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STiFU

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Everything posted by STiFU

  1. Better cluttered than no details!! After all, we have powerfull mantling capabilities ingame, so you can just climb on any peace of furniture (or whatever) that might "clutter" the room. And besides, there were a lot of wide spaces I think, but not every room has to be so wide, like a parlour for instance. But I agree that the armory was a bit undersized...
  2. Yeah would be nice. Tabs will be easier/faster to identify then... How about you use the Dark Radiant logo for the wiki and the dark mod clock-icon or a simple "TDM"-Slogan for the mainpage.
  3. I have just had a look at most of the tdm textures and they are really high quality... mostly! Check out darkmod\roof\shingles_red: The handdrawn thin black lines, which are supposedly the borders of the rooftiles, don't match up with those in the normalmap and they also don't match up with the vertical bold borders of the rooftiles in the diffusemap. Fortgot to delete this one??
  4. Sweet Footage!! How long did you say it would take you 'till completion? =) It's a shame though that you spoilered the nice way to that purse. Maybe you should think about re-editing that video.
  5. Agreed! But still, an advanced graphics "Life of the party" would simply be awesome!! I can't imagine though that one would get it running at acceptable framerates with that open map-layout (not easy to place proper portals in rooftop missions). At least not at a high level of detail with cool lighting and stuff...
  6. Just out of curiosity: Does anyone play with autoparry disabled? I tried it, but it's really hard. You just look a bit subconsciously into another direction and the block fails.
  7. Seems like I was not the only one getting confused by the created folderstructure.
  8. Yup it is. Runs like a charm without bloom on my end. Hope there will be a fix soon, but for now I scripted a toggle button. If there is no fix, I'd prefer bloom over advanced underwatervision, so a config-setting would be nice here. Kinda offtopic: Where do you put a script like that? It's somehow overwritten if I put it in darkmod\DoomConfig.cfg and the autoexec.cfg I created is aparently not autoloaded. I also noticed that there is a folder for each FM in my Doom3-folder, containing a seperate DoomConfig.cfg, as well as its pk4-file. Is that supposed to be like that? I guess not, since there is an extra folder designated for the fm-pk4's and there is no need to store them twice... Edit: I just found the tdm_underwaterblur setting. However, zeroing it does not fix the problem, nor does any other value.
  9. Too lazy, to register at the wiki... =) OS: Windows 7 Professional CPU: Intel Core2 Q6600 RAM: 4 GB DDR2 GFX Card: GeForce 8800 GTS 640 MB Driver: 191.07 WHQL Performance: Playable at 45 to 60 fps at 1680x1050, 16xAF, 2xAA and maxed out detail-settings including bloom. Under water only 14 fps. (That blurred vision seems to hit performance really hard) Notes: Doom 3 crashes on me every now and then, but it's rather rare (3 to 4 hours until crash). Once it crashed during a save-operation, which destroyed that savegame.
  10. Not releasing the attackbutton is also very powerfull, especially at the beginning of a round. Enemies will go in defense and you can line them up properly, eventually the weaker enemy will release his block and you perform a certain smash to the head and dodge his sword. This also works very well infight, when there's only one enemy left. It takes the heat out of the fight, so I can strike the enemy down with precise hits. Overall, I like the fighting. Although the running attacks are really annoying, because you can't do anything besides blocking, while being pushed through the whole arena. You're pushed even longer if you have raised your sword and the enemy is blocking while running. This is why I try to keep the enemies rather close, so that they don't start running in the first place. I guess it would be better if the enemy just stopped, when he has reached you. Also I think the damage comes a little bit too early with the running attacks. The sword is still more or less behind the enemys head, but the player already loses hp.
  11. But I see that you have used a couple of the textures I donated and I'm glad about it. I almost thought they'd go to waste... =)
  12. Ah never mind. I had the key and we are talking about the same guard, but I just didn't know how to get past him, until I just recently realized that he looks (hardly noticable) to the side sometimes. I'm actually no ghoster, so I'm not used to check for details like that...
  13. Indeed, I ghosted it nearly completely too. There is just that scene at the beginning, Aside from this minor issue, I enjoyed this mission very much, especially on my second way through.
  14. STiFU

    Thank you.

    I WANT MORE!! :-D I just finished the three Missions. I am so damn looking forward for the first FMs. It's really amazing, how much can still be squeezed out of good old Doom 3 engine. The graphics were crazy, especially in the Trainingmap. Great work. You nailed it a 100 percent!
  15. STiFU

    Tessellation

    Nice guesses so far... ;-) I've tested the new ATI dx11 card at work under windows 7 and checked out the dx11 demos of course. You woun't get any details from me, but I can tell you this: The tesselation demos use textures (heightmaps I assume) instead of splines, so it's best comparable to "sub-poly displacement mapping". You have a fairly good qualityincrease with a tesselationfactor of 3, but it also reduced fps by one half. The Qualityincrease at higher factors is hardly noticeable. But the in my oppinion much more interesting feature of DirectX 11 is that you can perform all kinds of calculations on the gpus now with any DirectX 10 capable graphics adapter, in a similar fashion to nVidia's Cuda & PhysX. I'm really anxious to see the forthcoming developments in this area.
  16. Wrong! I'd consider Q3 trickjumping obstacle courses to be single player and there are currently 8883 ones in the database I use... But of course you cannot compare those to thief maps either, for multiple reasons. One being, creating such a map only takes like 2 weeks, if at all. But there are even some with a story... Also the trickjumping community has become fairly small by now. I'd say there are only like 30 mappers left. Fruthermore the SNR is pretty low...
  17. This condition just means that the vectors point into opposite directions. The direction is represented in phi, so every value greater than 2pi is just redundant information and can be discarded here. True! Now that you mention the magnitudes, I noticed a mistake in the concept: if r1 > r2 .... //This should rather be if r1 * sin(phi1) > r2 * sin(phi2) //which is equivalent to if y1 > y2 Furthermore it should be checked whether the signs of y1 and y2 are different, as a final condition. I'd rewrite the algorithm, but I'm a little ...erm... "indisposed" right now! I'll come back to you another time...
  18. Sounds a bit like the phase-correllation-function... But well your problem is, that you want to perform an addition on basis of cartesic coordinates, but want to use the advantages of a polar-coordinate addition, which would simply be (r1+r2, phi1+phi2). But a very simple approach to your problem would be: Perform the addition in Cartesic-coordinates => z3 compute norm of z3 => r3 compute phase of z3 (arctan with case differentiation) => phi3' if abs( phi1 % 2pi - phi2 % 2pi ) > pi the range of [0,2pi] will be surpassed. phi3 = phi3' + int( phi1 / 2pi ) + int( phi2 / 2pi ); //to preserve the angles of the summands.... if r1 > r2 phi3 = phi3 + (-1)^( phi1 % 2pi > pi ) * 2pi; else phi3 = phi3 + (-1)^( phi1 % 2pi <= pi ) * 2pi; end end The direction the angle is updated is dependent of the first summand, but basically this is just a definition. You could also just always add 2pi if the first condition was true. By the way, I didn't read all of this... too much text! This is just what came into my mind.
  19. Well, it's easy to say that, but I would never throw up the ASCII-code Table, just for creating a proper "ë" either. It's not on my layout and I also know hardly any words using that kind of lettering, so why bother... :-)
  20. Eigenface, a set of eigenvectors used for face recognition. Especially funny for us germans, because eigenvalue and eigenvector sound so stupid... ;-) How come there is no proper english word for "eigen"?
  21. STiFU

    Best AntiVirus?

    I am using Bitdefender. Firewall + Antivirus, but not for free. It's not expensive though and I think it's very good. Saves a lot of resources compared to the Norton-Package and so far I haven't experienced any compability issues. (I've been using it since one and a half years now)
  22. You have to check the number of seeders, when downloading torrents. Those are the hosts, that already finished downloading the file und now only upload it. The peers are uploading and downloading that file simultanously, but it's likely that you'll get lower downstream, if only peers are online, and it's also possible that the file might never be finished. If you check on regular TV-Rips (or the most recent releases of TDM), you'll notice like 30.000 Seeders and at that point torrents become faster than nearly any FTP-Server.... (Assuming you're allowing an extensive amount of connections) But of course torrents can also provide reasonable downstream with 20 Seeds or less, depending on their settings.
  23. Also, if you talked to them, I'm sure they'd make you a special offer. Anyone not supporting this project would be a fool... ;-)
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