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snatcher

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Everything posted by snatcher

  1. Mods is the answer. The scripting system in TDM is like nothing I've seen before. I hope it expands further and further... Mods can bring new blood, new ideas, new mechanics, new sounds, new models, new textures... and who knows, new core features eventually.
  2. I see TDM as its own thing in its own world so any other game would do but sure, I was dismissively referring to vocal players stuck (in a good way, I don't care) in the Thief 1 and Thief 2 universe. I haven't played Thief 3 or 4 so I will not comment about these game or its players.
  3. @MirceaKitsune, I haven't tested yet your new mod but please please please carry on working on it This reminds me, we have to figure out a way to make different mods work alongside.
  4. Shouldering bodies on frob is a legit proposal worth discussing. I won't however take as a valid argument that "players" are dismissing TDM because "you cannot shoulder bodies in TDM" or "shouldering bodies in TDM requires two clicks". We know what kind of players we are talking about and these players won't embrace TDM for what it is for as long as they have a place in their current universe. It is my impression that all this started on the wrong foot with a single goal in mind. No second thought or regard for anything else.
  5. Are you guys getting your core mechanics right or do I (as a player) have to decide everything? It's getting out of control:
  6. I thought @stgatilov's debug executables could help in narrowing down the issue and I somehow expected a third version.
  7. @CountMorillonite You are using a version of the mission which uses "Rhand" instead of "Righthand". This version seems to be quite old and no longer supported. I tracked down a copy of your version to taffersparadise.co.uk. Perhaps there are other copies of this obsolete version out there in other sites. Close TDM, delete the fms/flakebridge folder and re-download the mission from the built-in downloader, which is the most reliable source. Cheers!
  8. Because of the latest reports in this topic I just re-played this mission in TDM 2.11a and I didn't run into any issues. For some reason though the map is duplicated, which is annoying but apparently harmless.
  9. I see what you see (red), plus something else (yellow). Major or minor issues can be anything, anywhere. Is there any way we can detect an author / pattern and somehow check missions / locations where the issue can be truly relevant to the point of making a scene look completely broken? I would like to help.
  10. I understand and assume @stgatilov's optimizations are a leap forward (or go in that direction). Having two or more ways of doing things means mappers can still get away with the "old ways" (the ball keeps rolling). Although deprecated, the devs must take into consideration alternatives that were left behind. Maintaining backwards compatibility can sometimes hinder development in the long run (I rather not go down the rabbit hole). Letting things break sometimes is the best solution: somehow, someday, someone will fix it. We must assess the impact and then assess potential solutions. I am impressed by your capabilities to detect these issues @Daft Mugi! How do you do it? Do you somehow sense where or what to look for?
  11. Many thanks for supporting The Dark Mod, @FenPhoenix ! Web searches narrow results by site ttlg.com, you could make an exception for TDM FMs... EDIT - Ouch, my bad: it can be configured in the settings. Regardless, perhaps this is the time to have per-game search results settings with some defaults.
  12. I have been using FMSel in Thief2 for years because (I think) it came by default with NewDark and since FMSel allows me to rate missions it just works for me. I never bothered checking for alternatives but I just gave AngelLoader a go and I got it up an running in a breeze. What's more, the Import > FMSel option made its magic and my FM ratings along with the rest of details are all there now in AngelLoader! Very impressive piece of software! I am sold. Thanks for your work. Of course what caught my attention in the first place is that an application developed by fans of similar games that already includes all the bells and whistles we may wish for suddenly and out of the blue supports The Dark Mod? This is beyond cool. I have been toying with AngelLoader for a few minutes now and and I'm loving it already. This event deserves its own, dedicated topic.
  13. I see what you did in there and how you fooled the game I think you made a little mistake somewhere while packing the Patch, though:
  14. I raised a concern elsewhere and I would like to raise it again here since I now have more details. Something is off with the Modpack in the last Development Builds. Once again, I don't expect support for Mods but this is something that might impact missions hence I bring it here for analysis. With the Modpack enabled if "Uncap FPS" is set to "Off" two mods slow down considerably: Loot Animations and Blinking Items. None of these scripts do anything that I can detect and tag as special or irregular and missions could perfectly make use of similar scripts for other purposes. What puzzles me is that mods are ok when "Uncap FPS" is set to "On". Everything is fine in the current TDM 2.11a regardless of the Uncap FPS setting. My Max FPS is always set to 60.
  15. Sample sizes of polls I've seen here aren't large enough to draw any conclusions. What do we do with 5 votes for option one, 4 votes for option two, and 2 votes for option three? Making decisions based on such low numbers would be irresponsible. Besides, as far as I can tell poll results are available in real time and because of this results can be biased for different reasons. Let's just put all elements on the table so that he who ultimately decides can take an educated decision.
  16. Is anyone in here in favor of the current sorting (very first screenshot in this topic) over other options? Please speak up. By going current, missions are kind of sorted and mission names are respected. By going true alphabetical, missions are sorted and mission names are respected. By going article last, missions are kind of sorted and mission names are not respected. Please comment if you disagree or have something to add to my three points above. If I were to decide I would personally find defending the second option the easiest: how would you like Windows to sort your files and folders?
  17. And alternative to all this is that players begin missions with a copy of "The Dark Mod" book in their inventory and yes @wesp5, that could be scripted no-problem. What the contents should look like? Feel free to fantasize with the idea
  18. Good points. It's all about options but yeah, what a weird setting to have.
  19. That's how it was in the past, apparently. What do you (all) think? Technical: I restored the commented out section in UpdateGUI() in file \game\ModMenu.cpp
  20. I couldn't help it and played it yesterday night, just the fix I needed, thanks!!!
  21. Congratulations on the release and thanks for your sharing your art with us!
  22. Does this look like sorted? Does a true A-Z sorting look that bad? Technical: to get these examples I just commented out most of the stuff in MoveArticlesToBack() in file \framework\I18N.cpp
  23. Shut up and take my money! Congratulations and thanks for sharing thebigh!
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