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  1. First off we have a new b trailer with lotsa nice gameplay. Mostly action with very little stealth though. There's only 1 vent crawl. http://www.gametrailers.com/search.php?s=b...movies&ac=1 (it's the 7 minute trailer I believe) Alternatively you can get it from fileplanet on HD make sure to run it on Divx if you do because windows media player lags like a bleep. Secondly I got this link from gamespot forums. It seems to be an online magazine featuring bioshock. IE 7 is ideal. Enjoy. http://cde.cerosmedia.com/f1c4558b762f5de9...7185c7f0117.cde Will check the magazine out later myself. Let me know what you guys think of this stuff. I found the 7 minute trailer to be very cool. I just hope that you can stealth through the game.
  2. Please also note that in f.i. Germany, the games are quite crippled/self-zensored, which means that you are basically forced to buy your Steam game via some foreign mercchant. (via an proxy in another country as Valve checks the IP!) However, do not try to get a refund for these games when you bought them via your credit card, as this will not only disable the game you bought (AND returned legally), but your entire account: From: http://www.slyck.com/forums/viewtopic.php?f=31&t=37355 So, they can simple turn around and deactivate all your bought games for no reason whatsoever. I think this is the reason why "software-as-a-paid-service" will fall flat on it's nose. Hopefully soon.
  3. Been lurking on these forums for about a year now and figured id sign up and offer to help in any way i can. Heres a couple of textures i've been working on, let me know if there any use to you mappers? Preview Download I know theres only 8 but i'll keep working on more if there up to your standards? Also i can model if thats any help, already done a few simple crates and world objects. I don't have any portfolio or anything, but if you wanna assign me a modeling/texturing test, fell free?
  4. Hey nightshifter, Welcome to the Dark Mod forums I'm glad you enjoyed the vid. Yes, please show us some screenies, I think anyone who had enough patience with Dromed will have more then enough for Dark Radiant
  5. The original was really only meant for me, but Dram posted it in the forums. There is smaller version available that is 50 megs. Coming soon.
  6. Uhm, is it just me or is the normal map reversed? the left one (without) has the stones sticking out, the right one looks like all the "stones" are actually depressions: http://forums.thedarkmod.com/index.php?act=a...ost&id=1492 I notice a similiar effect on "sloppy_bricks_red" or something, where the mortar actually sticks out and the bricks are depressed. That should be the other way, as mortar sticking out would be the first thing that gets broken off and weathered down by the elements. (unless the wall was made 2 weeks ago with plenty of mortar quelling out between the bricks
  7. I was referring to this one: http://forums.thedarkmod.com/index.php?s=&am...st&p=121951
  8. If what you've listed above is the same as the rgb/color keywords, then it won't really desaturate the colour, it will just move it closer to black (or white if you use an additive blend). It's definitely useful for creating new textures without the need for more files, however. http://forums.thedarkmod.com/index.php?showtopic=6170
  9. We also have transparent lit and unlit glass. http://forums.thedarkmod.com/index.php?showtopic=6180
  10. *cough* Yes I know I shouldnt be poking around the content forums - but its eve-online downtime and I'm taking the evening to relax! Could glass not be done in a slightly more fancy way? I mean, sure glass like that is okay for low settings - but wouldnt some pretty water-like shader look a whole lot better? I was thinking a sort of startic water like shader with low and wide bumps. Like impure and old glass you find in ooold houses, nothing too busy so that it looks like the refraction is going everywhere, just a slight curve here and there I think that would be quite damn good looking for display cabinets and stuff. Anyway - donno too much about shaders and the doom3 engine yet, but I will get there Just my 1.99c Serp
  11. Take a look at tdm_damage.def: there are a couple of damage types you can choose as argument of the response effect. For instance, a response effect to STIM_FIRE would take the damage_fire entityDef as argument. Or do you rather intend to define the damage entityDef on the stim itself than on the player? Well yes, I had this already implemented, but it was not accepted. I think it's in a thread somewhere in the Level Editing forum, but I might have to dig it up. edit: Here it is: http://forums.thedarkmod.com/index.php?s=&showtopic=5646 edit2: erm, wrong forum for this?
  12. Hmmm... very possibly? My login on the TTLG forums was cypher628. Sound familiar?
  13. Ah... this would be the recent end-of-line indicator change talked about here: http://forums.thedarkmod.com/index.php?showtopic=6633 The files aren't actually broken; they're just using Unix-style line breaks instead of Windows-style. The change was made in order to be more consistent, since with both Windows and Linux users working on the files, we were using both styles. The best way to work around this problem is to use a text editor that isn't Notepad. Most decent text editors can handle Unix-style line breaks. I use and recommend TextPad, but there are lots of other good choices.
  14. Hey... I'd like to try out some beta-mapping for TDM. I know I'm a new face here... I used to be a member on the TTLG forums (still am, cypher628) and used to work with Dromed on both T1 and T2. I just downloaded the T3ED and am almost done running through Komag's tutorial. It's pretty different from dromed I'm still used to making everything out of brushes... I never got around to publishing much online but I could probably come up with some old screenies. My e-mail is ckahn@videotron.ca or cnetrix@gmail.com. :-D
  15. Fidcal

    dds?

    Venus: I am using WTV as a simple viewer and the Nvidia convertor. Here's my old post. http://forums.thedarkmod.com/index.php?showt...st&p=120912
  16. Well, I regularly visit polycount.com forums and one guy was showing pics of a character he was painting with his tablet. Got me thinking I should ask opinions on them, I've always been curious but didn't want to drop 300 clams. Anyway, was going to post and ask to help me decide as I've never used one. Went buy Best Buy after work since it's almost next door. Thinking, ah $250-$300, probably won't buy, but I'll look anyway. Turns out they have 2 tablets, one is 4x5 drawing surface for $65 and one is 4x6 for $200. So now I'm the proud owner of the 4x5 sized one. That was soo much cheaper than I thought I just couldn't resist, hell, if I don't like it it's not that much of a loss. Got Photoshop Elements and another program with it so that right there is probably worth it. Anyway, I'll post later after I use it and give my opinions. Anyone else use em. Like em , hate em, tips???
  17. Hey there, Just a quick topic about a few things. *A wiki link on the front page: Could we get a wiki link stuck on the front page? even though it's pretty much all development linked, its kinda nice to have a link somewhere visible *BioShock Video Post-Mortem (thanks to BU) "Christopher Kline of 2k Boston runs through the entire BioShock production in an hour and twenty-three minutes. Starting from the beginning, he shows off lots of great video of tech demos and early prototypes, giving a pretty clear and fascinating picture of the ups and downs of the development cycle."(133mb/1h:23m) http://video.google.com/videoplay?docid=-4508664361400518462 or http://tinyurl.com/35uahw (flv for watching offline in a decent 3rd party player, with some nice post-processing) Quite interesting, altho a fair bit is about completely irrelevant sections - it does sort of raise a few good points that you generally dont hear the devs talking about. I felt it was time well spent *Paint.NET http://www.getpaint.net/ A few posts about alpha channel issues and what applications correctly support them etc made me think of what I do when testing image stuff.... and I generally just use paint.net. It's around 4mb and comes with some pretty damn decent tools, good resizing, awesome UI and design. Its not going to replace your Photoshop, but it does a great job for a quick doodle or to check out a final version of something in another app *ATi Tray Tools & AMD Drivers http://radeon.ru/downloads/att/attsetup.exe I'v noticed quite a few people using ATI/AMD gpu's around here - and specifically some people with crashes during OpenGL renders are running. A strange thing happened a while back when I removed the .net framework completely from windows(err... dont ask), the OpenGL driver would refuse to run or crash a lot while doing certain odd things. Completely removing the driver, installing .net and everything went back to normal. Anyway, I did find one thing that really helped when I was having the random crashes was to not use the CCC/CP release of the driver and instead opt for the Driver only package (14mb odd), crashes completely stopped in the OpenGL renders that I could open without .net. Anyway - ontop of all that, the tool that's insanely handy to have around without a CP etc (and is way more handy anyway) is ATT. Has everything you could ever want from a graphics card and more, while staying very minimal in memory requirements etc. Highly recommended. Dump CCC. (just disable the FPS overlay, kinda irritating most of the time ) ***** And that concludes my 3am babbling on about random topics that I though of this week while reading the forums and lurking If there are parts that dont make sense etc, drink + 3am + too much studying = this. Serp
  18. Tels

    Linux support?

    Got the email, the pgp-key, the photos, my firefox data, guess the rest wasn't important But then, maybe I can repair my old partition and access the rest of the data. Related good news: scons: done building targets. Yeah! (But you should have warned me that it takes a small cluster to finish the compile in under one day....) Now I just need to figure out how to install Doom 3 under Kubuntu... http://forums.thedarkmod.com/index.php?showtopic=6572&hl= All the best, Tels
  19. The film composer, Chris Thomas, who came to WOU for a recording session (this post: http://forums.thedarkmod.com/index.php?s=&am...st&p=110911 ) has been nominated for an award! I just got this email: http://www.filmtvmusicawards.com/login.php I heard his scores & they are awesome! So help a fellow composer win an award!
  20. Hey there, No problems my side - I'v co'd the svn from sf. Just taking the time to get comfy with where everything is - and how everything is stuck together and working. Also reading the forums(and bugtracker!) as you will notice my nick chilling at the bottom quite often As I said to greebo, doing a year's worth of uni work in the space on a month (because why work for 9 months of the year when you can cram it into a few weeks and get away with it :/) Today I have looked at maths for about 30 minutes... and then watched about 5 hours of series and movies to avoid looking at it, its now 2am and I feel guilty as hell... so I'm gonna go read astro in bed
  21. Sounds and looks good, I have to say. Welcome to the forums.
  22. So hey, i did a search in the forums for a freeware game i downloaded recently and didn't find anything; so if this has been talked to death already forgive me. The game in question is Facade, which is basically designed around a kind of soap/drama in which a couple who are old friends invite you over to their apartment for a party and end up having a large dramatic fight about their marriage. The graphics are hardly anything special but the sound and audio for it are very extensive; and of course the AI too. Essentially you interact by typing short sentences which the game then reads and acts to accordingly. I was quite surprised by the level of depth that went into this game considering its only made by like 2 people. When I replayed the act over again I was surprised to find that alot of different combinations of speech can occur, and entirely new dialogue can be unlocked by doing or saying various things. Obviously there are some limitations to this game, the AI has trouble with slang for instance and I find it difficult to type fast enough and have the game read my text in time. This can lead to various errors in the conversation, often with unexpected results. The goal of the game is for you to try and help the couple, Trip and Grace, work out their differences. However I found it much more enjoyable creating a character named Gonzalo and being a complete and utter prick to them At the end of each act a screenplay is generated; which contains all the dialogue, as an example: Heh the screenplays are massively long, too long to put in a post, but i really found this last one quite funny. Hah the shocked expression on his face was classic, and i was surprised that the AI would react in such a way. Apparently racial epithets are banned in the game . To anyone who's interested the game is freeware at http://www.interactivestory.net/ ,its interesting to see how the AI has been designed to react to the player. So far i've been thrown out of their apartment every time I've played. Also, if anyone happens to know of any similar games with sophisticated AI I would like to check them out so i can be an asshole to the characters in them too
  23. We'll need the source Maya binaries or fbx files when you're done with an animation so we can share those animations between characters. Maya + the Doom 3 importer is finicky & includes/excludes unintentional joints of the meshes/animations so we may need to customize the def file export options according to what Doom 3 spits out. Instead of ftp, we're using svn now: http://forums.thedarkmod.com/index.php?showtopic=5623
  24. http://forums.thedarkmod.com/index.php?showtopic=609
  25. Seems these days I think about stuff I want to do/get done for the mod than I actually accomplish. Anyway, one of the things I've been thinking of and did start a little bit of work on is some relic/artifact type object. This one is a suprise, basically I plan on making certain pieces in high poly to work on my normal mapping a bit. Then use all these pieces in different combos to make a set of relic/artifacts (loot/quest items - we can't have too many of these imo) from an ancient civilization. I don't recal anything in the forums about what the ancient civilizations would've been like so I'd like your ideas/comments/suggestions. I'm already set in stone on the stuff I've started, but other varieties can follow. This is as much for me as other modelers/texturists as it might give someone else ideas too. -------- Basically what I'm hitting at is that T1/2 used alot of eqyptian styling in the lost city stuff. I was scanning the net for images and was thinking that stuff more like american indian, mayan, eskimo would be a cool way to go.
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