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chakkman

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Everything posted by chakkman

  1. I'm replaying this game at the moment (I already played it through once, in 2015), and, I'm absolutely loving it again... Lovely game world, and some really charming characters, and funny quests.
  2. Hey marbleman. Just taking the opportunity to thank you for your walkthrough vids of Thief 1, 2 and TDM missions. I found quite a bit of help with finding stuff in there. Thanks for your missions as well.
  3. In which way do you think that the changes made to mantling and leaning will "encourage new players"? I don't see anything about the old systems which would be a hindrance, or a discourage for people getting into the game. Anyway, my main issue with this and other things which have been pushed here quite aggressively lately is something different. But, that's something the core team of the mod should address (and know), and is probably not something to discuss here in public (and not up to me anyway). I'm in good faith that it will be addressed, because, I don't think it can go on much longer like this.
  4. May I ask where you got that "feedback from players" from, and who the "several mission authors" supporting making mantling faster are exactly?
  5. Ok, I get it. You were talking about the mantle roll, and not the mantling speed. Regarding the mantle roll, yes, I don't really have an opinion on that. My issues are rather that the mantling seems too fast. I don't care which additional animation of the head is involved. IMO, the whole movement is simply too fast.
  6. I'm not sure why you're so aggressive towards me.
  7. I don't think you really get my point. Of course, a game can't and shouldn't be realistic in all regards (unless you actually simulate something), but, if something feels too arcade, then it breaks immersion. And, yes, of course that's subjective, but, the new mantling simply seems too fast to me. Just like the old Quake and Doom games seem too fast to me, in terms of movement speed. Nobody runs that fast, not even Usain Bolt. And, by the way, if these movements are modelled on some real life videos, I suggest that it is also taken into account that the thief is neither a parcour artist, nor a strongman competitor. So, he shouldn't be as fast or as strong as these people.
  8. No. There are limits to what a human is capable of, and, when a game like TDM, which is supposed to be a "immersive sim" feels too arcade-ish, then it's something I don't consider desirable, especially when the other movement (walking/running speed, swimming, diving, leaning etc.) or the use of weapons seems pretty realistic.
  9. No "opposition", I just wonder what you think needs explaining elaborately so that it warrants a dedicated article for it. It's basically a visibility meter. Don't get me wrong, it's nice that you want to help, but, a wiki which is cluttered with articles of the most basic things which are already covered in other articles is maybe not the best idea either. Just my opinion.
  10. Would be great if this could be fine tuned a bit. I also think it's exaggerated. Again, I like TDM for its rather realistic movement.
  11. There is no dedicated article for it, but, it's covered in quite a lot of articles, including the "The Dark Mod Gameplay" article, which is surely one of the starting points for new players: https://wiki.thedarkmod.com/index.php?search=lightgem&title=Special%3ASearch&profile=default&fulltext=1 It's also pretty straight forward anyway?
  12. I don't know if there really is screen tearing in TDM without Vsync. In my experience, some games tear, and some don't, without Vsync activated. So, I'd check if it does, and, if it doesn't, you won't need Vsync anyway. It introduces extra latency (albeit very little) and costs performance anyway. Edit: I just checked with disabled Vsync, frames capped to 144 FPS, and, I don't see any screen tearing. I'd just leave Vsync off (if it even can be enabled on Linux). Makes no sense anyway, if there is no screen tearing without it.
  13. Hmm... maybe under "Application Profiles"? That looks very different to the Nvidia Control Panel in Windows.
  14. What is your default/general Vsync setting in the Nvidia driver? "Application controlled"? Also, which version of TDM are we talking?
  15. That, and the amazing atmosphere and soundtrack. TBH, I don't mind the graphics at all. But, I don't mind the early Tomb Raiders' graphics either. That's something I would criticize about it: The missions are just too complex, and confusing to navigate, for the most part. I think they exaggerated a bit there. It also kind of takes the wind out of the sails, if every single mission is such a monster. In some, I just rushed through the end to finally finish the mission. The original missions in both Thief 1 and 2 were pretty well balanced between moderately sized and large missions, and they had a good feel for "climaxes" in the actual main story.
  16. Or buy a used Geforce GTX 1060 for about 100 €, and you won't have any issues with The Dark Mod anymore.
  17. Oh, yes, Neverwinter Nights. I started that one, but, never continued. Don't really remember what broke my motivation.
  18. Typical internet forum stuff.
  19. I have Baldur's Gate 1 and 2 in my Steam library, but, never really gotten into them, because of that party stuff. Might give it another go one day. My taste and preferences change a bit from time to time.
  20. Would like to give it a go, but, I absolutely detest RPG's where you command (and have to manage) a party of PC's. Just not my cup of tea.
  21. Is Iris the only mission which doesn't work with that monitor?
  22. It's surprising that some of the guys involved do that, although they actually work in the games industry. Anyway, they have to know. Let's hope that they don't get into legal trouble. Would be a shame for the mod.
  23. It totally is more complex than the original missions. Actually, a bit too complex to my liking... it's manageable, but, if every mission is that gigantic, it kinda defeats the focused gameplay, and breaks the rhythm a bit. You also have to remember a hundred things if the missions are that large. I've recently started to use the Steam in-game notes taking function.
  24. At least that explains why I only ever got 139-140 FPS, when I set the max FPS in-game to 144.
  25. Definitely sounds like something the devs should look into. Or, maybe there is an actual framerate limit to what the engine is capable of. I know that some other engines have these limits, where the physics freak out when you exceed them.
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