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Everything posted by darksilence

  1. Maybe there should be some kind of warning before the beginning of the mission so that the player enables "Open doors on unlock". I also ran into this bug when I first played that mission (amazing nevertheless), and spent a significant amount of time trying different things because I --just like ate0ate-- thought that the note mentioning that the code could be changed was some sort of hint
  2. Great mission. The town is really fun to explore, and the towers are absolutely stunning, both from outside and inside! This happened to me too, so I'm guessing it was intended? For me that was the only negative part of the mission. I'm not really a fan of "surprises" that create alerts, and just like you I didn't know if this was intended or if it was some kind of bug. Other than that, really great mission, and I'll probably replay it soon and leave the killer for the end.
  3. Yeah, hope it helps! And regarding a savegame before getting stuck, as you mentioned, it's likely that it's not reproducible: somehow I think that the bug occurs while reading, and might not be related to the global state of the game, but I could be wrong. It also seems to happen after scrolling the mouse wheel to read a next or previous page, sometimes half-way through a book. I wonder if sometimes the next/previous page action can make a readable go to a non-existent page that then breaks the frob ability due to invalid xdata? But anyways, if I run into this again, hopefully I
  4. Just giving you what you asked for, 'a savegame which is already "stuck"': If I have additional information in the future I'll post it here.
  5. Thoughts about this upcoming game? https://store.steampowered.com/app/739630/Phasmophobia/ The concept is very interesting: it's a co-op horror game in which you are a member of a paranormal investigation team and enter haunted locations in order to gather evidence about the paranormal entity present. It seems that the game is still very rough on the edges though (it's in early access phase), but the idea is unique and could result in a great game, or at least encourage similar ones.
  6. Check out all missions featuring outdoor, caves, lost civ, tombs, etc here. Maybe it's one of those.
  7. Cauldron of the Gods also fits your description.
  8. I ran into this issue again, while playing Quinn Co., and saved the game. You can download the .save file here: https://www.dropbox.com/s/5v2rxcuzh0wk3hl/Quicksave_0.save?dl=0. Just load it and you'll notice the blank pages and the fact that you cannot close the readable.
  9. What about a "toggle creep" setting? Is there maybe a way to do it via the console? This is something my left pinky finger would really appreciate
  10. Another excellent mission. Thanks for creating it! I found the puzzles rewarding, and the story very well-written and enjoyable, just like in all of your missions. The ambient music/atmosphere is perfect, and the interior of the cathedral truly breathtaking. I hope you make more missions in the future!
  11. Thanks for this great mission. I really enjoyed it! One question regarding the story:
  12. Very fun little mission, with an enjoyable story. Now I'll have no choice but to play "Now and Then" soon Btw, I played it on 2.08 and had no issues at all.
  13. Very interesting thread. Another idea could be that you are still a thief but another master thief breaks into your own house or mansion. In Requiem, there are enemies that become invisible in the shadows. If this was combined with an enemy that makes little/no noise and that also attempts to move in the shadows as much as possible (some scripting would be required, of course), finding them could be an interesting challenge. Furthermore, if the other thief fires broadhead arrows when they can do it from the shadows, or if they have the ability to place mines, the player would st
  14. The description for your mission was added to tdmdb.com, as requested
  15. Really fun little mission. Thanks for your work on this! Regarding the constant lockpicking required, one solution for this could be to have a couple more keys lying around or available for pickpocketing.
  16. Forum thread: https://forums.thedarkmod.com/index.php?/topic/20416-fan-mission-a-night-of-loot-one-mans-treasure-20200613/ Page on thedarkmod.com: https://www.thedarkmod.com/missiondetails/?id=147 There's also an entry on the wiki, in this table: https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod, added by nbohr1more.
  17. @Petike the Taffer Thanks! I've added a link to the wiki page to each FM entry, where applicable (a couple missions don't have wiki pages yet, like Away 1 - Air Pocket and A Night Of Loot: One Man's Treasure, plus a couple others that are not available for download anywhere anymore (Dragon's Claw and Winter Harvest).
  18. I also really loved WS2, had an absolute blast playing it, and it was my favorite in the series, followed by the Warrens. The atmosphere in the Warrens is really amazing/unique, it made me feel like I was actually there, in a quarantined district. I remember I played it in one sitting of many hours
  19. Thanks @Bienie for checking this out and for pointing out those issues! Great catch about the screenshots by the way. These were automatically retrieved from thedarkmod.com, but with the order being ignored. I'll fix this in the next update. By the way, I just added undead and ghosts to Langhorne Lodge Also, spoiler for Chronicles of Skulduggery 3: Sacricide: And yes, linking up with @Petike the Taffer to connect the wiki and tdmdb.com sounds great too! At the moment, each FM entry displays links to its forum thread and to its page on thedarkmod.com, since those we
  20. Excellent idea! For starters, I've added an XML feed to TDMDB, which includes all missions data, here: https://tdmdb.com/xml. This can be quickly parsed in order to reuse any of the information that currently is only available in both the wiki and TDMDB. Note that I added the tag DarkModComId to each mission, which represents the mission id that appears on thedarkmod.com, which I assume is the id for each mission in the official DB (for example, for The Lost Citadel, the DarkModComId is 150 -> https://www.thedarkmod.com/missiondetails/?id=150).
  21. Thanks! Sorry about the confusion, but the "Mission Type" came from the wiki page, where it is categorized as "Horror". What would you say is the type of your mission (I still haven't played it), among the following: Multiple types are also accepted, if that's the case. Thanks
  22. I agree that editing a database manually is not ideal, but this doesn't have to be the case: an interface can be easily developed for that. For instance, the way TDMDB was engineered, such an interface would be very easy to add (and in fact it's in my TODO list). With such interface, adding/editing missions would imply a few seconds of filling some inputs and marking checkboxes. Quick and easy. I also agree that the wiki is a great source at the moment, and that's why I retrieved most of the information by scraping it, although some information was more accurate on thedarkmod.com (su
  23. Thanks @stgatilov Regarding avoiding scraping, the way to do this is to have an official, trusted database, and then have everywhere else pull data from it through an API request, instead of HTML scraping. For example, suppose that in the future tdmdb.com becomes the trusted DB and is managed by the TDM team. Then, I could write a simple REST API so that mission data can be obtained through a call that returns a nice JSON with such data. This way, a lot of the information that appears in the wiki could also be automated, such as the list of missions, without the requirement of h
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