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simplen00b

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Everything posted by simplen00b

  1. I did start to go through these to see if there were any I thought I could recreate, but RL and a fried laptop put a stop to much progress. It looked to me like it'd be fairly painstaking work and not particularly glamorous, but that's probably true of most of the standalone work needed. + 1, and I wouldn't limit it to video games. From my (very limited) experience of working in film & TV, getting the sound recorded well seemed to be often more difficult than getting the visuals right, but maybe I just happened to be around badly-trained sound recordists. Anyway. Really encouraging to get an offer of help from a pro; any & all contributions welcome!
  2. Since enabling the new mantling code for T1/2, I am no longer Mr Clatter Clatter Clomp Clomp whenever I try to jump on things in T2 FMs. Hurrah!

    1. Show previous comments  1 more
    2. Bikerdude
    3. pusianka

      pusianka

      Define "Clatter Clatter Clomp Clomp" it intrigues me xD

    4. simplen00b

      simplen00b

      Instead of jumping nimbly onto the wall/bed/whatever (as I do now), I'd just jump up & down very noisily on the floor next to it, alerting every AI within earshot

  3. At the risk of sounding like a member of the Audio Quality Pedant Squad, converting from one lossy format to another isn't recommended. (Vorbis.com don't recommend it anyway - http://www.vorbis.com/faq/#transcode.) **goes and tries to get a life**
  4. I think something along those lines would help - it still leaves the problem of how to judge, e.g. Sotha's FM (quite a bit of stuff put together already) against e.g. Fieldmedic's FM (stuff drawn on paper), but I don't think there's any straightforward solution to that one. I had a kinda similar-but-different idea, which was to have one award for 'Most enjoyable FM' (where build time is irrelevant) and another for 'Most creative FM', where marks were biased in favour of mappers starting from scratch, but Xarg's idea is simpler and therefore probably better.
  5. I did comment to Obs when I was beta-testing that I felt like I often got away more by chance than by planning, but the fact is - I often got away with it. I had more "I cannot believe I didn't just get busted" moments with this mission than any other I can remember playing (which I loved) - made me wonder if he had some brilliant AI routing system in place that was engineered to give the player loads of narrow squeaks. P.S. Very impressed you got past the torch-bearing guards without water-arrowing the torches. Just the idea of trying that makes me go all faint and giddy...
  6. Hurrah! My copy of Dishonored has arrived! Booo! My hi-spec laptop is at manufacturer & won't be back till January :o(

    1. Obsttorte
    2. Sir Taffsalot

      Sir Taffsalot

      Your going to have some fun with the mantling in that.

    3. ungoliant

      ungoliant

      I'm willing to place monetary bets on the first 2 power upgrades simple noob will get. Any takers?

  7. Well, it's just gone back to the manufacturer. They went through the procedure for removing the RAM and the hard drive with me over the phone last week (it was pretty easy) but somehow it still stayed stuck in hibernation, and then stopped working completely. So who knows. May lose everything on the drive if that's the problem, but heigh-ho; lost enough HDs in my time to realise that there's usually very little that's totally irreplaceable...
  8. I did that, and though I could open the mission, I couldn't get any weapons activated (the weapon icon would show in the bottom LH corner, but nothing else would happen). I posted my problem on the TTLG thread and skacky said it sounded like I was "playing with a non-TG-patched TDP". All I know is that after a fair bit of messing around (the number & type of Thief patches out there is quite confusing), it worked after going through the above steps. Which made me very happy cuz this is a really good mission. (Maybe it's just me getting used to it, but the climbing and mantling felt much easier than the T2 FMs I've played recently. In "Better Tomorrow" and "Ominous Bequest" I felt like had an 80-90% failure rate for jumping onto things - with this one it felt like an 80-90% success rate.)
  9. Voted. Brilliant (but I reserve my basic human right to pick locks and my nose)(not at the same time though).
  10. I had a few problems getting this FM to work; the steps I went through (IIRC) were: - 1. New install of TDP 2. Applied the TFix patch 3. Applied the tgpatch_basic.exe patch (don't think you need this if you've already got Thief Gold) 4. Copied convict.osm from my T2 folder to the TDP folder 5. Ran the darkloader tweak (see the 'Notes' section in the OP). All fine after that.
  11. Dunno where you're based, but at the moment Amazon UK has got second-hand copies of Doom 3 for PC for £0.19 + postage. Join uuuusssss......
  12. Thanks for the suggestions guys. I've tried powering it on with a Windows 7 CD, an Ubuntu install CD and a Macrium Reflect Recovery CD in the drive, but no joy. I had hopes - for a few seconds - with the Ubuntu CD, as the screen stayed black and it sounded like it was checking the CD drive, but after a slightly longer pause it still came up with the "Rfh" screen as usual. No "Do not remove/warranty void" stickers on the bottom so PranQster's suggestion may be the way to go. Thanks for the article link as well - when the laptop does get going again, I'll remove the option to have hibernation. (It's great when it works - much faster than booting from scratch - but the thought of having this hovering me every time I use it = not good.)
  13. That's the problem - it's not at the Windows boot-up stage. Windows was (is) already loaded and I had put it into hibernation (which has been working fine up to now). Now when I turn it on I get the standard "Resume from hibernation" screen - normally this flashes up for a few seconds before going straight to the desktop (or whatever I've left open), but now it just hangs on that screen. Not without opening it up, and as it's still under warranty, I'm not keen . I'll contact the manufacturer and see what they have to say.
  14. For the last 24 hours, my lovely 9-month-old high-spec laptop has been stuck in hibernation mode, and nothing I've done so far has changed anything. Whatever I do when I power the laptop up, it comes up with the usual 'Resume from Hibernation' screen that it's always done, and then - it justs sits there. There's hard drive activity for about five seconds, and then nothing. For the record, I've taken the battery out, and tried various combinations of i) holding the 'power on/off' button for anything from 10 - 60 seconds while connected/disconnected from the mains power; ii) powering up the laptop and then switching off the mains power; iii) hammering away at the F8 (and other F buttons) like a demented woodpecker while powering it up. It's possible that I configured the 'power on/off' button to send the laptop into hibernation mode way back, but can't really remember as I haven't used it to power the laptop down for ages, only to turn it on. From the internet searches I've done, it sounds like it's a problem with Windows rather than the laptop (memory leaks - ? - from open programmes, espec. Firefox - ???), which, if it's the case, means a big thumbs-up to Microsoft there!!! Any suggestions very welcome! P.S. Currently back on my old Intel HD-integrated graphics-powered Samsung, and last night relived the visual splendour of playing Glenham Tower at an average fps of about, ooh, 7
  15. Good point. On a slightly different but connected note, I do have a slight issue with the thing of alerted guards spending the game with their swords drawn - those things are heavy, y'know - but it's really more a whinge that (if they're helmeted) I can't ever knock 'em out My objection to undead climbing onto tables is that tables are my favourite means of defence & attack against em - What were we talking about again? Oh yeah. Wall climbing AI. Can't really see the point personally, but happy to be proved wrong. Given I have a concept for an AI you can't see but can only hear, I'm not in a position to dismiss other people's ideas .
  16. OK...challenge accepted...dl'ed and started playing and it did a Shalebridge on me within three minutes Gotta say I like the apocalyptic set-up, and LOVE the black & white, er, black & whiteness of it (apart from the glimpses of sky through the occasional skylight, which have a greeny-blue tint). I'll carry on tomorrow. During the day. Ooh. And Fen (not Fenn - sorry) has an LP already...
  17. Guards, yes, no problem. Zombies and revenants, no. No no no. No no no no no no no no no. No.
  18. I played the Rockbourg series up until the Transition Zone (?) in Ink and Dust, at which point I got so unnerved I couldn't carry on playing. Just finished watching it on Fenn's and frankly that was scary enough. The guy's a genius but I'm going to wait for Fenn to do a Let's Play and watch it there. **whimper**
  19. Thanks Melan - not sure if 'impressive' is the right word (unless it refers to the number of times I plummeted to my death), but it was definitely legit (and didn't involve crates) Well, I enjoyed myself. NB I may be using the word 'enjoyed' in a way that may not be shared by others.
  20. Anyone had this happen? I start going back up the slope to the starting point but instead of going up it, I sink down beneath it: Got a video clip of the effect in action I could upload if it'd help (I drop an KO'd guard on the slope and he vanishes, which is quite cool).
  21. Wow....can't believe he stealthed the whole thing on his fourth playthrough. Didn't even use any water arrows (but think he may have been lucky at times, especially walking up stairs and not meeting any AI). Very impressive. Now if I did a playthrough, it would be like watching Doom 3. I love Glenham Tower, but having undead groaning and clanking around just freaks me out. Ah whack them zombies up real good (and end up with a stealth score of 20 zillion). BTW, did I miss something with the boot at the end?
  22. Cool. @MD - I've just downloaded one of the pix from Minus and it's exactly the same number of bytes as the original screenshot. So I guess it's to do with how TDM is saving the screenshots rather than anything Minus is doing. Is there a way of getting it to save screenshots in png or tiff format? EDIT: OK, I've been a noob - TDM was saving screenshots as 99% jpegs, but I was then resaving them (without checking the jpeg settings) as 85% jpegs. :blush: However, have also worked out how to save screenshots as pngs (via changing the seta r_screenshot_format setting to "png", if anyone else is interested). For future reference, what's the best format to offer screenshots?
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