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plasticman

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Everything posted by plasticman

  1. They are really developing a new interpretation of the classic material here. The movie is a promising attempt to show us the links between the past and the modern world, in terms of how revolutionary technical concepts, symbolized by gigantic flying war machines, make their impressions on leading figures of society and therefore influence the course of history itself. The fact that it comes in 3D is just a dispensable extra. NOT! Airships don't need an airport, they can reside in the air all the time. All you need is to put some stairways on top of your favourite cathedral, see? Picture is from A. Robida: Le Vingtième Siècle. That's what first came to my mind when I saw Drams wonderful airships. I think there is no need to be concerned too much about these branch vs. core issues, since there is some sort of self-regulation: TDM's assets and machanics have been designed for a defined kind of gameplay. Doing something different instead of depending on these requires talent, time and dedication. Most people don't have that. Even if those ships were inside the mod for anyone to use it would not be an average task to put them in a mission. Thinking about visportals and all that...
  2. Not like forever: face detection went into google's picasa and you can use it to (auto-)tag your family pictures on your local hard drive. The question is: will we be able to run it not only locally but on google's own omniscient data base (them internet himself)? I thought that was the case now, but my very few tests seem to indicate it's not. Or not yet. Google's moral standards may become a little blurry when there's competition.
  3. To my surprise the interwebs just got a new cool feature: Google image search allows using your own images as an input instead of words. It works via drag and drop, so easily that I stumbled into it by accident. Here is an example with a duck I shot myself and never put on the internet anywhere. It's the only test I did so far. Will be interesting to see how it works on pictures that are already out there and if they implemented some sort of privacy protection. That's actually why I am surprised about it, I faintly remember reading some Google statement, that they wouldn't let you do this, upload a picture (portrait of your neighbour, friend, foe) and let reverse image search identify that person for you. When it is possible, I am even unsure if I should like it or hate it. It is propably the lesser evil to give this kind of tech to everyone, not just to intelligence services, the police, etc. -- facebook of course...
  4. Procrastinating, apparently. , 1:05.
  5. Confirming on Ubuntu 10.10, 32 bit. Output: terminate called after throwing an instance of 'std::bad_cast' what(): std::bad_cast Abgebrochen
  6. When I kill PA doom finds ALSA at startup, tries to open the "default" device and fails. The device is set via a cvar, so it is propably fixable once I have an idea about the way ALSA is set up on my machine. But there is a pizza waiting for me now.
  7. No need to stray so far -- it's in our wiki: http://modetwo.net/d...ing_Up_Speakers see "volume" and "unclamped". Haven't seen your doors -- but I think so.
  8. 10.10, 32 bit, just like my system. Toggling surround still works on my machine with 1.04, behaves like an (unreliable) switch to force the sound back in sync after dropouts causing the lag. But it has been mentioned this is not even a workaround. It is strange using OSS crashes your game. Usually doom simply disables its sound-subsystem when the configured sound device is absent.
  9. Good news: since 1.04 I can run TDM on Linux again. Bad news: I "upgraded" to Ubuntu 10.10 (Maverick) in the meantime which will just break my working sound in the mod forever as it seems. Like others I am experiencing the "sound lags behind the picture" issue on my hardware. Workaround was to set s_driver to oss and make sure there is a /dev/dsp (udev occasionally named it dsp1; not willing to learn udev rules i "fixed" it with sudo ln /dev/dsp1 /dev/dsp). In Maverick some keen ubuntu devs decided to give things a little push towards PulseAudio -- by removing backwards compatibility, burning the bridges and setting up a minefield between OSS and Ubuntu. Looksie ("bug"-report in launchpad). Getting back to a 10.4-like solution involves compiling a kernel myself -- DO NOT WANT. Snobel's script (above) does not work for me -- it results in no sound at all (thanks for sharing, anyway ). Pasuspender never seemed to make any difference anywhere for me. I tried using padsp -- a PA command that emulates /dev/dsp for the applications you run with it (but is considered deprecated). Didn't help much. Ideas?
  10. I think it's kinda normal for doors. Just type s_drawspeakers 1 and you will see where the sound is generated. It is also an issue when you open a chest or a locker while standing/crouching near to it. It depends on where you stand relative to the sound generating object, so I guess it can only be fixed in the code that makes doors work in the first place. btw: mindistance 7 and max 40 looks like some BIG stone door to me. . . . . .mmh. shakes indicates the same. I don't think you need the unclamped keyword there. Maybe -- I didn't test it -- if you just use a mover instead of a door?
  11. I think I've seen the same issue some year ago when I was mapping a basement area (pillars connected with arches). Removing some freshly added patches (for the arches) would resolve the issue and let me dmap again IIRC.
  12. Installed a brand new Ubuntu 10.10 (32-bit) on another partition, made Doom work, copied DarkMod over, made sure tdm_update says it's fine -- still I end up with the same not working at all situation. Mmmh. I think 1.04 will arrive soon enaugh for me. Else I would consider compiling stuff myself, which is a hassle for an unexperienced non coder guy like me...
  13. Do the warranty thing. Record the phonecalls and put them on the tube. Usually the companies don't like bad publicity... S.M.A.R.T isn't that smart in this case: You likely won't be lucky to access the smart data through the USB-Interface. And even if you could use smart -- what else could it tell you than "hey, your drive be broke". You know that already and there is no "smart" way to fix anything. I remember having a similar issue back in the 90ies, in some 486 DEC-PC. Every once in a while the HD interrupted, clicked a few seconds and returned to normal. Strange enaugh, it never died.
  14. Lucky me made the transition even before there was any Vista . . . . . . not saying there are no issues in Ubuntu, but still it is something to fall in love with. Like sotha I keep an XP around -- that's for games (though I think WINE would work as well in many cases, just didn't bother yet) and audio stuff (realtime . . .).
  15. I upgraded to 10.10 -- still the same error. Since it is working for others I guess it is specific to my system, maybe due to it's upgrade history (started with 9.10) which sometimes breaks stuff.
  16. That would be nice I guess. When I get time I'll try upgrading or testing on a parallel system -- will post here in case I figure out something.
  17. I did so before posting. Deleted gamex86.so and the two game-pk4s to get a fresh version via tdm_update. I also deleted currentmission.txt to be sure. Checksum is identical to yours. Says "U get_clocktime" exactly one time, so I have the right file and the undefined symbol. Maybe nm's output is system dependent? I'm running the 32-bit-version of lucid. uname says: Linux mybox 2.6.32-27-generic #49-Ubuntu SMP Wed Dec 1 23:52:12 UTC 2010 i686 GNU/Linux Still hoping it's just a missing package. Thanks.
  18. ...think my prob fits here: After taking a break I just ran the update. Unfortunately TDM wont run -- looks like it doesn't like my system. Here's the critical part where it fails: found DLL in pak file: /home/myself/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/myself/.doom3/darkmod/gamex86.so dlopen '/home/myself/.doom3/darkmod/gamex86.so' failed: /home/myself/.doom3/darkmod/gamex86.so: undefined symbol: clock_gettime Regenerated world, staticAllocCount = 0. idRenderSystem::Shutdown() Sys_Error: couldn't load game dynamic library My OS is Ubuntu 10.04 (lucid). My guess is I am missing a package that makes my computer understand clock_gettime() OR some part of the mod needs a recompile. The internet says something like clock_gettime() was moved from libc to librt but I really can't make anything out of it. It's a strange world, the internet. Suggestions appreciated.
  19. plasticman

    Wikileaks

    ...far enaugh for me to change my vote from "Don't care" to "Good". I don't have much sympathy for Assange, his egomaniac nature spoils the purpose of Wikileaks to a certain degree. The news should be about WHAT is released not about the person who initiated the project. It is his own PR mistake that made him vulnarable (though I think he enjoys that kind of fame). With Assange in the front line it has become too easy for interested parties to influence the public opinion by tying Wikileaks to the accusations he faces in Sweden. In this case I won't judge whatever happened or didn't happen there, if the US government influences the jurisdiction of another country etc. What seems more obvious to me are the cases with Amazon and Paypal. It is surely no coincidence they kicked Wikileaks right now. Still this is nothing what makes me raise an eyebrow, it is more like throwing some drunken taffer out of your house party, nothing to worry about. But things stopped being funny for me when I learned the US Departement still treats the leaked cables as classified and tells their own people not to read them. If a government starts acting in that spirit, it's not far away from questioning freedom of speech in general (they will find a different name for that of course). From an outside view, this is truly not the change in Washington I was hoping for.
  20. Exclusive game content for preorders only -- what a stupid concept. They only sell you the full game when you buy it (twice) before it ships. Guess smart people will get a warez version with all the content the publisher sells exclusively. Maybe those EM marketing guys were selling cars before branching out into the gaming industry...
  21. Thanks! I think you overlooked the "Sound Properties" section. It says "0" is silence and "60" full volume. I never got around setting up location zones, so I am not sure enaugh to simply fix it.
  22. Thief is hard to beat in that field. Technically TDM can do it I think. It is just a matter of fixing, tweaking and adding assets while maintaining a certain level of quality. (Tweaking being the hard part.) One thing TDM can not influence is what mappers make of it, or (and there's a problem) don't make of it. I think we haven't heard half of the stuff that's already available. About these compression ratios: randomly picking vocals from the 1.02 release I see a bitrate of approx. 240 kbps. Encoding one of my own vocal recordings with -q3 results in 80 kbps, -q4 in 86 kbps. In direct comparison I can make out there is a bigger difference between the .wav and q3 than between the .wav and q4. While it may not be audible for most people (depends on your hearing and your audio setup), I'd be happy if vocals were kept on a high standard.
  23. editSounds is not available in Linux, right?
  24. Thought about the same just the other day. ATM the woo seem to depend heavily on native doom assets which is a little unbecoming, imo. Makes them look like placeholders until the REAL zombies arrive. This is sad, because the undead were one of the outstanding world defining elements in Thief (with T2X even boosting the experience). The distinctive sound design played a major role here -- up and down pitched voices, played backwards and forwards while echoing in both directions of time and asking you to JOIN THEM. Even the tiny cemetary in Eavesdropping makes use of these voices, merely for the ambience (there are no undead). I think recording sounds like that is easier than doing actual vocal sets. Is there something like a script for a yet to be recorded zombie vocal set? Animating undead is propably an easier task for beginners than animating other characters or animals. When it loooks unnatural it's just right!
  25. Added a new article to the wiki: Setting Up Speakers.
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