Jump to content
The Dark Mod Forums

Glyph Seeker

Member
  • Posts

    466
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Glyph Seeker

  1. Man I loved how the SWAT games let you pick different entrance points... Didn't we have a thread on this a while back? It would be great to have it integral to the SDK rather than as something a mapper has to jury rig.
  2. Well shit - I'm really sorry to hear that man - I'm so glad it's 'just' bangs and bruises and nothing broken. I'm particularly wary of both cyclists and motorcyclists - I try to be very careful over taking and giving plenty of room.
  3. When I look at your avatar I can't help but feel "Thief - but augmented..."
  4. I have thought on many occasions playing TDM that such a thing would be highly desirable.
  5. Ooh - always exciting to see some Bikerdude magic sprinkled over a map. =-3
  6. A haunted fortress in a flood plain?! This is probably my ideal vision for an FM, heh. Ruins + Flooding + Large area with multiple access points + Map + Suggestions of survival and disaster Ticks my boxes. =P
  7. Ooh - daylight interior missions are something I am interested in...
  8. I hate to be a killjoy but this is also my opinion. =-< That's why I've only rated Creeps so far and not any other.
  9. I think that if you are English - and actually live in England --- any foreign woman feels like a breath of fresh air compared with our indigenous crop. >.>
  10. Man I can't find the I need to sit down and play this properly head to toe... I've been interrupted by two updates and started over twice, heh.
  11. Really stunning stuff, Maruda - you've a knack for pose and expressions I can see, there. I've been wanting to see more drawings in TDM universe overall, even non specific ones to fire peoples' imaginations (buildings and monsters etc.) so I'm always glad to see more artists around!
  12. Yes there is a great thrill in the "breaking out" and "turning the tables" themes... It used to be a staple of FPS games that you'd be captured and beaten up and your weapons taken away... Deep Space 9 - The Fallen had a rather satisfying jailbreak level. Arx Fatalis of course, begins with you breaking out of a cell - as does Penumbra: Black Plagues first puzzle. Amnesia: Dark Descent has one too late in the game.
  13. Where's your sense of adventure, scary games aren't that bad! =-D *Tries re-playing Penumbra: Black Plague.* *Sets computer on fire - never plays games again.*
  14. When I was playing "Dragon's Claw" by Bikerdude I was immediately struck with a longing to play the exploration / horror level of "The Haunted Cathedral". It's the closest thing we have to that Thief level, in the same way that BadCog's "The Rift" is the closest tthing we have to a "The Lost City" level. It got me thinking, that Thief and Thief 2 created archetypes for what we expect from our FMs. Bafford Manor was an easy, straightforward loot-the-mansion mission, Assassins was a bait and switch where an objective in the briefing is quickly changed, Return to the Haunted Cathedral set up the strongest horror theme... Speaking for myself - I don't get excited about huge City missions like most people do. It's the Lost City, Down in the Bonehoard type tomb raiding, monster-around-the-next-corner thrill I've enjoyed most. Flakebridge Monastery therefore is my favourite mission by miles of all the FMs produced so far. === So I wonder - even if you are a FM maker and try to create what you want to play, what itch do you have that isn't being scratched at the moment? What kind of levels would you like to see in the future?
  15. I for one would pay £50 on release day for a game which was an entire city of hellish places like The Cradle. =-D
  16. It's not meant to be great artwork SH, it's barebones storyboarding. That's why it "looks like Sin City", because it's just light and dark, no colour, to go through ideas and pacing for things. The artist, Marlone Deane, probably was told to hammer out dozens of those in a day based on a script thrown on his desk which went through a dozen different takes for an intro or promotional sequence. The aviary in particular looks very interesting.
  17. I found a big FPS boost at the start of the map. Not sure what you did, Biker but it made a noticeable difference around that beautiful arch! And sorry for not beta testing properly - I was waiting for 0.4 last night but then I totally crashed out RL.
  18. I am excited by the idea of more ghosts generally as a concept - whether passive or aggressive!
×
×
  • Create New...