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Obsttorte

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Everything posted by Obsttorte

  1. doesn't the monsters use the same alert state system as "normal" ai? if so, you may use the "if any AI of team X get to Alert State 5" objective X=9 for undead for example, see http://wiki.thedarkm...s_%28Editing%29 for the team numbers if this isn't the case there is a script function float canSee(entity ent) so you would have to check canSee($player1) on all AI periodically
  2. Just remember that I had a similar problem with my FM. The ambient of the outer yard was played when I entered the upper floor. It also worked before, but IIRC there was a leak between these two areas caused by a brush, of which some vertexes seemed to have moved slightly and causing a gap. Took me a long time to find out. Who knows.
  3. you could hide it then well, for the loop thing, I guess you could just use several variables according to the number of entities you want to have in-game at maximum and an iterating number, I'm not sure if there's a modulo operator in the d3 scripting language, that would make things easier for you
  4. sorry, misread that I know that as I used it on my first FM (betatested by you ). It worked pretty nice for me, that's why I was asking This may mean that 1. the first VP doesn't work or 2. the location_seperator touched the VP brush, but not the facet with the VP texture on it. Just guessing.
  5. if there's a leak wouldn't there be a pointfile? did you set up the location_settings entity? edit: what exactly do you want to achieve? edit2: did you check in-game if the visportal is working? if so there should be no leak and you may have set up something wrong.
  6. If you have still problems with the cd key you may try to delete the doomkey file in the doom3/base folder and type in the key again I had this problem too and fixed it this way IIRC
  7. This game really seems to be a very challenging experience.
  8. servus, does it work out correctly? I didn't tested it for too long and only in the test map so I would like to know how it behaves in a more FM typical scenario.
  9. it seems there has been a few more votes here: the top 3 are unusual gameplay/creative objective and assassination what imo goes nearly all in the same direction, so we could stick with unusual/creative gameplay/objectives !? another question: who is really interrested in joining a contest and whom of them have already started a map? the last question may aslo be important in considering contest time, as you may not want to let your current work lie down for too long!? donno well, I'm currently working on a map but not making much progress these days so I would like to join the contest, if the length isn't too long
  10. Tels sain: "Can't we block status updates for users with less than 30 posts or so? " +100 - I neither need new shoes nor dogs or puppies!

    1. Show previous comments  3 more
    2. Obsttorte
    3. Diego

      Diego

      off topic: Obsttorte, did I see you (yuor avatar) at gamejolt?

    4. Obsttorte

      Obsttorte

      this is the only forum I'm in

      but maybe someone else uses the same avatar, who knews

  11. then you have most probably pulseaudio running (it's some kind of audio driver or so), you have to disable it and set that it don't restart automatically you may check the internet for specific information on how to do that, as it's been a while since I've had to do that EDIT: the problem with the cd key comes from a config file IIRC, if you delete it it should work, but I'm not sure if it was doomconfig or another one (the cd key is stored in a file, too) how did you install doom3; if u used wine or something similar this may cause the problem I loaded the installer from the developers and ran it, than I had to copy some pk4's from the doom cd into the base folder (the ones who are not there already), then I'd installed darkmod and disabled pulseaudio, that's it
  12. :laugh: :laugh: :laugh: :laugh: (nothing more to say)
  13. relatively unindependent from the specific programming language most pseudo-random-number creators work as follows: the new number is generated from the old number by a simple function new=f(old) this generates a sequence a->f(a)->f(f(a))->f(f(f(a))) and so one the argument of srand() is the starting number a so if you want to have different sequences everytime you start the programm you should use something like the system time as mentioned by MoroseTroll note that pseudo-random does not equal random; it means that the generated sequence if executed infinite behave like a random distribution (almost as, due to the rounding errors on machines though)
  14. This is a very good idea, as it was a good source for informations.
  15. I had this error message once, and as far as I remember it was the graphics driver. I have a radeon though but on first try the driver wasn't installed correctly, why ever. Reinstalling the driver solved the problem for me.
  16. hi there, I get lots of warnings, too when starting darkmod, so I'm not sure this is really a problem, although it's a bit strange that he misses so much textures/sounds. Two questions: - Is your graphics driver up to date, did you try to run doom3 itself, does it work? - How is your folder structure in the doom3 folder? It should be in as specified in the top lines of the console output. Check that the specific data exists. Folders with a dot at the beginning needs permissions. So maybe a problem with that.
  17. What does the patch subdivide treshold setting in DR do?
  18. maybe the last steps mentioned by nbohr1more are enough I remember having problems myself (although I'm not sure if it were exactly the same) and dmapping doesn't help I than deleted the specified files and dmapped again and it works I don't know how the dmapping routines work but it seems to me that sometimes some steps are skipped if they appear unnecessary although they aren't, ... not sure
  19. did you dmap after changing the entity class to mover_door?
  20. Sure, why not. But it may be better than if everyone could only vote for one of the choices. I think this is a matter of honor . But if possible we could also make the contest a bit shorter, for example one month instead of three what seems to be the normal time. Then mappers who've already started mapping something could rest their current work to join the contest. Maybe it's a good idea to make a poll about the contest time and/or ask how many of the people who are interested in joining the contest are already/currently working on a map.
  21. hi scarridale, the pk4's are zip archives, so you can for example open them with winrar or any similar problem (if you use linux the standard archive manager will do the trick) EDIT: most of the sound files are OGG's
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