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kin

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Everything posted by kin

  1. Strangely I get decent fps outdoor but my gtx 760 struggles in indoor areas that use volumetric lights (can not be deactivated in the menu with stencil in 2.11)
  2. Looks like professional work.
  3. Replayed thanks, what a nice masterpiece. I had forgotten it.
  4. Hmm I will take that as a positive sign. particularly the last sentence
  5. I think this is the longest waiting period for a fm to show up in the download section.
  6. https://voca.ro/1cP2zmhyTEHi Couldn't resist
  7. Congratulations on the release. I haven't dived deep in to the 211 version yet but I noticed more screen tearing in older missions (hazard pay for example) with vsync off. With 210 I always had vsync off and no noticeable tearing. Could though be my configuration or the recent gpu driver update. I have my monitor configured to 75hz and an old card gtx760 (planning on updating to gtx 1660 ti this spring).
  8. It depends how it would be used. By having AI randomly build (in an architectual manner at least) a mission, even coarsely, authors could save alot of time and focus on refining it. I am thinking it could very well be used as an inspiration. Kind like adopting an abandoned project. Also it could draw more authors in the editing field since it would be alot more interesting and less time consuming to modify rather build a mission from scratch. Hell, I would try that for sure if it was real.
  9. I imagine the day that you can feed the existing fan mission database to AI and get back random missions with the choice to adjust its features and at the end do some hand polishing.
  10. What if this AI software is used with existing forum member voice actors and then modified or adjusted to the extend that their voice is similar or even identical to Stephen Russels? How can that be illegal? edit: Ok I think I just repeated with fewer words what others already said.
  11. So if someone modeled vegetation with low count polygons (grass, tree leaves) would that cast stencil shadows? Wouldn't the gain in fps from using stencil cover the lag caused from maps and alpha?
  12. Damn, I had the wrong choice and didn't even notice that. Everything works normal now with Alt-tab. Thanks I must have been blind. Sorry wasting your time.
  13. I have never tried to play dark mod in fullscreen windowed mode (not even sure what it is). Is there a distracting border or a drop in performance? How do I implement it
  14. Remember you have to click the "expand tree" arrow left from the dark mod icon in task manager to get the option to minimize. Previously I used 2.10 with win 10 64bit and minimized without any problems apart from listening the menu audio during minimization.
  15. I am not betatesting 2.11 but upon playing some older missions with the latest beta version I noticed that when I try to minimize dark mod by hitting ctrl+Alt+delete and the choosing the process from task manager right click minimize, the game crashes.
  16. I meant casting shadows from a light source. Though still looks good. I could even compare it to modern game implementation of grass without any real difference.
  17. This is perfect and it seems it can easily be applied on existing missions dramaticaly improving the looks. Only thing missing (wich I am sure it will eventually implemented) is this grass casting shadows.
  18. I don't know if this simulation is hardware intensive but dark mod got to have this (optimised). It will change the face of the game positively. The only thing missing is the vegetation alpha texture casting shadows. edit: Wait am I reading correct, is this simulation for thief 1&2? Still got to have it in dark mod too. Amazing!
  19. Then there is no reason to worry about older missions as stated in that last paragraph. I am thinking that adding that "small" feature (alpha textures casting shadows) will make the mod look like a different game. If such thing eventualy comes to fruition I will seriously consider getting in to mapping, at least in an architectual manner. It is something I was hopping a long time for dark mod.
  20. Is this why vegetation can't cast shadows with stencil configuration? Would it be possible to implement with maps? I had in mind a hypothetical scene in game, where the moon light casts shadows through animated windy tree branches and leaves on the ground. I guess it is too much to hope for at this moment. edit: ok found the explanation I was looking for in a previous post here: Thinking of the last paragraph, a solution could be by rolling back in an older version in dark mod to enjoy some of the older missions designed with stencil shadow configuration, otherwise dark mod will not evolve at least in this department.
  21. So there will be no contest after all?
  22. Is it possible for future releases to have shadow maps with the same impact on computer resources as stencil shadows?
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