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  1. You should try to make them match up as much as possible for obvious repeated actions like walks, runs, attacks etc One thing about doom animations is that they aren't basic 'run on the spot' cycle loops like most games. A walk cycle can be several strides and actually moves forward along the ground. YOu can get a plugin from the doomworld forums to import the original doom charcater animations into max to study them.
  2. Hey guys- Here's something that we all wish we would have seen over at the Ion Storm Forums..... First of all, a semi-tribute....
  3. If you're trying to construct a world like this you should read into everything far too much, because different people are going to 'get' and appreciate different things, as you'll see in any half decent plot discussion on TTLG. I remember giving my Christian friend my first novel, and when he gave me his interpretation my brain exploded. There was underdeveloped symbolism and themes in there I hadn't even considered while writing the thing. Now I try to approach what I write from many different viewpoints. Luckily the steampunk and stonepunk subgenres of Thief have some features that will be instantly familiar for fans, and any other discussion tends to orbit around those common themes. Have a quick look around the web for material on them. You'll come away with a much better understanding of what the Thief writer was trying to achieve.
  4. Yeah - they should not be considered priority material. I think it's normally better for women's voices to be played by women. I certainly couldn't do a woman's voice! As for modelling - yes, these high-detail models are far harder than the more blocky T1/2 ones. I've modelled a face with some success, but it seems I can never get the character that others can, although that could be due to lack of textures! As for normalmaps, it's not a question of detail, it's a question of it not looking "quite right" and also, not having enough experience to always know the best way to start modelling, giving me problems later on.
  5. kfmccall

    Absence

    Hey guys, sorry I've been so latent on the forums lately, but I'm having trouble finding time to work on the mod since cross-country has started up. I don't get home until 6 pm, and after a shower, dinner, and a few hours of homework, I can't find time to work on concepts. I will try to do as much work as possible on the weekends (and during school lectures), but I just wanted to inform the team of my situation and explain my absence. I'm sorry about this inconvenience. Regards, Kevin M.
  6. New Horizon said this on one of the Dev forums: This therefore means that Ion Storm IS closing down. It all so means 2 other things (possibly): 1: No Thief 3 Editor 2: and now it's up to us to keep the spirit of Thief going. I personally would've liked to see a Thief3 Editor too, but it looks like that's impossible now. --Dram
  7. I'm not sure. You could ask him in the concerned thread on our forums. This is just a starting point, since our music guys are nuts and crank out entire tunes just to test things out. I doubt this will be the final version that makes it into the game -- or even if it makes it into the game at all. And no offense taken -- thanks for your candour! You hit the nail on the head -- this low-key tune (or something similar) will probably end up in the main menu or credits. We're going to keep the in-game music closer to our chests, since we don't want recognition of a song to ruin game immersion. I'm afraid I can't take credit for that tune -- it's the product of Tawan. Given that our game will follow a story arc in a loose, open-ended fashion, we're going to have a broad variety of musical styles. We'll probably end up slotting a musician for each chapter, to keep musical/audio consistency within each chapter. Thanks for all the comments everyone! -Glee ------------------------ PS. Check out "Tawan - Loner" at http://www.ctgmusic.com/charts.php =)
  8. that's the problem: http://forums.thedarkmod.com/index.php?showtopic=653&st=125 http://www.doom3world.org/phpbb2/viewtopic.php?t=8731 here's everything important - the commode as obj and as lwo + diffusemap: http://www.thedarkmod.de/darkmod_files/commode.rar
  9. that's logic - the lowpoly is of course uv-mapped and the material has the same name as the shader in the mtr. I found a shader on D3world.org - unfortunately I get another warning now and D3 freezes edit: got it working, however the normal looks a bit strange. maybe there's something wrong with the uvwmap of the chest - I'm gonna remake it. edit: why is the file-attachement thing gone??
  10. I tried to use D3 renderbump, however I've some problems with the material-shader. I tried the one from iddev.net , but always get the warning: and when I delete all '[' in the shader I get another warning. can you post your shader, fingernail? would be easier than hours of trial and error
  11. We had a big discussion about this already. I don't want to have to name them on my system, then sync with CVS and find out the names have already been used, then have to change the material files again. And I can guarruntee that somebody will forget and overwrite someone else's textures at some point. It's not for recognition (though it's useful to know who did a texture if we'd like it modified). If you can think of another way to ensure people won't be using the same names, let me know.
  12. Coolness. I like. Would it be hard for you to do a quick mock-up of the hammers having the handle switched around so that the current bottom side of the handle becomes the top? Keep the head in the same place, just rotate the handle around I guess that would be 180-degrees. I'm curious to see how that would change the look. In my mind it seems like would look even sweeter, but want to see it. I'd like to see him holding them in a view similar to your first view (http://forums.thedarkmod.com/uploads/post-5-1107635579.jpg) for comparison. As for the upside down hammer necklace, I like that. The weight of the necklace is at the bottom, somewhat symbolic of (and visually complimentary to) the weight of the hammers. The other way looks too much like a cross, which gets overdone. But I don't know the backstory of this guy to know if he's supposed to be "pro-builder"? If he's pro-builder, than an upside down hammer wouldn't be advisable; we'd want to come up with a different design if that's the case.
  13. Guest

    Doom3world Hacked Again

    D3W was hacked only once - this is far from 'so often'. The thing is, it stayed hacked for, I don't know, almost two weeks, because BNA was away on a business trip. At first they added some reloading script to the site and changed the header, but it was kinda possible to get around that, then they changed something more and redirected the site altogether in a way you couldn't bypass. When that happened, one of the admins locked down the site to prevent further damage, and when BNA got back, he fixed things, upgraded php/phpbb, and reopened the forums. Like I said, although this lasted for quite a while because BNA was away, this was only one hack.. and in a period that several phpbb sites were hacked with mass-exploiting scripts. This was no board/engine war of any kind, and while it made people sad because they couldn't access the board (me included), we knew it was only temporary.
  14. Alright, I see. That's good to know. A question on footsteps: We're doing four steps for each material right now. Is that enough? How many does other games use? Anyone knows anything about that?
  15. I just got DOOM3, so instead of playing it, I went out and checked what kind of stuff there is out there for the game. Now of course I knew about The Dark Mod before, you can find 2 of my posts here, as a guest, but I have been watching this project for a few month now, began visiting the site about 2 month or so after the Thief 2D project was promoted through the TTLG forums (ya I know I got weird ways of orientation in time). Anyhow I got DOOM3 for 2 reasons, (1) This mod, and SScar, even though it now looks as if it is going through some rough times(hope SScar team will make it through to finish the project), and (2) to maybe start learning how to mod. I was always a "Quest" game fan, games like Monkey Island, or the more recent The Longest Journey. And so today while watching stuff to get inspired with for something I might try do make after getting through the basics, I found this really cool thing, it had lots of "Interaction Points" of various types, I began thinking about MYST, a game I have never played, but just seen a few video reviews, and screens. So anyhow, after seeing what can be done with the engine, I decided to try and map my first room. As someone who's most "codeing" was making a +/- calculator in Flash ActionScript, and work with 3D environments was about nothing (tried looking at the DeusEx unreal 1.0 based MODing tools, but it was to much for me, to much stuff to remember...), I expected it would take me some time to make my first "map". but it was not so, I was able to make my first room in less then 20 minutes, using a video tutorial form Trepaning.com, and when I got an error during BSP it was so well laid out in the console window, in such nice human like syntax, I was able to understand my error and fix it. I am now pretty sure I was right when I was saying you should stick to TDE when I posted a week ago. Especially after seeing what can be done with it, apart from the DOOM3 Demo. As always I apologize for any inconvenience caused by my poor English, I used a word processor this time, so I hope I don’t have many mistakes. If you believe a mistake of mine stands out to much, and makes it hard for you to read my posts, please point it out, preferably in a PM. (this kind of thing happens a lot when you chat with people with Masters in all kinds of languages, so I am just being careful as it happens too me a lot)
  16. Well if we can't do that we'll have to find a way to shut em off for the low end peeps from the menu. Either that or go ghetto with it and just provide a material file with the detail textures missing for people to switch between.
  17. I don't think that you can do this from within a material definition. The if statements are not like they have a relation to code states. You can react on certain settings, but getting the player distance, I somehow doubt.
  18. I got a question. Is there a tutorial that explains how to add textures to a texture pack? I searched the entire Doom3World.org texture forums, but didn’t find any.
  19. actually, T2X board is tiny and the Hammerite Imperium forums are really quiet compared to this.
  20. You guys should totally add the Sword Gattsu uses in this anime 'Berserk'. I wonder if your thief can bypass a doorway with that... (Great anime btw.) Edit: added a better picture oh, and can't bother to start a new topic: can we get a direct link to these forums? It always throws me in to the Dark Mod page when refreshed. Pretty Please~~!
  21. The thievery community has heard (EDIT2:http://forums.blackcatgames.com/showthread.php?t=5086), but the last time I went there was a while. Also, it was made for mainly personal use and anyone wanting it is free to use it/change it/etc, not that I care. Just that since I changed so much, a lot of people here wanted those kind of changes so I thought, hey waht the hell, and so that's why you hear about it. Don't worry, it's not like I'm against the Thievery community anyway (I play Thievery very often, though not lately), so yeah. BTW, when I made it, it was made to balance a 1-on-1 thief vs guard LAN-Play with my bro, so there is no good balance in multiplayer. EDIT: Yeah, I know that the sounds are copyrighted (probably), but it just isn't the same without them . I am not trying to be illegal anyway . Just wanted to share the spoils --Dram
  22. Actually Dennis Nixon (DenTheef), Modetwo just supplies the lovely forums. It's due to both of them that we're still here!
  23. Not sure, I've never come up accross that particular problem. Might be best to visit http://ttlg.com/forums and check the FAQ. If someone else has experienced the problem, it's likely there.
  24. ConTEXT has alot of Doom 3 packages available for it too, so it's really useful for people that wanna use it for making material files. I've had it for awhile, but I haven't really gotten into it just yet.
  25. I use notepad to make my material files too, and it only messed up the formatting once when I was converting an .rtf file to .mtr.
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