Jump to content
The Dark Mod Forums

datiswous

Member
  • Posts

    2435
  • Joined

  • Last visited

  • Days Won

    32

Everything posted by datiswous

  1. My recent experience makes clear that the mouse can be moved, but no click is possible. After Entity list is loaded, everything works fine again.
  2. No this was specific to @STiFU, but he could say the same to me I guess..
  3. Hm strange. I had this especially with fm High Expectations. Maybe it could be related to the Flatpack install
  4. There should just be a spawnarg which is set to 0 by default.
  5. When I open the entitylist DR freezes a while while loading the entitylist. On very large missions this can be very long. At that moment at first it seemed the whole system freezes, but I found that I can still use the rest of the system with the keyboard, but not with the mouse. System: Manjaro Linux xfce Version DR: 3.8 Flatpack install
  6. I give you an extra star if you make a mission with a "connections" theme.
  7. I guess what I can do is open the map in a text editor and search for the entity by name, that gives me the entity number. Then I can go to menu Map -> Brush and there typ in the entity nr. I find it strange that even in DR version 3.8, there seems to be no direct way to search for entities by name. I mean, this should be on top of the list 10 versions ago I would think
  8. Yeah the problem is that the entity list makes DR freeze for a couple of minutes with some extremelly large maps. During the freeze it takes over the mouse, so you can't use it in other applications. With the keyboard I can still do everything outside DR. Also I cannot copypaste text in the searchbox in the entity list. That gives an error.
  9. Could someone tell me again how to search for entities by name? I always forget.
  10. So since nobody knows what I'm talking about, should I remove this info from the wiki page?
  11. I don't understand that we don't have a requirement on one version nr. type. Currently I would say forget about version numbers, it's super confusing and sometimes even maybe completely untrue, better add a name for the specific update, instead of a number. Also, I don't understand why the internal version nr. has to be a whole number. That is such a bizar limitation.
  12. So what did you choose? So I think this can both be done with gui transition effects, so you don't need a video for that. If only we had a visual editor for making such gui-based briefings.
  13. 2 Ideas: 1. As a temporarly workaround would it be possibe to override the mainmenu_debriefing_video.gui file ? Since it's just a gui it might be possible to place a different kind of briefing gui there. 2. An idea is to place a debriefing button in the mission succes screen, so you can replay the debriefing.
  14. On wikipage https://wiki.thedarkmod.com/index.php?title=Tdm_mapsequence.txt it states: and in the example code: It seems it's possible to define something like this: Mission 1: tunnel street prison Mission 2: lake warehouse1 Mission 3: warehouse2 ending where tunnel, street and prison are different map files and part of the first mission in a campaign of 3 missions. So since it's not fully supported, I wonder what is actually supported by tdm.
  15. Instead of deleting I would comment them out. Then later on it can be decided if these settings are worth it.
  16. Collect them all in a testmap and then run an automation script that moves trough the map, making screenshots?
  17. What is the current feature list for 2.13? Could official support for gui based debrief be added? Or maybe this is the wrong place?
  18. I think it's ok to include shadow maps features as long as fms don't become depended on it. Meaning you can't play it properly with stencil shadows enabled.
  19. NO, the current 2.12 + installer creates that folder on a new complete install, nothing to do with old versions. The new installer creates a folder that is not used and then the advice is to ignore it.
  20. Which gui defenition did you use? Is it book_hand_jd_hand.gui ? Edit, yeah that seems to cut of width and height. Testcase: fm Mandrosella Start mission In console type notarget and teleport atdm_readable_mobile_book01_01 Book is locked away though, so maybe not the best testcase. Is this bugged in Darkradiant or TDM though?
  21. If you supply me a list of what info_locations are connected to what locations on the navigation-map I will make an automap. It's impossible to make one without this knowledge. Same for mision 2. I also understand if you don't want to do this.
  22. The installer still creates a new empty folder called "saintlucia". Could someone fix that?
  23. I think you can set the permission so that everyone can download it without account.
  24. So when you build a mission and want an automap integrated (at some point) it's best to name your info locations in a way that they are easilly integrated into the automap gui file. Also grouping them together and/or applying them to different layers. This is if not every info location is one specific location on the map and also not every location is visible on the automap (like secret area's for example). Having to figure out what info_locations match which area's on the map afterwards is a lot more work. Btw. I found that this guide shows an entity defenition, but doesn't say you have to add the entity as well. This confused me at first.
  25. So yeah it's indeed a lot of work, but it's cool to get it working at least (mission The Hare in the Snare):
×
×
  • Create New...