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Thanks! Oh yeah, I'd say it has been worthwhile. To give you an idea, I haven't been able to visit these forums for over a week because I've simply been too busy doing things with my own game; doing support, talking to fans, trying to encourage the growth of the community that's suddenly emerged around the game, fixing bugs, doing additional promotional work, etc. etc.
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I see now some smileys aren't working in posts either: http://forums.thedarkmod.com/index.php?s=&am...st&p=176285 laugh.gif instead of .
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I typically read the Dark Mod forums every day. I usually don't have much to contribute; however, I just went through this myself. I did a lot of research on LCD monitors recently and this one is a beauty, both aesthetically and feature wise. I just upgraded from a Samsung Syncmaster 216bw LCD, which is an excellent screen, to a Dell SP2309W LCD monitor. It's a significant bang for the buck. It's a 23" LCD with a 2048x1152 resolution, a 2ms refresh and an amazing contrast ratio. It has a glossy screen, and unless it's off, there is no noticeable glare or reflection. I played Thief 2 with it's dark settings and didn't notice any noticeable distractions from glare or reflection. The blacks looked very black, and I haven't noticed any ghosting or blurring. I cant find any numbers to verify this, but from my experience so far, it appears to have a very low input lag. Quick Specs: Panel Size: 23" Optimal Resolution: Higher than Full HD 2048 x 1152 at 60 Hz Dynamic Contrast Ratio: 80,000:1 (max) Brightness: 300 cd/m2 (typical) Response Time: 2 ms (typical) Viewing Angle: 160° / 170° (typical) Color Support: 16.7 million colors Pixel Pitch: 0.249mm It also has an adjustable stand with height and tilt adjustment. The monitor can be used in both portrait and landscape. It also built in 2 megapixel webcam and 2 mics, as well as a built in USB hub. I actually prefer the Dell SP2309W over the Dell 2408WFP Ultra Sharp that I use at work. It's currently $379 which is not bad. I got lucky and was able to purchase it when Dell had an $80 off + free shipping sale. I consider it an excellent monitor for both production ( coding / graphics / etc ) and entertainment ( games / movies / etc ). Based on my personal experience with this monitor, I strongly recommend it if it fits your budget.
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I always thought the ttlg forums were pretty civilized, aside from geting flamed when u use teh h4x0r speech, but I don't like that anyway, so I'm fine with that. Better stick to proper, readable english! I do hardly look into ttlg these days though. Since TDM, I lost interest in the TDS-deadend, so I mostly stayed around here.
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You should be a member now. You should start reading here: http://forums.thedarkmod.com/index.php?showtopic=6694
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I think we're planning on keeping these forums going when TDM is released.
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I still play Thief, so, the FM forums, Thief Gen, are the civilized places, and the editors guild. Don't diss the whole community because of comm chat, thats where the BS is, it can be brutal at times. Depends on your cup of tea, pick your battles. Sometimes its fun, and amusing too. I go in there, I pick and choose what I post to, and stay out of the BS. I know better. ~m2 hosts the server here, but, TTLG needs more overall. ~m2 probably couldn't handle the amount TTLG really needs. Its also The circle as well, not just TTLG.
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Quite so! I was never a fan of TTLG forums anyway. Around these parts, people are civilized.
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Maybe it's not a bug, but just a missing "feature". It could be that id Software just didn't think it would be useful to have ragdolls react to the player's movement. Or maybe they even left it out because it caused problems. I think obihb on the doom3world forums did some cloth-like ragdoll setups for his Wolfenstein Project some years ago. Those did also only react to shots, iirc.
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This is the point where we should appreciate modetwo hosting our forums. There's been hardly an outage over the years.
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Here is the rundown from Daveh himself, admin of TTLG, he posted this on Eidos. Lot of people hang around Eidos Thief forum, even more so now that the forum is down. In the meantime, it doesn't look good, but, they will be back. Here is the thread to check out. http://forums.eidosgames.com/showthread.ph...5602&page=4
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[transferred from 'itches' thread going off topic] (subject: name of doc on bloodgate) Yes but TDM consists of a lot more than just entities and materials. I was thinking maybe Dark Mod Entity Reference (Entref for short) but if other types are added then I would say Dark Mod Assets Reference (DMAR) or Dark Mod Resources Reference (DMRR) A candidate for extending it is the models. See my old thread http://forums.thedarkmod.com/index.php?showt...ObjectsList.htm It became rather unworkable as a web page and I was hoping to provide the program but have not had time to progress it. The old zip file is still there for reference though. The main element is keyword index by meaning so if a mapper wanted a chain he could enter 'chain' in your search and hopefully find all the chains in the dungeon folder, plus the ones in doom assets (which I know you want to kill off) plus maybe you could include prefabs which serve a similar function. If a mapper wants a table there are prefab choices as well as models.
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Messing around with Dark Radiant and TDM Demo
Scope replied to Neurological's topic in TDM Editors Guild
Thanks dave, didn't think of hat just got it out of the pk4 files -
Itches, Glitches & Anything Else...
Tels replied to greebo's topic in DarkRadiant Feedback and Development
After reading this guie it appears you also must enroll in an Ubuntu beta programme. Oh well. https://help.ubuntu.com/community/EC2StartersGuide Btw, I think the DR compiling thread should me moved out of this thread into its own thread. Could some admin please do this? Edit: See http://forums.thedarkmod.com/index.php?showt...st&p=174843. -
Itches, Glitches & Anything Else...
Tels replied to greebo's topic in DarkRadiant Feedback and Development
I am not sure you can do this with the commandline version but I might be wrong. I personally would use: * KDE: kftpgrabber * Gnome: use "Places -> connect to server" or use Nautilus as FTP client (I don't have Gnome, thats what I found in 5minutes reading the ubuntu forums http://ubuntuforums.org/showthread.php?t=241559 There is also "ncftp" (commandline version). You can also use "Midnight commander" (package "mc"), if you are working a lot on the console, it's a must-have,anyway and it should do a seamless "remote directory", I just haven't used that feature yet Last resort: I tried it with Firefox, but it doesn't seem to work at all. Edit: Found this one: http://mipagina.cantv.net/lem/perl/ftpsync (save as) it is a Perl script that can sync directories from server <-> local. Should come in handy -
i don't know if there's already been a post about this, i did a brief search, and didn't find one, so i thought i might share this. Tos has been working on getting thief 2 to work with a LAN connection here's a link to the forum where i found out about it. http://www.ttlg.com/forums/showthread.php?t=118594 i don't know how i didn't find out about this earlier, it should be awesome!
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Until I get more internal access (source code, forums), I'm tinkering with those Rope Arrow issues through the provided .script.
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Itches, Glitches & Anything Else...
greebo replied to greebo's topic in DarkRadiant Feedback and Development
@OrbWeaver: somebody on the public forums asked for a .deb package. Do you have time to assemble this for the most recent DarkRadiant 0.9.9 versions? -
It can be a bit overwhelming getting started. We have to set you up as a contributor and give you our mod source, then to atually test the mod source you'll need the mod itself, which is a huge download that takes a long time on our server. The whole process can take a few days. I think New Horizon was going to set up a contributor thread? Until then, you can get the Doom3 SDK and make sure you can compile it, if you haven't tried that already. There are various guides to getting started and what you'll need to compile the SDK at Doom3 modwiki (www.modwiki.net), and the Doom3world.org forums.
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There was the list of things I made to remind myself of menu issues way back when: http://forums.thedarkmod.com/index.php?showtopic=7280 Some of those might be worth considering. Would it be difficult to allow a scrolling window instead? That allows for more flexibility in the future--it seems like every time we think of a new feature it spawns another possible setting.
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I tried to rename the pak000.pk4 and Doom 3 complained about the "_default" texture missing (the warning occurs if you happen to fix the "default.cfg" warning), so I think they are still stored somewhere on disk.
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I deleted all the big pk4 files from doom, because I didn't think you needed any of the default doom content to play TDM.
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Can you upload that pk4 somewhere. I seem to have lost it, and its also on Doom CD 3 which I can't find. It's only a small one with a few text files in it, right?
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This isn't exactly a DarkRadiant problem, but it sounds like the game can't load your base/pak000.pk4. The default.cfg file is in that package and D3 is missing it obviously. I assume you are starting D3 with +set fs_game darkmod?
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I'd give it a go, but since updating SVN I get this error on starting Doom C:\doom3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- Unknown command 'vid_restart' idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...shutting down QGL Couldn't load default.cfg