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nbohr1more

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Status Replies posted by nbohr1more

  1. Finally rebuilt all my 'layers' in DR. Thankfully, it went quicker than anticipated. Now, I can get back to mapping!

  2. Ugh. Replicans commiting treason again I see. Too bad treason is so popular both parties do it...

  3. Ugh. Replicans commiting treason again I see. Too bad treason is so popular both parties do it...

  4. Ugh. Replicans commiting treason again I see. Too bad treason is so popular both parties do it...

  5. Dived in my Ulysses WIP after a longish break. Damn! After a break everything looked so much better than I remembered. Modular, of course, but not as fancy as Springheel's modules. The map state: basic geometry 100%, detailing 50%, Entitywork & objectives: 5%. The plot is fully fleshed out in my mind. I wish I had more free time....

  6. DirectX 12 Will Allow Multi-GPU Between GeForce And Radeon: http://tinyurl.com/qjb9m9m

  7. I remember not being able to use specular/gloss maps, did that change? Things could look infinitely better with these maps!

  8. I remember not being able to use specular/gloss maps, did that change? Things could look infinitely better with these maps!

  9. I remember not being able to use specular/gloss maps, did that change? Things could look infinitely better with these maps!

  10. I remember not being able to use specular/gloss maps, did that change? Things could look infinitely better with these maps!

  11. OK Biker, hows that NHAT fixup goin' ?

  12. OK Biker, hows that NHAT fixup goin' ?

  13. OK Biker, hows that NHAT fixup goin' ?

  14. Otherside Entertainment (a new gaming company featuring some looking glass studio members) just announce on their kick starter for their new Ultima game that Stephen Russell has signed on for voice acting!!! How awesome :)

  15. Anyone have write permissions to the wiki main page: http://wiki.thedarkmod.com/index.php?title=Main_Page ? I can't edit this to reflect that we are on v2.03 now...

  16. Woohoo! I have GLSL shaders drawing the odd surface among our lit surfaces that use old ARB assembly shaders. And I have GLSL shaders able to feed our stencil and alpha buffers from images renderered off screen while light and shadow are being drawn. And all without changing a line of existing code. So much exciting stuff to try out now :)

  17. Woohoo! I have GLSL shaders drawing the odd surface among our lit surfaces that use old ARB assembly shaders. And I have GLSL shaders able to feed our stencil and alpha buffers from images renderered off screen while light and shadow are being drawn. And all without changing a line of existing code. So much exciting stuff to try out now :)

  18. Woohoo! I have GLSL shaders drawing the odd surface among our lit surfaces that use old ARB assembly shaders. And I have GLSL shaders able to feed our stencil and alpha buffers from images renderered off screen while light and shadow are being drawn. And all without changing a line of existing code. So much exciting stuff to try out now :)

  19. "He don't know what's real and what's just a game!"

  20. Grrr. The OpenGL wiki article for FrameBuffer Objects begins with the words "Framebuffer objects are very complicated.". I stopped reading right there. What that translates to is "I don't really understand what I'm about to try explain". I'll go find another site!

  21. TDM 2.03 looks pretty damn fine! Am I weird for being the most excited about smoke and hedges? :D

  22. The new update seems to be boiling with new, improved stuff! I'm feeling a bit sad that I don't map as frequent as usual...

  23. Google mobile is on the forums online user lists (in addition to google)... never seen that before

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