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datiswous

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Everything posted by datiswous

  1. See also here: https://bugs.thedarkmod.com/view.php?id=4289 But I don't know if all that made it in 2.11
  2. Hey I miss here that shadow maps are enabled with volumetric lighting (always) even when stencil shadows are enabled. I think this is a feature for players who prefer stencil shadows. https://wiki.thedarkmod.com/index.php?title=What's_new_in_TDM_2.11#Graphics
  3. I thought there actually had been. I thought @Obsttorte brought this change and some others for testing. I don't know if it all made it into 2.11 .
  4. Btw. there's some confusing text in that article: https://wiki.thedarkmod.com/index.php?title=Subtitles#include There's no fm_test.subs in an example. I think it should be fm_conversations.subs . Not sure, but maybe you could check?
  5. I guess this method: https://shadermap.com/tutorials/normal-map-photography/
  6. Yeah ok. I'm working on the subtitles as well. So when I'm done with that I sent them together with fixes to a dev.
  7. Tactical stealth game: https://store.steampowered.com/app/1709870/Spirited_Thief/ Haven't tried it but looks a bit similar to Invisible, Inc. gameplay. Although I don't really like the art style.
  8. Fantastic mission! I encountered the following small issues: These materials will fix these (the originals are missing from core, but used to be there):
  9. Yeah, I thought the same and this is what I effectively do (putting srt files in folder subtitles).
  10. If you look for a new game, do you look for a new design, or something that resembles your favorite games of that time?
  11. Very detailed review. I thought it would be nice if your review would be posted here: https://www.thiefguild.com/fanmissions/26150/ But up to you.
  12. This info should go in the topic post I think. Works really well.
  13. Mission authors should check what core files they override (I think the console might show?) and then check if this is needed or even a good idea. Might also save some download space. Nice to have a mappers file checker script that checks if files are both present in fm and core and (if text based) what are the differences.
  14. Yes this is normal. Had to do this for all dev and beta versions.
  15. You mean only the last phrase? So for example you have an srt subtitle file with 20 phrases and the last phrase will be shown a couple of seconds longer than the audio file plays? Or do you mean for every audio phrase in an audio file? You can do whatever you want. You can set the time for every subtitle phrase how long it will display during playback.
  16. Yeah there are often higher places that can be reached, but then lead nowhere, which is super disappointing. (I mean in general, not talking about this mission, I haven't played it yet)
  17. I decided to unhide the tables. I hope nobody complains.. I added a link to top page under every section so you can navigate from the index menu. https://wiki.thedarkmod.com/index.php?title=Entity_Database
  18. Every time I install the DR flatpack version it downloads an amount of different nvidia GL runtimes, but I already found out I only need one and the rest is just wasted storage. What is the reason for that?
  19. Btw, obj import is not possible yet? Because it is now supported by tdm. Edit: I think it's possible to add support.
  20. What can also be seen is that you can carry bodies even when you died.
  21. I never understood his fame..
  22. Ah I forgot they're inline off course. I've been thinking of puting all the ogg files in one line, generating the subs and then converting them to inline, but I didn't know about the ai vocal scripts on the wiki.
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