Jump to content
The Dark Mod Forums

Search the Community

Showing results for '/tags/forums/pk4/'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. Cool, thanks for that I should have net access every now and then, depending where I am at the time really. In any case I should be able to get onto the forums about once a week imo. In any case, sure just let me know what to do on those first two models and I'll get on it once I'm there - won't be able to do much before I leave unfortunately. Then, once you work out what needs to be done on the other three just post them here and I'll jot it down and get that done. I'm flying November 30th btw.
  2. So MODDB (Mod DataBase) has a new statistics tool which shows more information on how your mod has been affected by news and updates and such. Here is the code for an embedded version for The Dark Mod in case anyone wants to try it out in their own browser or add it to their Thief or Doom related fan site: <object width="600" height="400"><param name="movie" value="http://www.moddb.com/statistics/embed/visit/mods/4000/downloads-videos-images-articles"></param><param name="wmode" value="transparent"></param><embed src="http://www.moddb.com/statistics/embed/visit/mods/4000/downloads-videos-images-articles" type="application/x-shockwave-flash" wmode="transparent" width="600" height="400"></embed></object><br /><a href="http://www.moddb.com/mods/the-dark-mod">The Dark Mod mod for Doom III</a> (Can this work on the forums or only on a normal webpage?) It's interesting to see the HUGE spike (in all categories) after Saint Lucia's release!
  3. Thanks dave, didn't think of hat just got it out of the pk4 files
  4. Theothesnopp, using SL resources, reports that 'extra materials' eg, rtable1 he has used in his map have 'spontaneously' changed to _default. I just can't think what might cause this. I'm using some extra materials in my own map and they are stable after many saves. Any ideas? http://forums.thedarkmod.com/index.php?showt...st&p=171401
  5. We do have a gargoyle. However I'm gonna need to redo some of the uv's, I think currently the uv scale of the head and body are pretty far off. I believe it's in models/md5/gargoyle (not at home). Now that I know how to export poses and he is skinned I can put him in any pose we'd want. He's also got a few anims so he can come to life. http://forums.thedarkmod.com/index.php?s=&am...st&p=136588 We also have quite a few statues and busts, they already have skins so you can just put your material names in the skin files. Easy to test on a variety of objects. Also, I think most of the pillars have skins too, so you can test with those as well.
  6. Could an admin please cut of the bottom of this thread at this post: http://forums.thedarkmod.com/index.php?showt...st&p=171133 and move it to a new thread? It has nothing to do with the original question and discussion. Thanx!
  7. If you use a decal with a small (0.125) offset you can see how it looks in the editor, that's what I do. Someone else asked earlier. http://forums.thedarkmod.com/index.php?showtopic=8531 If necessary I can write a small wiki article on decals.
  8. See here: http://forums.thedarkmod.com/index.php?showtopic=8620
  9. Need more target practice greebo? http://forums.thedarkmod.com/index.php?showtopic=8617&hl=
  10. By the way visit this thread for the skinny on Deus Ex 3. Pure facts. http://forums.eidosgames.com/showthread.php?t=80786
  11. Tels

    Spam

    We got more spam accounts in the meantime, like http://forums.thedarkmod.com/index.php?showuser=2863 It seems the spammers register as fast as they can
  12. Baddcog

    Model issues

    http://forums.thedarkmod.com/index.php?s=&am...st&p=170641 That's a chair lwo with Z fighting/gaps in it.
  13. Btw, HappyCheeze, see here: http://forums.thedarkmod.com/index.php?showtopic=8577&hl=
  14. Hell, it's easy once you figure out the basic rhyme and reason of it all. Read up on that tutorial I mentioned (www.cgtextures.com, then the tutorials tab for reference), it'll help you get started down the road to awesome normalmaps. Also, I did a little write up on how I made that one wall I parallax mapped over on the T3 forums. It's alot more time consuming than the usual method, and not quite as precise, but it can make for some decent normalmaps.
  15. I tried to rename the pak000.pk4 and Doom 3 complained about the "_default" texture missing (the warning occurs if you happen to fix the "default.cfg" warning), so I think they are still stored somewhere on disk.
  16. I deleted all the big pk4 files from doom, because I didn't think you needed any of the default doom content to play TDM.
  17. Can you upload that pk4 somewhere. I seem to have lost it, and its also on Doom CD 3 which I can't find. It's only a small one with a few text files in it, right?
  18. This isn't exactly a DarkRadiant problem, but it sounds like the game can't load your base/pak000.pk4. The default.cfg file is in that package and D3 is missing it obviously. I assume you are starting D3 with +set fs_game darkmod?
  19. I'd give it a go, but since updating SVN I get this error on starting Doom C:\doom3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- Unknown command 'vid_restart' idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...shutting down QGL Couldn't load default.cfg
  20. Dayum, that's a serious window frame. A cut in the wall would need a portal of course, but I'm not sure whether it would block vis if the texture is opaque. We had some discussion starting about this for glass doors recently: http://bugs.angua.at/view.php?id=1184 http://forums.thedarkmod.com/index.php?s=&am...st&p=164609
  21. Don't have money to buy it and I visit the Fallout 3 forums instead .
  22. haha lol i have the ability to be very confused on forums :]
  23. Baddcog

    Zero Gear

    yeah, I kindof stumbled on that through polycount forums and a few people had made models. Was bored of stuff I was doing and had started on a low poly mini-truck which never went far so decided to try and get it in that engine. Then I got the bug and had to do more I've actually wanted to find a programmer who would start on something like this and have a few ideas I've been tossing around. But without a programer it can't go far. If you wanna work on a game sometime Crispy I'd love to. Don't know if you've checked out Ogre yet but it's a great renderer and there are alot of libraries to use. I can handle the modelling side but am completely clueless to any and all programming tasks. I've made a few suggestions on Zero Gear though that have been imlemented (like the tornado) so it kindof feels like I'm part of the team.
  24. I didn't complain (sorry if you got the wrong impression). But I just remembered, you can't read the internal forums yet Also, ideas are cheap, but we have a really really big heap of bugs and missing features, and getting sidetracked with more "optional stuff" is, well, bad for finishing v1.0. And I am notoriously bad at focusing
  25. Winkler Oszkar has a good question in the public forums about can we do campaigns and got me thinking. Unlike Thief, Dark Mod includes its own FM installer so the menu will show different FMs, probably dozens, even hundreds of FMs, much like Darkloader for Thief. Only the currently installed one can be played. So how do we intend to implement campaigns where there is a briefing for the first mission, objectives, shop, the mission itself, Mission complete, then some continue option, next briefing, mission, Mission Complete, and so on. There will not be many if any full 12+ mission campaigns, but 2, 3, and 4 mission packs are not uncommon in Thief.
×
×
  • Create New...