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kin

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Everything posted by kin

  1. I am not betatesting 2.11 but upon playing some older missions with the latest beta version I noticed that when I try to minimize dark mod by hitting ctrl+Alt+delete and the choosing the process from task manager right click minimize, the game crashes.
  2. I meant casting shadows from a light source. Though still looks good. I could even compare it to modern game implementation of grass without any real difference.
  3. This is perfect and it seems it can easily be applied on existing missions dramaticaly improving the looks. Only thing missing (wich I am sure it will eventually implemented) is this grass casting shadows.
  4. I don't know if this simulation is hardware intensive but dark mod got to have this (optimised). It will change the face of the game positively. The only thing missing is the vegetation alpha texture casting shadows. edit: Wait am I reading correct, is this simulation for thief 1&2? Still got to have it in dark mod too. Amazing!
  5. Then there is no reason to worry about older missions as stated in that last paragraph. I am thinking that adding that "small" feature (alpha textures casting shadows) will make the mod look like a different game. If such thing eventualy comes to fruition I will seriously consider getting in to mapping, at least in an architectual manner. It is something I was hopping a long time for dark mod.
  6. Is this why vegetation can't cast shadows with stencil configuration? Would it be possible to implement with maps? I had in mind a hypothetical scene in game, where the moon light casts shadows through animated windy tree branches and leaves on the ground. I guess it is too much to hope for at this moment. edit: ok found the explanation I was looking for in a previous post here: Thinking of the last paragraph, a solution could be by rolling back in an older version in dark mod to enjoy some of the older missions designed with stencil shadow configuration, otherwise dark mod will not evolve at least in this department.
  7. So there will be no contest after all?
  8. Is it possible for future releases to have shadow maps with the same impact on computer resources as stencil shadows?
  9. Ok thanks and sorry for hijacking the thread. If someone could point me to a software that can be used to design game ready vegetation I could give a try (with some guidance maybe). Currently I have installed on my machine C4D and I have some experience with it for simple things.
  10. I guess it's a wild dream for DM to have vegetation casting and recieving shadows.
  11. I have finally realised what is the real difference between stencil and map shadows. The problem here is that shadow maps are very gpu intensive. Are other games that cast foliage shadows using maps? like say far cry new dawn for example.
  12. I see. One more thing, can this vegetation cast stencil shadows?
  13. That looks perfect. Aren't there any ready to use in game foliage models for download over the internet? edit: If there are no free models to download or they do not worth it, I am willing to donate as long as there is a reasonable participation from other members to split the price.
  14. Looks interesting. I guess the reason that its is not used often may be the difficulty of implementing it in a scene? It would be perfect if someone could just brush it on surfaces for example with a deticated tool.
  15. That second shot with the reflective water is very atmospheric. I am thinking if used properly in future missions it will have the same leverage as the first implementation of soft shadows for the dark mod. One thing I believe TDM is lagging in the realism department is the lack of high quality low height vegetation. It is unbelievable how much more realistic a scene can be with that aspect added. But who am I to tell.
  16. I face the same issue with the non "ticking" objective after reading everything mentioned. Although I loved the mission and specifically the gameplay. Would realy like to see a bigger mission in the future with those qualities.
  17. I see this beta is taking some time. How big of a mission are we talking about?
  18. I would like to see the in game mission menu listing missions with the most recent released on top
  19. You mean that this mission is at a similar level with Iris?
  20. Congratulations on the release. I am amazed with your skill.
  21. This is your first mission release? You got to be kidding me. I have never seen something like that in darkmod
  22. 30 minutes in the mission and I have to say: If Looking Glass Studios decided to make "thief 3" it would look like this fan made mission. Congratulations you are a true artist.
  23. Congratulations on the release. I love the way this mission is built,
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