LOD setting 5) A fix for a very old bug that caused stuttering in the basement, along with a long list of standard bug fixes 6) A few more surprises... Check for the mission update in the in-game downloader!
    1 point
  12. With TDM 2.12, after the credits finished, the "Mission Complete" screen did not display. I found that the screen was black and I could hear my footsteps when I tried to move around. I think the reason for the mission not completing successfully was that the "Do not kill or harm allies" objective was never marked as "1 = STATE_COMPLETE" instead it was left as "0 = STATE_INCOMPLETE". Note, I didn't use noclip throughout the mission. Same as: https://forums.thedarkmod.com/index.php?/topic/18054-fan-mission-the-accountant-2-new-in-town-by-goldwell-20160509/&do=findComment&comment=458491
    1 point
  13. With TDM 2.12, the credits showed the cursor during the credits along with some warnings printed to the console. Here's a fixed "credits.gui" file for Accountants 2 (version 3): https://gist.github.com/daftmugi/f180850af5612eed149d93b8fa3c56c5 Check the "Revisions" tab on the GitHub gist to see what changed. In short, it uses "nocursor" instead of "showCursor", and it fixes the number of args passed to "transition".
    1 point
  14. Oh, what a CLASSIC THIEF FEELING FM! Maybe the rooms are a bit too much large (tip: reduce the scale, improve the little details thank to the smaller scale) but the Thief feeling is there! LOL!
    1 point
  15. Well, I've just managed to finish the main story missions, and my thumbnail(ish) review is: 80% of the game is somewhere between 'Not too bad' and 'Actually, this is pretty good'. (Feel free to quote me, EM Marketing Dept.) It was never as good as the originals/TDM (the borked audio alone put paid to that), but the more I played it, the more often it felt, well, fine. It's a different game to them, and that was a real obstacle at first. But as I learned/accepted how it worked, I got better at sneaking around, and had some lengthy spells of gameplay where I had a good Thief-like experience (yes, even with the fact that I couldn't jump up onto anything I liked. Seriously, about halfway through it just stopped bothering me)(mostly). 18% is bad on a "yeah, whatever, follow-the-railroad-and-get-it-over-with EYEROLL" level of bad. You know the sort of thing. AC-style climbing sequences. Scripted escape sequences. 'Exciting action' cutscenes that look like they were directed by a student with ADHD and a Tony Scott fixation. Howlingly bad dialogue. Thief-Taker General. Etc. Etc. Etc. 2% is bad on a "reduced me to an inarticulate, hate-filled, aneurysm-inducing, soul-crushing miasma of murderous rage and inadequacy that has shortened my life expectancy by at least four years" level of bad. And yes, burning bridge sequence and final boss fight, I'm looking at you in particular. Never, ever, ever again. I've still got most of the side missions left to play (I did two during the main game and really enjoyed them), but I have to wait for my soul to heal from the memory of that final boss fight first. tl;dr: When the game's good, it's pretty good; when it's bad, it's a life-sapping train-wreck of epic proportions.
    1 point
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