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Araneidae

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Everything posted by Araneidae

  1. But that's a non native solution (runs under Wine), isn't it?. Surely we should be making sure TDM works properly as a native Linux application.
  2. Oh, that's fantastic! (And I'm genuinely not being sarcastic here, though I could well be.) What makes this even better for me is that I don't think I'd even enountered the card players yet, they're certainly not visible in the saved game. Nice bug. Edit: Do card player really keep track of their cards? That seems an odd detail to include in the game state!
  3. Oh, ok. I can't upload the save game anyway, as it's 3.3MB (or 2.7MB after gzip), but if it's a known problem we don't need it. Alas, it's my only save game, but I wasn't very far into the mission, so it's no calamity. What kind of issue triggers such a broken save? It'd be good to avoid it next time if I can ...
  4. I guess there's nothing to be done except restart the mission from the top, but my current save game for "William Steele: Cleighmoor" produces the following error: ERROR: idPhysics_AF:AddBody: a body with the name 'idMoveable_atdm:prop_single_card_371278992' already exists. I've still got the save game if there's anything to investigate here, ie: a bug in the engine. In fact there are two files, Quicksave.save and Quicksave.tga -- are they both part of the save game? The .tga seems to be an image, so I presume it's optional. I would have attached the .save in case it's of any interest ... except I get the error message: Error You aren't permitted to upload this kind of file
  5. What's the point of TDM under Wine? I know there are pains with running TDM natively, but aren't all the workarounds already known? Certainly I'm very happy to run TDM as a native Linux app, and apart from the stupid sound configuration dance (+ PA evasion) it works very well; isn't making TDM play properly on Linux the right way forward?
  6. I think there are two "out of the box" issues with TDM on Linux: sound and initial graphics resolution. Sound seems to be quite tricky to get right across all platforms, I still have to run TDM under pasuspend and with a cryptic device setting.
  7. I don't know if this is related, but I've seen characters getting stuck in two places while playing The Heart of Lone Salvation: once in the doorway of the kitchen, there was a pileup of about three characters, which stayed until I opened the door, and later at the main entranceway where one of the guards was stuck for most of the game until I guess I disturbed him.
  8. Can I make a suggestion: Let there be a definitive "most up to date" version of the mission list, this is administered somewhere and uploaded (you already do this administration), and this list includes two important details: The date and time at which this version of the mission list was indeed definitive For each mission both the timestamp and checksum for the definitive version of that mission.Then the in game updater keeps a cached copy of the mission list (might as well go in fms/ alongside fms/missions.tdminfo). If the mirror's version of the mission list is older, tdm will have to reject that mirror, if it's newer, it will replace its copy and use that mirror.
  9. Blast it! After all that shenanigans, tdm has forgotten which missions I'd completed.
  10. I found the easiest way to get tdm working on a clean install was to install steam -- this has most of the 32-bit dependencies already in its package, the only thing I was missing were the 32-bit nvidia x11 libs.
  11. Yes, I've encountered this problem -- hit it while trying to download the Thief's Den series. Possibly another datapoint -- there's something wrong with *which* version of thiefsden is downloaded: I downloaded "Thief's Den" (.pk4 md5 36d8f4579f4632d6f7ffd9ebfb402f30); after this tdm crashed to the desktop. Retried, offered me an update to Thief's Den, seemed to download it and crashed again. Was still the version downloaded above. Moved thiefsden directory away and downloaded once more, to get "TD1: Thief's Den" (.pk4 md5 eec38792309a10de25de468bc3c9300f)Pretty screwy, eh? Forgot to say, this is also on 64-bit Linux and Nvidia Edit: And the downloader is still telling me that Thief's Den has an update. Edit: Ok, I think I've figured this one out. The in game downloader has no idea which version is the correct or most up to date version, and probably the mirrors aren't in step either. Please please please add some kind of version validation (I strongly suggest the .pk4 md5 sum, it's so easy, who gives a toss in context if theoretical synthetic collisions might exist) to the mission list metadata. In this particular case, looking at the file dates, it's clear that "TD1: Thief's Den" (eec38792309a10de25de468bc3c9300f) is the most recent version.
  12. I've no idea whether I have EAX enabled, but I know I've had to do some unpleasant dances to get sound working. To begin with, I launch TDM with pasuspender to disable Pulse Audio, which always used to break things, and I remember having to fight with ALSA in the .ini file to get sound working. My sound is on-board sound, probably this one: 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05) I don't have any dsound files in my darkmod directory. Alas (?), can't reproduce the crash.
  13. Yes. I think maybe it only happened because I walked straight from start to finish, certainly playing as normal seems to be working just fine. I'll try and reproduce the bug tomorrow, maybe its a one-off.
  14. I just noticed this update and had a crash pretty well straight away. I though I'd run straight from the start gate to the Bridgewater gate without going off the path ... and the game crashed! Here's the tail end of what was in my console log:
  15. I can confirm that I also see this problem with mission ticks on the wrong missions (and on blank lines), but I've not investigated further.
  16. Yes, you used it to Thought that was a nice use of it. A slow match is also used towards the end of Heart of Lone Salvation BTW, both serious spoilers above, don't read if you haven't completed the corresponding mission.
  17. Blast, something's wrong. The game has crashed twice on me in this mission, unfortunately the log doesn't look terribly helpful: That's only the tail of the log, if it happens again and the entire log would help I can provide it next time. Edit: Oops, wrong mission, this is Lockner Manor breaking here. Sorry.
  18. There's a bug on the downloader: it reports the mission name as onesteptofar, but the mission seems to know itself as onesteptoofar. I found this because I downloaded the mission from the link, but the in-game downloader offered me a download which turns out to have identical content (md5 61cc501191cd412f0150daa0ff271144) but a different file name.
  19. Having piled bodies high in dark corners in my time this makes sense. Still seems odd to me that I was completely invisible holding the body on the bed and yet the body by itself raised all the alarms -- makes finding the right dark corner that bit more tricky... I guess as a thief I have a special aura that makes me and what I'm carrying especially invisible (not to mention the loudly clanking bag of loot on my back that everybody's too polite to notice).
  20. I don't like touching non targets, but I was able to safely stash Is that behaviour with a body a game bug? Seems rather odd.
  21. I think what would be helpful are: 1/ a link to the page containing the broken links; and 2/ one of the broken links. I for one have no idea what you're talking about!
  22. I also had someone fall through the floor, downstairs, somebody dressed in heavy shielding and a face mask (he was sleeping in it!) Got out of bed to turn the record player on shortly after I entered the room and fell through the floor. Curously, he could still see me and got quite exercised about it, so I reloaded and the next time he walked around normally.
  23. How do I set the mines? When I drop them the characters can dance all over them and nothing happens, and I couldn't find any way other than R to drop a mine -- neither left or right click did anything. Am sure I've used a mine once in a previous mission, but as I prefer to ghost it's not my style normally.
  24. This is the antithesis of a stealth mission! Can't see any way to avoid a major commotion after my second hit ... pity, I was doing so nicely up to then. This is an excellent mission, and full of surprises and nice little details. Will see if I can do better later on in the week...
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