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datiswous

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Everything posted by datiswous

  1. What are the current missions with subtitles present? To my knowledge (I update them from your responses as well): A house of locked secrets A new Job A Night in Altham Braeden Church By Any Other Name Hazard Pay Mandrasola No Honour Among Thieves One Step Too Far Requiem Seeking Lady Leicester Sir Talbot's Collateral Sneak & Destroy (v2) Somewhere Above the City Tears of St. Lucia The black mage The Hare in the Snare, Part 1 Who watches the watcher Written in stone WS1: In the North WS2: Home Again WS3: Cleighmoor WS4: The Warrens WS5: Commerce Bank Eye on the Prize The Terrible Old Man I added the included in mission ones to the mission list on the wiki: https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod Missions that have voice sound files in them, but don't have subtitles yet (I have looked in all the mission pk4 files for such voice soundfiles):
  2. I always remove the swort from equipment in the shop at mission start. But I like it more when you can pick up the equipment you want inside the mission, like some missions allow (Requiem, Who watches the watcher, The Accountant 2)
  3. Here I release the subtitles I made for this mission. The subtitles are only for the opening conversation which starts in the first 3 second of loading the mission. Therefore it's quite easy to test if it is done correctly. Unzip the 7zip file into the root of the fm. It adds the subtitles folder. It would be nice if people can test it. subtitles_BC.7z
  4. Personally I rather play small to medium sized missions, but this is against the will of most mappers currently. Why not make a serie of small to medium sized missions with a storyline, maybe campaign, instead of one super large mission that takes 2 years or more to create. Seems more productive. If it's a campaign, just add missions to it via updates later.
  5. Instead of that, you could, in that time period, start learning your own missions and in doing so become more active on the forums, learning from others. It's also great to understand how things work in the engine, when you play. It might spoil some immersion though.. Or learn to build games with other engines, like Godot for example.
  6. https://godotengine.org/article/godot-4-0-sets-sail/
  7. No not really, but you can hide everything except the room and then it's easier to move to the room. But not a good solution. Interesting. Could be used with info_locations. Although HMart's solution is probably better. Well, if you have DR active with a map file with one room-layer active, then in TDM teleport to another room and in DR activate that room-layer and sync camera, it will probably not be so harmful on system resources, depending on the size and complexity of that specific room. I think this stuff can already be done with scripts directly in DR (make a menu, jump camera to specific positions, activate/deactivate layers, etc.), but I find DR-scripting too difficult to understand (no Python knowledge).
  8. There's plenty of games that use it, mostly 2d. So what I see people say is Godot is way better at 2d than Unity (already in 3.5). I personally can't give an opinion about it, because I haven't used the engines to make games but @Moonbo's new 2d game is using Unity (I think) so I wondered why he made that choice, but I didn't ask yet.. In 3d there are also better options. I think it's probably the assets store. And possibly the amount of tutorials.
  9. I often wonder what the use case is for Unity nowadays..
  10. Is there a console command (in tdm) that makes you jump to specific info locations? Coupled with automation, you could quickly jump to different rooms in a large map. I guess instead I could make a filter that filters everything away except the info locations. Then navigate between them.. Probably most mappers use a layer for every room (hide everything except the room)?
  11. It seems to me this could also be interesting if you quickly want to create a conversation based on no sound, but with added subtitles, then if it looks good, you can add the audio later. So I can just use one 1 second silent ogg file for multiple voices and for every voice sentence, specify the length and put the subtitle in that length.
  12. I used a Lumia 735, which was a mid-range model. This also got the upgrade to Windows Mobile 10,
  13. I used to have a Nokia Lumia (Windows) phone for 3.5 years (free updates in that period), I was very happy with it. So I disagree. Their ui was i.m.o. better than Android and ios. It was also relativally fast on low resources.
  14. I don't mind if there is an alternative way of browsing missions / mod, also because of gui limitations. But installing such things could be better supported. Like a mods installer.
  15. An alternative way is https://youzim.it/ and then read the zim file in https://www.kiwix.org .
  16. Here is the whole subtitle set (including srt files). @Sotha has no time to review this, so people can just test it to see if I made mistakes. It's mostly one conversation. Just unzip the contained subtitle directory inside the fms directory and it should work. I tested it and it fully works, but maybe I made spelling errors that I don't notice. Edit: subtitles added to mission.
  17. Here is a draft for an fm_root.subs file (subtitles inclusion):
  18. https://chrome.google.com/webstore/detail/webrecorder-archivewebpag/fpeoodllldobpkbkabpblcfaogecpndd https://replayweb.page for reading exported WARC and WACZ files (although you first have to be online to reach that place, after that the page works offline). You can also download offline program. I guess you don't need this if you use the extension. (tested, works well) You do have to visit all the DR related pages on the wiki.
  19. I haven't done yet, because I think we're still discussing this.
  20. I wonder how subtitles show up when two seperate voices are played at the same time. This would happen all the time with ai-barks and look bad if they overlap. Probably best if tdm does not allow overlapping of subtitles (so choosing one sound to display, closest).
  21. Thanks for all the advice peeps! Not sure yet what I'm going to do...
  22. Ok, it seems to me editing 2 defs that are listed in a def file directly above each other not too difficult.
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