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STiFU

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Status Replies posted by STiFU

  1. Oh my gosh, I just realized, I will have my 20 year Dark Mod anniversary this year. 😮 I've literally spent half my life with The Dark Mod. That's crazy!!

    1. STiFU

      STiFU

      @HairlessHeBald of course I played the OG Thief demo. 🙂 Then many FMs, then worked 9 Months on a TDS FM and lost it all to an hdd crash, then learned about dark mod and never looked back. 🙂 

    2. (See 7 other replies to this status update)

  2. I'm very proud to say I've gotten a better PC and can now actually play a lot of the missions I previously had to shelf.

  3. I finished DOOM - The Dark Ages the other day. It is a decent shooter, but not as great as its predecessors, especially because of the soundtrack.

    1. STiFU

      STiFU

      @peter_spy the gameplay was honestly fun, but there are some caveats. Here is my full review:
      Everything about the new DOOM screams badass — the setting, the scale, the visuals, the sounds. You’ve never felt more like an unstoppable killing machine than in this installment. The level design is excellent, and the new shield-based melee combat is genuinely fun and satisfying. However, this game doesn’t quite reach the genius of DOOM Eternal for four reasons: Reason One, Mick Gordon no more. Mick‘s music defined the franchise's identity and even gave birth to a new metal subgenre—Argent Metal. While the new soundtrack does have its moments, it is lacking punch (and volume in the default setting). Gone are the days of headbanging so hard in front of your screen that you mess up your shots. Reason Two, the new resource management. The previously built-in combat-mechanics to obtain armor or health have been removed and replacement functionality is now gated behind (partially late-game) weapon upgrades. This frequently has you scouring for items mid-combat in early-game, and in late-game, you'll likely stick to to those specific weapons rather than swapping weapons situationally. Reason Three, vague weapon roles. In Eternal, weapon roles were crystal clear—each enemy type had a go-to counter. That precision is missing here. Sure, you’ll still use plasma on energy shields and melee against physical ones, but beyond that, the weapon utility feels blurred and underdeveloped. Reason Four, painfully slow weapon swapping. Even if there was an incentive to swap weapons situationally, you probably wouldn’t because weapon swapping is sluggish as hell and leaves you vulnerable to attacks. All that being said, The Dark Ages is still a fantastic game, but when you’re following in the footsteps of genre-defining titans, comparisons are inevitable. 8/10

    2. (See 4 other replies to this status update)

  4. I finished DOOM - The Dark Ages the other day. It is a decent shooter, but not as great as its predecessors, especially because of the soundtrack.

  5. Got tdm 2.12 running on my android phone. For more info, read the latest post in the topic on subforum techsupport.

    1. STiFU

      STiFU

      Awesome! :D Question is: Is it fun controls-wise? 😄

    2. (See 1 other reply to this status update)

  6. Any Thief-Fan who also enjoys Soulslikes should give Lies of P a shot. The art direction is sooo incredible! Love it!

    1. STiFU

      STiFU

      In that case, this game is not a good start difficulty-wise.

    2. (See 1 other reply to this status update)

  7. Anyone here played the Forgotten City? So far, it seems really nice, but it's horribly unstable. Frequently crashes to desktop. It's annoying!

    1. STiFU

      STiFU

      Nah, that's definitely a bug in the game code. It always crashes with a null-pointer access-violation when it is trying to update some stats in the savegame, I had a look at the dumps. I also tried a new savegame, but I reproducible got the same issue over and over again. Aside from that, I also get a d3d crash every now and then. I am also running Intel and an Nvidia 3060 Ti with latest drivers. The only thing I could think of is that the game doesn't like my undervolting settings, but without undervolting, that shitty gpu overheats, so. 😄

      Anyway, I have given up on the game. Such a shame I was already out of the refund period. Paid good money for it...

    2. (See 5 other replies to this status update)

  8. Anyone here played the Forgotten City? So far, it seems really nice, but it's horribly unstable. Frequently crashes to desktop. It's annoying!

    1. STiFU

      STiFU

      I do too, I'd love to keep playing, but currently, I am experiencing a progression breaking bug and the devs don't answer on my bug report. 😞 

    2. (See 5 other replies to this status update)

  9. Sorry for my absence. I am recovering from a recent Covid infection. Dr told me I can return to work ( wfh ) Sunday. Not sure about that timetable…

    1. STiFU

      STiFU

      @AluminumHaste there was an update on her instagram about 2 weeks ago. Still not good, but getting better.

      https://www.instagram.com/p/CuhZ_VURSiR/?hl=de

    2. (See 11 other replies to this status update)

  10. Sorry for my absence. I am recovering from a recent Covid infection. Dr told me I can return to work ( wfh ) Sunday. Not sure about that timetable…

    1. STiFU

      STiFU

      The youtuber "Physics Girl" has been suffering from major long covid since about a year. It is absolutely heartbraking! 

      https://www.youtube.com/@physicsgirl

    2. (See 11 other replies to this status update)

  11. Sorry for my absence. I am recovering from a recent Covid infection. Dr told me I can return to work ( wfh ) Sunday. Not sure about that timetable…

  12. Hey there, young taffer.

    1. STiFU

      STiFU

      That's cool. Were you just here on a trip or do you live close by? Where are you from?

    2. (See 4 other replies to this status update)

  13. Hey there, young taffer.

    1. STiFU

      STiFU

      I merely wanted to let everyone know, that I am still alive. 🙂 

    2. (See 4 other replies to this status update)

  14. Bumped into an interesting piece of wisdom called Hyrum's Law:
    With a sufficient number of users of an API, it does not matter what you promise in the contract: all observable behaviors of your system will be depended on by somebody.

    1. STiFU

      STiFU

      I'd be curious to hear some actual examples where the MSVC implementation of STL diverges from what the standard dictates and developers actually rely on that divergence. I honstely can't imaging there are any instances. The only thing I could think of is that some programmers might rely on implementation where the standard indicates "undefined behaviour", but that would be a major error on the programmers part.

    2. (See 4 other replies to this status update)

  15. Bumped into an interesting piece of wisdom called Hyrum's Law:
    With a sufficient number of users of an API, it does not matter what you promise in the contract: all observable behaviors of your system will be depended on by somebody.

  16. Anyone here played Inscryption? At first, I was like "no, I am not going to play a stupid card game", but this game is so much more than that. It is so meta, full of 4th wall breaks, and feels so damn spooky and weird because of it. Absolutely recommended, if you can stand the visuals. I recommend not reading up too much on it, as that could easily spoil half the incredible surprises. Just know that what you see in the beginning is by far not everything.

    1. STiFU

      STiFU

      @Shadow the game has a ton of surprises up its sleeve.

      Here is my spoiler free steam review:

      This is NOT just a regular card game. In its core, Inscryption is a psychological horror adventure game that has you absolutely astonished, everytime it completely reinvents itself. The game is absolutely meta. It breaks the 4th wall hard, creating an immensely spooky atmosphere and so you continue playing until you find all the information to puzzle this all together. However, don't kid yourself: you will not be able to understand EVERYTHING. Not only did the developers build an incredibly deep lore, they also hid an ARG, an RL scavenger hunt of sorts, in the game files, that eventually leads to an alternate ending. And talking about endings: This was the first game in quite some time that had me in that "Wow, I am absolutely gobsmacked"-state when the credits rolled. By far the best indie game in recent years! Do not miss out, if you like something meta along the lines of "There is no Game", or "Hack'n'Slash".

    2. (See 3 other replies to this status update)

  17. Found something nice on netflix. Arcane - league of legends. A combination of 3d world using 2d effects and steampunk.

    1. STiFU

      STiFU

      Oh wow, you "found" one of the most hyped series on Netflix this year? 😄 Jokes aside, it is absolutely excellent! Not sure about the steampunk classification, tho.

  18. Does anyone ever actually read these status updates? 🤔

    1. STiFU

      STiFU

      There have actually been big discussions in the status updates. 🙂 

    2. (See 13 other replies to this status update)

  19. Be honest: Who of you have actually finished Cuphead? This game is freaking tough! It might even be harder than Sekiro. Dark Souls is a joke in comparison to Cuphead! :-D 

    1. STiFU

      STiFU

      Ok, I couldn't wait until saturday! 😄 @AluminumHaste the final boss was pretty bullet-helly though. 😕 Still, you might get into it. I hate bullet-hell games normally as well.

      image.thumb.jpeg.b8fa87846d073d786b763ed08a218b0d.jpeg

    2. (See 7 other replies to this status update)

  20. Be honest: Who of you have actually finished Cuphead? This game is freaking tough! It might even be harder than Sekiro. Dark Souls is a joke in comparison to Cuphead! :-D 

    1. STiFU

      STiFU

      I am on the final level now. Gonna try it saturday or so... 🙂

    2. (See 7 other replies to this status update)

  21. Be honest: Who of you have actually finished Cuphead? This game is freaking tough! It might even be harder than Sekiro. Dark Souls is a joke in comparison to Cuphead! :-D 

    1. STiFU

      STiFU

      Sure, they are different. That doesn't mean you cannot compare their difficulty, 'though.

      Also, Cuphead is not over-the-top bullet-helly. There are really only a few bullet-hell situations and in all of them, the projectiles are rather slow.

    2. (See 7 other replies to this status update)

  22. I'm beginning to understand why people who aren't into social clubbing "don't last long" on this project, and why it's so full of holes. When moderators are siding with bullies, by closing down threads that they derail, then I start to wonder if I should support the platform to begin with.

    I'm sure that the core development is solid, but when you're constantly tone policed and bullied, and moderators are playing into it too, then the project will just drive away talent, and replace it with socialites instead. ...and without talent, you only end up with a small skeleton crew trying to do everything themselves.

    ...so Dragofer and Airship Ballet, and all you other socialites, you win. From now on I'll just keep to myself. You'll never be able to do my work, but at least you'll be happy together, and that's what matters to you.

     

    Update

    Actually, I have to revise my statement:
    I actually messaged greebo - the top dog, I gather - about nbohr1more's outburst of insanity below, and since I haven't even heard back from him, I just have to assume that there's not a single core programmer here, who's not backing nbohr's threats. ...and that's bad.

    ...so if you're a newbie reading this, or an honest soul like ZergRush, then just slowly back out of these forums, run, and don't look back. This is nothing more than a cult posing as a game development project, using Thief and IDTech4 to sucker hopefuls in, to do work for them, while trying to cajole them into something going on behind the scenes, which apparently - according to nbohr - is something that should be hidden from the state. These people aren't programmers - they don't even understand things like how to fix the simplest bugs. All they have, is an engine, and an IP, and some sort of fascist social cult. There was some other project I saw being made in the Unreal Engine. Try joining that project. ...or start a project of your own. Anything but this asylum.

    Hopefully that was "divisive" enough for a final post, because at this point I really want people to leave this place. This project is, on a management level, just awful garbage, run by garbage people, apparently from the top down, and I'm just glad that they have a garbage place to stay, together, and hopefully forever.

    Nort

    1. STiFU

      STiFU

      The amount of insults towards the team members and this community contained in Nort's updated status is a pretty strong indicator that something is maybe not right in Nort's head, don't you think? Also, I said "like Nort here maybe has".

      Anyway, the core message was that we accept everyone as long as they behave. Let's not get lost in the details.

    2. (See 15 other replies to this status update)

  23. I'm beginning to understand why people who aren't into social clubbing "don't last long" on this project, and why it's so full of holes. When moderators are siding with bullies, by closing down threads that they derail, then I start to wonder if I should support the platform to begin with.

    I'm sure that the core development is solid, but when you're constantly tone policed and bullied, and moderators are playing into it too, then the project will just drive away talent, and replace it with socialites instead. ...and without talent, you only end up with a small skeleton crew trying to do everything themselves.

    ...so Dragofer and Airship Ballet, and all you other socialites, you win. From now on I'll just keep to myself. You'll never be able to do my work, but at least you'll be happy together, and that's what matters to you.

     

    Update

    Actually, I have to revise my statement:
    I actually messaged greebo - the top dog, I gather - about nbohr1more's outburst of insanity below, and since I haven't even heard back from him, I just have to assume that there's not a single core programmer here, who's not backing nbohr's threats. ...and that's bad.

    ...so if you're a newbie reading this, or an honest soul like ZergRush, then just slowly back out of these forums, run, and don't look back. This is nothing more than a cult posing as a game development project, using Thief and IDTech4 to sucker hopefuls in, to do work for them, while trying to cajole them into something going on behind the scenes, which apparently - according to nbohr - is something that should be hidden from the state. These people aren't programmers - they don't even understand things like how to fix the simplest bugs. All they have, is an engine, and an IP, and some sort of fascist social cult. There was some other project I saw being made in the Unreal Engine. Try joining that project. ...or start a project of your own. Anything but this asylum.

    Hopefully that was "divisive" enough for a final post, because at this point I really want people to leave this place. This project is, on a management level, just awful garbage, run by garbage people, apparently from the top down, and I'm just glad that they have a garbage place to stay, together, and hopefully forever.

    Nort

    1. STiFU

      STiFU

      "...so if you're a newbie reading this", please know that we will accept you and value your contributions regardless of whether you might have a psychological disorder, like Nort here maybe has, as long as you don't talk down on others and don't spread hatred towards other persons or communities.

    2. (See 15 other replies to this status update)

  24. Please, can we finally group the missions by year in the game menu?

  25. Finished Deathloop yesterday. My verdict:

    Arkane Studios showing off once again that they are one of the best in game design: Pick the timeloop mystery adventure mechanics of Outer Wilds and remix them, add "Dark Souls"-like invasions in the form that other players can play your antagonist Juliana, and wrap it all in 60s-stylized first person shooter with abilities and upgrades, and an interesting story to unravel. This culminates in such a unique gameplay experience that "Deathloop" would have deserved Game of the Year 2021 WAY more than "It Takes Two". Especially the invasions add so much tension to your playthroughs, it is absolutely exhilarating. That is, unless your opponent lags incredibly, which sadly happens quite often. Combine this with the performance issues many players experienced, and you know why the game did not win game of the year. It is really sad to see technical issues hinder such a masterpiece of a game from doing well. The only criticism I have with respect to gameplay is that the first shot of any weapon is apparently always 100% accurate, which enables you to headshot enemies hundreds of meters away using your submachine gun, but other than that the gun play is on point. All in all, just 9/10 due to technical issues.

    1. STiFU

      STiFU

      I wonder why they didn't use Cry-Engine or Unreal-Engine? Both were apparently used in Prey and its Mooncrash DLC respectively.

    2. (See 2 other replies to this status update)

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