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Everything posted by Filizitas
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This looks amazing! Now we just need some more pbr! So good!
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Trying to simulate bounce lighting... the (not so) easy way
Filizitas replied to MirceaKitsune's topic in The Dark Mod
Does it still skip through the walls? -
Trying to simulate bounce lighting... the (not so) easy way
Filizitas replied to MirceaKitsune's topic in The Dark Mod
This is really as close as you can get probably. And this stuff is HIGHLY expensive. If i were you guys i would go for a screen space solution. For that you will need Temporal AA. -
Trying to simulate bounce lighting... the (not so) easy way
Filizitas replied to MirceaKitsune's topic in The Dark Mod
You dont even have SSR yet, so i highly doubt that there is any room for any GI solution. Unless someone codes a voxel solution. Yes it would be nice but i dont think you need it You already have these cool smooth shadows and SSAO! -
I oppose aggressive action like kicks, however the ice thing sounds more like something cool. Pushing a door open by force, was a topic already, i will debate this internally.
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Extend the possibilities then, i am listening and open for new ideas
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Attaching TDM to nexus would decrease its value and status. TDM has its own distribution system for content, we dont nexus at all. If you wanted to enhance TDM then there is only 1 way togo, you make a proper launcher for the game. Dont put more water into this chemical, its not gonna make it better.
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I thought about this arrow too, it would certainly need to have some good logic behind it. I would more think of it as an EMP arrow for small lamps and to temporally disable robots!
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Quote: Sharia laws on one side... amazons diversity guidelines on the other. We now live in a world of extremes. My heart goes out to the women in afgahn... Old, religious, men will now decide their fate and lifestyle... It will destroy the entire country.
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Deleted, oops wrong post.
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If you want to add a minimap, cool, however i am a bit shocked by this sudden change of heart XD Werent we of the position that minimaps are really bad for this kind of game? Do i understand this right?
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I didnt even hear of this until yet lol. Is there really a HD pack for tdm? haha nice!
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The Great Topic of TDM's Engine's Limitations (Tadaaaaa !)
Filizitas replied to Cecil of Cynope's topic in The Dark Mod
1600 Polygons only O.o thats like nothing! That cannot be right at all! A total level screen probably contains over 50K! Just the geometry! -
Treating this product like a real game is a bad idea. I am very sure that Epic is not going to keep a game that is free!
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I like the new carpets but maybe they need more patterns and variations. And what about round carpets
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Talking about furious discussions. Anyways! Any more pictures of that grey soft outline? I like the grey one alot.
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After all the years of discussion, you finally want this outline shader? I mean its cool yes but the discussions about stuff like this usually are indeed furious XD I personally like a more obvious shader.
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I would love some updates to the main Downloader system itself, mainly a way to sort missions! By year, size, updates and stuff! That would be great!
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Hey, hello, so glad people are having funsies! Ive added 2 new videos showing some of the update improvements! AI is starting to behave much better and i am getting a grip on the clunky elements!
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I dont think adding size in terms of "wide" adds anything good to the gameplay. That the viewcone system apparently is able to see part the edges of the pillar and still being able to recognize it as a player. Do we have to stand sideways now to not being seen? I dont think that is fun.
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I need to follow this up as i was made aware of some stupid bugs. - The intro cinematic was missing, that should be fixed now. - You couldnt kill enemies on any difficulty, i hope that was fixed aswell. After watching a video of a youtuber i decided finally that i have to spend some quality time with the AI. Its behaving very irrational at times and needs to be expanded feature wise. The link for the Hotfix is here! LINK: https://filly-the-owl.itch.io/delight-stealth
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Ok here you go, the game also had a name change due to legal reasons i want to avoid. https://twitter.com/yrdenwatch/status/1382278107231567873?s=20 https://filly-the-owl.itch.io/delight-stealth
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Can the guards turn on the extinguished light sources?
Filizitas replied to Gadavre's topic in The Dark Mod
I would love to experiment with this one. It all comes down to balancing in gameplay. When you consume a water arrow to extinguish a fire based light source, but a guard can just come and relight it. It could become annoying fast if they just ALWAYS instantly relight everything. Thinking about prohibiting this to specific npcs like guards, monsters cant do it and so cant random civil npcs. And then maybe a factor of cariness, where a guard can only relight things when suspicious. Its a cool thing in general, makes ai smarter. -
Oh that looks sick!!!!!!!!!!!!!!!!!!!!!! Thank you!