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Posts
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Everything posted by pusianka
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Watch at your own risk: http://www.youtube.com/watch?v=6gx5hiE195w&feature=youtu.be
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IMHO Basilica di Santa Maria del Fiore is the most impressive building in the world. Anyone has a competitor?
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I'm more of a castle guy I guess. If you had to pick one, maybe Mont Saint Michael, just because of its dramatic setting: http://thecontaminated.com/wp-content/uploads/2008/04/mont-saint-michel-1.jpg
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Historically the most impressive & important building in the world had to be the Hagia Sofia. Originally dedicated in 360, it was the largest cathedral for over 1000 years, the first mega-dome, and single-handedly changed architectural history. http://www.sacred-destinations.com/turkey/istanbul-hagia-sophia-photos/slides/exterior-cc-Cybjorg-flickr.jpg
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Hmmm... There are too many beautiful buildings around, indeed. It also depends on what speaks to you: the building that stuck to my mind the most in recent time was the Pantheon in Rome, because of its simple expressive space (ignore the religious clutter inside).
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is 100 000 poly scene gonna lag in DR?
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I'm actually asking for this thing because I have created a model in 3ds Max and I'm wondering if it will be useable. I dont even have DR on computer now, lol...
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Once your done, post a pic and donate it in the forums and someone might find a use for it in a future FM.
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Aye, GDG... you'd have to watch the light-count carefully. Even a shadow-mesh won't completely absolve you of that. Each light will double the polys of the model since Doom 3 will consider it all one surface. Fortunately, modern video-cards can chew through polys with ease. Not so for the CPU's and the shadow polys though... Anyway, it could work... just watch your light count.