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Melan

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Everything posted by Melan

  1. See the Texture Guidelines article on the wiki. The best size for diffusemaps is 1024x1024. You can go 2048x2048 for a few textures, but these result in enormous file sizes, while you are losing detail with 512x512. Still, sometimes even 256x256 is okay, for small detail.
  2. It looks like I forgot to include the high-res map in the mission archive! Here it goes (I have also added it to the OP): Could be. Slight spoilers follow on the mission's design:
  3. I am not quite sure I understand. Cinder's End is the name of the quarter featured in the mission. Or are you referring to something else?
  4. That's a lot of water arrows.
  5. Holy crap, that's actually not the solution I had in mind. But it is definitely the best one. Congratulations, you beat the level designers!
  6. Thanks for the detailed commentary! For now, I will touch upon one point: the mission deliberately avoids repetition by making the majority of its architecture customised. I used prefabs, but where possible, it is hand.made on the spot. The idea was to rather have one room that stays in the memory than three that don't. (And now it is easy to guess why it took so long even with tons of help from Bikerdude - it went from a three-month project to a 10- or 11.month one.) Many of the assets will definitely be in 2.05. This includes in particular gigagooga's sound work, but also painting skins, and some of the textures (although we will have to make a selection there).
  7. There are some on the mission download page. Also, these preview images (might have slight differences to final content):
  8. From initial post to the Darkfate front page: 2h 21 min. Impressive!
  9. By way of introduction, Penny Dreadful is a fan mission series dealing with the exploits and misfortunes of Gerald Foxley, lowlife and common opportunist. To stick with the theme of lurid and disreputable pulp literature, these missions were planned to be nasty, brutish and short, which sort of worked in PD1, was not entirely working in PD2, and went out the window with PD3, which ended up much bigger than I ever expected. The series also allows me to experiment with gameplay ideas which do not completely fit TDM standards: Foxley is slightly worse at stealth than the TDM baseline, and can't pick locks: you will need to find different ways of getting into places. In the first episode, The Grail of Regrets, what started out as a routine case of extortion ended with Gerald in the possession of the eponymous Grail. In the second, All the Way Up, these newfound fortunes proved to be shorter than anticipated, as Messer Montrose, a corrupt nobleman, and his ally, the local Bailiff conspired to rob Foxley of the prize to further their own ends. The Grail is now in the hands of Archibald Flint, a powerful crime boss ruling from a mansion on Fiddler's Hill, an infamous den of thieves. However, to get close to him, Foxley has to remove a few obstacles in the way... Erasing the Trail "Kill a man and take his life; wound him, and restore his pride." -- alleyway proverb. "In a city where every window is an eye and every doorway a whispering mouth, it is hard to keep a secret. When I learned of crime lord Archibald Flint's involvement in robbing me of the Grail of Regrets, I knew I'd have to strike quick, and strike first. But I failed. By the time I got near his place on Fiddler's Hill, every gate to his hilltop mansion was locked, every alley patrolled by thieves eager to kill. Two days later, I watched my tenement go up in smoke and flames. The hunt was on, and it wouldn't be over until they'd have their quarry dead or captured. Flint's main enforcer is a man named Grunt, known to communicate in written orders after his throat was cut in some altercation... a real bloodhound. I will have to deal with him one way or another to get the heat off of my back, and allow me to reach Flint himself... Flint is also looking for my dead body, and I'm planning to have it delivered right to his doorstep. Another underworld figure, Almsmaster Quandt, lives a few streets from Grunt's mansion, and he is said to be my spitting image, an uncanny resemblance. Wonder if Flint will recognise the difference... well, time to find out. Sometimes the only way to deal with a hornet's nest is to kick it over. This night, I am back in the middle of it. I have already run into a pair of sentinels, but I slipped into a small garden and jammed the lock behind me with a bit of wire. Hope they don't raise the whole neighbourhood, or this will be over real quick. Time to get moving." Download links: Mega (200 MB)mission downloader!***Performance warning***: as usual, this mission pushes the limits a bit (although less than PD2). The hardware requirements exceed the TDM baseline, and the loading time is fairly long. Optimalisation should be credited to Bikerdude, while the remaining problems are all mine. High-resolution player map (for printing, etc.): Notes: Erasing the Trail is intended to be an open-ended city exploration mission, where you can approach your objectives from multiple angles, and discover multiple solutions to complete them; some more straightforward, some more obscure.Gerald Foxley is a rank amateur who can't pick locks. You will have to find alternate means to break into places.There is no poll to rate the mission because I do not believe in them. Your comments are welcome in writing, however!You can find my concept art in the PK4 file. These images obviously contain heavy spoilers.This mission series predates, and is thus unrelated to the Penny Dreadful TV series. Special thanks: to our testers, Aluminumhaste, Kingsal, Nbohr1more, Oldjim, Skacky and Premier; gigagooga for several new ambient sounds, and sound conversions (Fabrice Hautecloque from Ishar III, tension loops from Golgo 13: the TV series);Yandros, Bikerdude and Goldchocobo for voice acting;epifire! for custom models;The Canon Texture project for texture work.
  10. That was kinda the plan for the fourth mission that would have ended the story arc I began in Bad Debts and Disorientation. Very tall buildings, canals, ledges and parapets. Basically very similar to how skacky's Endless Rain ended up, except with much more water.
  11. That describes a lot of missions out there, but No Honour Among Thieves is a nice three-mission pack that could be a good introduction. Not terribly hard, but has good variety, a compelling story, and lots of exploration.
  12. I build all of my maps like that. "Whooops, I totally screwed this. It has bad proportions, and looks absolutely ridiculous, but it'd be too tiresome to scrap it and restart from scratch. Oh well, let's see what I can do." (...three weeks of building later...) "There, fixed it." (fitfteen minutes later) "I wonder if I could pull that off. No way this could ever backfire."
  13. You would think so, but if you look at Gustave Doré's engravings about 1870s London, the streets are actually full of people at night! Not just a few passersby, but regular crowds.
  14. Eh. It was Britain that kept some of the crazy stuff from Brussels at bay, and vice versa. Now they both have the chance to go full-out crazy. At least Cameron had the decency to step down; Juncker and his team are so deluded they probably don't even realise they have screwed up. Mutti knows it, but will throw Europe to the dogs before she would admit being wrong. This is from my own selfish perspective. I fully understand Britain has legitimate reasons to leave, even if it will have to face some economic damage in the short and medium term.
  15. I am playing this. Quite enjoyable, and the maps are good; lots of water, decent verticality, varied environments (although they have a tendency for arena shooting sections).
  16. It is a magic box, and it is very cool! You should keep it that way and come up with a justification to include it in the mission.
  17. From the creators of Italian Spiderman and Danger 5 comes... https://www.youtube.com/watch?v=Hm4E8TcjF70 Computer Man!!!
  18. Patience, please! The full mission will hopefully be released soon enough.
  19. Slaying bugs like I'm on Starship Troopers!

    1. Show previous comments  4 more
    2. Sotha

      Sotha

      "I'm here. I ate every bug along the way. There were many"

    3. nbohr1more

      nbohr1more

      Paul Verhoeven is a Goddamned genius. He needs to make a new scifi-jingoist satire film. Especially now that retro-80's "outrun" movies and music are in style. He should make a retro-future Robocop 4 with 80's anachronisms and X-rated violence to wash away the sins of the 2014 reboot.

    4. Dragofer

      Dragofer

      If only they didn't respawn in new shapes everytime it looks cleared, over and over

  20. I'm liking what I'm seeing. Is this perhaps a row of small workshops? Nice texturing, good lighting. I don't think the damage decal in the middle of the street looks realistic, though.
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