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Obsttorte

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Everything posted by Obsttorte

  1. Use the entity. You can turn it off then. The flickering can be controlled by spawnargs, but I've forgot how they are called. You can compare the spawnargs on ifferent candle entities to see how it's done.
  2. If packages are missing you should download and install them. Dunno why this so often seem to cause problems. You should install BCDEdit. Via this freeware tool you can change the bootmgr or however it is called and than both distros will show up upon booting. In addition I don't think it is a linux issue. It is more certain that windows is overwriting the bootmgr thingy so you start finding it cumbersome having both OS, blame it all on the nerd OS Linux and stick to the good old windows.
  3. This is not the problem. The problem is that the sound reduction is choosen by the shortest path. But this path must not be the one on which the sound reduction is the lowest. This causes jumps in the volume of sounds when using doors in connedtion with windows where you can look trough.
  4. Instead of choosing the shortest path it may be an option to choose the "loudest" one.
  5. Another way is to set their awareness to zero for hearing and seeing. There are spawnargs handling this. Actually not. They only have a high impact on performance when they start searching. As long as they are just sitting/standing around, you can have quite a couple of them.
  6. Not to mention that I guess most mappers would completely oversee the possible benefit of such textures as described by nbohr1more.
  7. Actually my PC isn't much newer, too. I only buy new hardware if it is really neccessary, and I don't know what I should do with several TB of memory. @SeriousToni: May I ask you why you had four copies of doom 3 on your plate?
  8. Couldn't you fade it out by manipulating the fog light distance during runtime? I have to check that.
  9. Wouldn't it in this case be better to create the fog only there where you actually want it to be? Just curious.
  10. EDIT: You can even reduce the loot amount to a negative value. EDIT2: The total loot amount is calculated as the sum of all the other loot types, that's why you can't change it.
  11. You can bypass this by selecting the next inventory item and then directly afterwards select the previous. Just add the lines $player1.getNextInvItem(); $player1.getPrevInvItem(); to the code. Regarding the loot type you pay with, you could just substract it partly over the types. float cost=50; float paid; if ($player1.getLootAmount(LOOT_TOTAL>=50) { for (int i=1;i<4;i++) { paid=min($player1.getLootAmount(i),cost); cost-=paid; $player1.changeLootAmount(i,-paid); } } This assumes that the loot types are numbered from 1 to 3. Maybe it's 0 to 2, dunno. Btw, why is there a do-while-loop? Anyways, the changed script would look like this void getbroadhead() { if (player1.getLootAmount(LOOT_TOTAL)>=50) { float cost=50; float paid; for (int i=1;i<4;i++) { paid=min($player1.getLootAmount(i),cost); cost-=paid; $player1.changeLootAmount(i,-paid); } $player1.getNextInvItem(); $player1.getPrevInvItem(); sys.cacheSoundShader ("frob_loot"); entity broadhead1 = sys.spawn("atdm:ammo_broadhead"); $player1.addInvItem(broadhead1); } } The function min returns the minimum of two values. Don't know if there is a implementation for it already, but it should look like this float min(float a,float { if (a< return a; return B; } F****ng forum always saves the b as capital letter, so don't worry.
  12. Delete the FM folders in the doom3 directory.
  13. Since 1.08 this shouldn't happen anymore. At least it doesn't happen for me neither on Linux nor on Windows. Maybe they are leftovers from 1.07, so you can delete them me thinking.
  14. Excellent work. Congats. I don't think this is really neccesary in general. But some mappers may want to use it sometimes, so if the effort isn't that high ...
  15. Just for clearence. I love the freedom your mission gives the player. They are a dozens of ways to proceed, and this is something I always loved about the original games either. What causes the probem here is just the lack of information. A few more readables, providing the player with the infos needed to find what he searchs for would be a big boost. I've only found four readables, and as far as I can remember none of them provided any mission relevant information. But beneath immersion this is what they are mainly for. The number of things I've critizised may seem a bit high, but as I've said, the mission was good after all (and I've finished it). The only real downside is that it can happen that the player get stucked, and this is something that can be very frustrating.
  16. Must create brush! 'Must create brush! Must create ...

    1. Show previous comments  1 more
    2. Sotha

      Sotha

      Ahem... As an equality advocate, I must protest!

      Occasionally, pay some attention to Patches as well!

      Going on and on about brushes is bound to make some important patches unhappy. Then they murder you while you sleep. Think about your safety!

    3. Baal

      Baal

      No need to discriminate. They're all made of triangles.

    4. Obsttorte

      Obsttorte

      Mine are made of duangles, lalalalalaalaa :D

  17. I've just finished this one on the highest difficulty level. The first thing I want to say is congrats on the release. This was a good mission, and I thought about posting a little review here (contains spoilers).
  18. If the door isn't responding to the right code and you have no other save game I guess you can only noclip into the room behind the door where the number code machine is. Sorry for the problems, though. I never had much problems using it.
  19. Obsttorte

    Comedy

    I only know the first two seasons, but they were great. Actually I never knew whether to laugh or to cry. Has this been broadcasted in other countries, too? The Simpsons are my all time favourite (but not the newer seasons, only the first eight or so). And Stargate, although not a comedy series, is also quite funny IMHO.
  20. I just looked at the doom3 gpl and beneath the normalize360() function there is also a normalize180() version, so you could try this one. The difference is that the 360 version should return a value between 0 and 360 degrees, while the second one returns one between -180 and 180 (what may be more suitable here). https://dev.visucore...ygen/index.html https://dev.visucore.com/doom3/doxygen/classid_angles.html
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