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datiswous

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Everything posted by datiswous

  1. I think it looks much better when included in the subtitle background block.
  2. No I didn't. Why yellow btw? I think yellow is relatively close to white, so I would rather go for red and blue or green I think. But thanks for the reminder. Interesting to check this out. Let's not rush things..
  3. Maybe the first expansion,which is boring. The main game story also becomes less interesting after a while. The second expansion is pretty good I think.
  4. Same for me. Therefore I was more into Neverwinter Nights and KotOR.
  5. Yeah I think everything can be done already. Every cutscene needs seperate camera viewpoints, but this has been done before in missions I think. Multiple choice gui with dialog options. When you select one, you get a new dialogue option, or a script runs and something happens.
  6. I think the positioning circle should be part of the subtitle block, not positioned above it. There should be enough space left above the subtitle block with background to include it.
  7. In the following example (ws3), the subtitles are a bit more difficult to read: White: Yellow: Btw. your yellow pk4 still gives me white text, but the position marker circle is in yellow..
  8. This should be a sound shader. In the soundshader, you can define the volume I think. https://iddevnet.dhewm3.org/doom3/sounds.html https://wiki.thedarkmod.com/index.php?title=Adding_ambient_Sounds_to_your_Map So copy this file to your mission in the same path and edit the volume in the file. Just my assumption. Sorry if it's nonsense.
  9. Btw. I wasn't suggesting a new gui for TDM. I meant a gui to create TDM gui-code without having to write code. But those could still be used for that I guess.
  10. You are right. It should simply not load and give an error about the version change and what you can do. Also the installer should give a warning message about the saves.
  11. But why is it unavailable? I see these assets are removed as well: But you do link to them...
  12. He can downgrade to a previous version of TDM. This is normal. When there's a new update I always wait till I finished my current play before upgrading.
  13. Well it should be placed above the subtitle block if possible, I think.
  14. I have never done that, but I'm interested in it. So I might do that, but I don't know when. I guess it makes sense in line with non-map upgrades and fixes.
  15. If you are going to update the mission, maybe you could include the subtitles I just made. I guess it's not very important though:
  16. I have stencil shadows enabled. What are those old cvars? Btw. I was still using last dev version, because the beta came in when I was playing it. Now I upgraded to b1 and started playing ws3 (with subtitles).
  17. These are from WS2 Home Again. I don't know if they're related.
  18. And.. I finished the mission. Very nice, although the ending seemed a bit of a cliffhanger. Not sure why I played this in Easy..
  19. Btw. there's a subtitles folder, but the only subtitle is linked to a non existing sound file. Maybe that's ok, just mentioning.
  20. Here are subtitles for WS2 Home Again. This is only for the 3 audio recordings that you find in 3 different locations in the mission that you can play with the supplied audio player. Edit: subtitles added to mission.
  21. Creating subtitles from/for audio is transcription not translation.
  22. So also no cvar? If I cannot change these easy, I cannot test it.
  23. On https://www.thedarkmod.com/missiondetails/?internalName=ac1 Mirror 5: http://mirror.mstrmnds.me/missions/ac1_c3f534d371e188ff.pk4 doesn't work.
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