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  1. Strange. I haven't tried it myself yet, btu people on the official forums seem to think it works. You're editing the ini file in the "\my documents\My Games\Oblivion\" directory?
  2. Hmm? Oh, I got temp-banned until Monday. I guess one of the Editor's Guild mods finally got enough sand up their vagina to nag an admin into approving it. This is what it says when I go to the forums: Heh. That definitely doesn't sound like Dave.
  3. Zylon, what are you doing over here when I need you at TTLG? http://ttlg.com/forums/showthread.php?t=104978&page=2 For some reason, I feel compelled to argue with some posters who are adamant that Garrett having no scar in Thief 1 and Thief 2, then suddenly having one in Thief 3, is not a continuity error. I really don't know why I'm arguing with them, it's such a pointless thing to tango over, but I just can't stop myself. I find that I'm infuriated by the arrogance and the ignorance.
  4. whoah.. now that looks decent odd.. something like that would really look nice on the mission/loading screen.. what program you use to animate? lightwave? also.. i mentioned that a progress bar is to doomish.. but i spoke to soon.. i can see that a progress bar of some style would fit into that sort of scheme well. and about the roq's.. i read in the doom3world forums where they have to be in powers of 2 to play in doom3 guis.. but im hoping that isnt true.. otherwise it would be a pain to make something like that work. im going to check more into that, but from what i can see.. its a very simple thing to add video.
  5. Well, that question, who we are to determine this, is quite simply answered. We are the creators of The Dark Mod. We decide what goes in and what not. We are doing the work, and therefore we decide where we need and want to spend time on. Apparently you don't understand how a free project works. It's not as if we are getting payed for and the one who pays is in command. We have to make sure that it will be finished and that, first and foremost, WE are satisfied with it. I know this is a fairly minor item on the big scale of things, but in the end I wonder what sort of development beliefs lie in motivation of the project. Does this mod say; LOL! You sound as if you had any rights to demand something. You have not. You can join anytime and create it yourself, if you think it so important, but you have no right at all to demand any asset or tool to be in- or excluded as long as you are not doing any work. You can ask us if we can or want to do it, and if it is a good idea, we may consider it for inclusion, but as long as you are not doing anything yourself you have to be satisfied with what you get, or motivate somebody to do it for you. That's how free projects work. You remind me a lot of the people you often can find on mod and game developer forums. "I have this REALLY GREAT IDEA and I'm looking for people who can do it. What? What do you mean, what can I do??? I had this REALLY GREAT IDEA and this should be enough for you to accept me as your project leader and make all the real work the next four years! Geez, that lousy guy really expected of me to put some additional work into this mod, after spending at least one hour to come up with this REALLY GREAT IDEA" Yes, we are gratefull beyond believe. People like this can be found by the dozen, on any forum. Why should I use the search button? *I* just registered and had this question. Why should I bother to read the FAQ? *I* just registered and expect somebody to answer my question NOW! Why should I wait for three hours before I bump my thread? *I* just registered and expect that others answer my question as soon as I sent it, after all *I* need the answer!!! ...
  6. Hmm, see it was this sort of attitude that confused me about the dark mod to start with... At first I considered the "professional" approach to the mod a bit OTT, but I think i get it now. I hope that it works for the mod but I also hope that the inner workings of the team are a bit less... stalwart(?). After reading these forums and ttlg it seems somebody must be monopolising the fun factor, if the joy is not shared around then people will burn out and not feel the love of the project enough to pull through the long development journey you guys have ahead of you. I am not saying that the love isn't shared internally, but the PR machine seems kinda cold, all I'm saying is that I hope it isn't indicative of the inner workings. As I said, I think I understand the professional approach *and* the cautious PR management but don't take yourselves too seriously to the point you sound arrogant; a great portfolio or a great person to work with, who would you hire? So I get the uber professional approach but I am still concerned about what you guys see as the final result of this project. There is talk about priorities, which I also understand, you have to stay on task, but is this going to turn out as a toolset that you guys are really proud to show off; an excellent Doom 3 mod showing of your leet modding skills, or, a really cool "toolset" that can create great thief levels with? If you are aiming to create a great toolset for 21st century thief levels, then who are you to say that scouting orbs, slowfall speed inv potions aren't essential thief? Apparently LGS thought they were and dismissing them off hand seems kind of arrogant. I know this is a fairly minor item on the big scale of things, but in the end I wonder what sort of development beliefs lie in motivation of the project. Does this mod say; "Look at me, look at me, pleeeeaaase use me, I am a great toolset, and this is going to rock. You are going to have so much fun --- HEY Mister! Yeah, you with a precious small amount of spare time. Devote it to meeeee, cause the pay off? MASSIVE!" Or "Look bud, you are lucky to have this. i am clever, i am great and I've sweated blood and tears to be so - you are so privileged to be using me, you just don't have a clue." I know that this may sound very harsh, but this is why the love of the project (and any project/map/hack/mod/... non-commercial game) has to be there, self sufficient, within the team. Who are you doing this for? no really it is a serious question. I know your time is precious, but IMHO mine is more so, so why should I give a care about this project if it is only your pet bunny and yous can't even be bothered to put in scouting orbs. This is exactly the same problem level editors have, "Who am i making this map for? Why should someone even care to download the map and waste their precious time on it? I should be thankfull that they spent time playing my humble little map". If you can brush these ideas off with the belief that you are self sufficient and you don't have to win over anyone else's attention then good luck! but a little friendliness and flexibility to outside ideas and influences will go a long way to getting people to cheer on your cause. --now aren't you gratefull i took the effort and time to register and rant
  7. http://forums.thedarkmod.com/index.php?showtopic=3400
  8. Yeah I remember saying exactly that in another thread http://forums.thedarkmod.com/index.php?showt...=database&st=50 This is the thread where I first pointed out the misleading idea instilled by the "Cyberdeamon in new york" Doom 3 screenshot. and on that page I said this; Just one of many tricks you can use.
  9. More: http://www.elderscrolls.com/forums/index.p...howtopic=272868
  10. Dram

    Elder Scrolls Iv

    Hell, Gamespot are doing a live stream of a guy playing Oblivion 12 hours a day. I watched it for about an hour - it's more then enough. The game looks to be pretty fun and good imo. The stream vid link is somewhere on the Oblivion forums.
  11. A really good long user video in this thread: http://www.elderscrolls.com/forums/index.p...c=275592&st=20#
  12. I wouldn't be so bitter about it ... to me they were just joking around, and even then mostly about Slash's free use of the term "official", not really about anything he was going to make per se. Also, I think TDM's quality will largely be able to speak for itself ... It's not like the team is going to be policing what can and can't be made with it. Dromed never got a wiff of LGS support and the Editor's Guild is notorious for attacking the latest mega-projects; doesn't seem to make T2 FM-making any less popular. And even if some guys do appear to attack some projects with a roll of their eyes, sometimes mega-visions should be chastized a little to force the creators to defend them or at least think realistically about them. If Slash thinks what they said was unfair, he can try to convince them otherwise. Anyway, this thread looks exactly like the one in the Off Topic forum, so my answer will be the same: http://forums.thedarkmod.com/index.php?s=&sh...indpost&p=61672
  13. I'm at a loss as to why this is being argued as if it's being considered for the toolset, it isn't. As I've stated, the toolset will have the standard system. This is for FM authors. When the toolset is finished and we begin work on a campaign, then we'll look at these ideas and decide how they will work. Until then, I think we should all drop it and quit making fools of ourselves with schoolyard tactics in the public forums.
  14. Not without the source code...some tweaks are possible, and I've released some myself...but the kind of optimization won't happen without source code...or someone who can reverse engineer really well. There is no Thief sub forum, for the simple reason that this is the official forum for "The Dark Mod", and having "classic Thief" directly on our site, is likely not a wise step for a mod that is already treading a very fine line when it comes to intellectual property. We're glad you think highly of us, but we are not here to take people away from the already great Thief community forums that exist out there. TTLG and Eidos provide a wonderful community for the fan base. When our toolset is released, we hope that they will create a sub forum for us, much like they did with Thievery.
  15. Could some one actualy optimiz the engine? since ION is gone there is no hope for the game so if some one made a custom patch that re optimizas the engine then the game might run way better. might be posible. and why in the fuck is there no thief series channel in your forums. this web site should be the fucking data base of the thief community. everyone should be here in steed of looking glass forums or small forums through out the net. and the circle will never update so what ever. you mod is the future of thief btw. if you havent realized. if i was u i would make a whole thief series section below the dark mod ones.
  16. Macsen: Journalist with some interest in writing, architecture and fantasy. Does some work for the Hammerite Imperium and Dark Mod from time to time. ZylonBane: Obsessive compulsive fidgety nanny who gets riled up over the smallest mistakes. Probably a member of the apostrophe society. Does nothing for Thief other than try his best to scare fans away from the forums. Who is the loopy one? I have too many bones in my mouth to comment.
  17. Starforce shall soon die. > Not only did that Starforce forum admin boner post a link to wares right on the forums (linked earlier), and public voices are speaking out (editor of PC gamer, also linked IIRC?), but more publishers are stepping up and refusing to use it. No StarForce in NA SpellForce 2
  18. Hmmmm, this post is very much like you, oDDity. What is the exact difference between Ishtvan goes to the model forums because he needs something model-ish and oDDity goes to the sound forums because he needs something sound-ish ?
  19. oDDity

    Sfx Requests

    Exactly, and if programmers need any special modifications for models they come an tell me about it, there's no need for me to search the coding forums looking for something that might interest me, it's usually all illegible nonsense as far as I'm concerned. At least when you guys come to the modeling forum you can look at the pretty pictures. Still, hopefully everyone knows where to look for sounds now.
  20. It looks like you used an atlas unwrap. YOu really want to use unfold3d. http://forums.thedarkmod.com/index.php?showtopic=2052
  21. Hmm, do you think a request thread in the beta-mapper forums would make sense? Or even better, a feedback thread? My point is that I'm unaware of any feedback from people actually using ambients and sfx so far, but we need that in order to straighten things out. I fear that in a year or so someone will drop in and say "sorry Schatten, but your ambients pop so much they burst my eardrums". I'd rather be able to fix issues in a progressive manner than to rework the whole bunch.
  22. firoso

    Poster

    i was thinking you should have a support paypal tho, pay 5$ US or so and be able to be testing the latest builds with the team and provide feedback in the dev forums. I'd pay simply cuz I wanna help... course youd have to put stipulations on ppl, like make them sign a non disclosure agreement so they cant leak crap without being sued. anyhow just a thought to earn the team money.
  23. Vadrosaul

    Starforce

    Starforce possibly intentionally discrediting developers: http://www.evilavatar.com/forums/showthread.php?t=10527 IMO the majority of those who crack games do so because they never had any intention of buying it. You don't really lose a sale. That doesn't make it right, obviously, but that's just how it is. You were never going to make that sale.
  24. I don't have any images with a mesh on them handy, but here's an example of a texture and normalmap. and here's the normal map generated from the highpoly model with d3's renderbump: Which was used for the following model: http://forums.thedarkmod.com/index.php?act=A...ype=post&id=774
  25. Al3xand3r

    Starforce

    1)You don't get what I'm saying. I didn't mean Carmack gives the source code on release day to make them sell more. I meant Carmack gives the sourcecode, whenever he does, just to please the fan boys and have them buy his FUTURE games just because he's such a Saint. You did agree Doom 3 was boring after all... Just showing how this "every nice thing Valve does is purely based on profit" can work just the same for ID if someone really wants to say it. In the case of Doom 3 modding, you prefer getting the source code some 5 years from now when the game is 100% dead rather than get better developing support from the start? You might as well stop working on The Dark Mod then and get back to it when the D3 source is available, if ever. Unless I missed something and it's already released? 2) Well, your quote tags were annoying since they didn't work, I didn't want to do the same. I guess you just typed them wrong though since they work on your last post.
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