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  1. I played this a while ago and thought it was great. You can actually go to their forums and talk to the makers and leave feedback. They're quite good chaps from what I've seen.
  2. john d: You say that as though you expect politicians are meant to give us good things. Are you kidding? I never said, nor do I believe, anything of the kind. Politicians are a class of people who manage the state, at various levels, along with bureaucrats their non-elected counterparts. They manage it to the benefit of itself and those with the wealth and access to lobby/threaten/make deals with it. Oftentimes those interests are in agreement, sometimes not, but the bottom line is its rare to never that any of them work directly for our interests, the great mass of working stiffs who actually make the world work. john d: I dont want politicans meddling with health care-just imagine how many paitients would die if guys like the ones who run FEMA were in charge! Remember Katrina? john d: I want them out of my life as much as possible, and gun control is just another way of shackling us. Dude, you +are+ shackled. Thats the big trick, you are already hog tied and ready for the BBQ. The reason you are allowed to have a gun? Because you dont really present a threat (with or without one) to the power of the state and weapons manufacturers have successfully lobbied the state to allow people to buy all the guns they want. The arms industry INVENTED the american love of guns. It only started around the late 19th century with the rise of industrialized gun factories and the ability to make the things cheap enough for anyone to own a reliable one. Try reading this article a kind soul once showed me you might learn a few things. http://www.nationalreview.com/kopel/kopel120501.shtml Oh if you are going to leave for Canada, by all means do so-but I think after a few years up there you will find them to be just as flawed as the rest of us. Oh I will, Ill leave you to a dying nation, sick with toxins and poverty, hungry children and dangerous streets. Canada has these as well, but no where nearly as many. Again, its simply the numbers. New Zealand sounds best of all to be true but thats too far away. And Ill read your article and provide annotated critcisms, give me a day or so.
  3. Thanks, I got it. I was able to take a look at it in Maya, although for some reason the animation files were giving errors when they were imported (the animations themselves worked though). However it looks like I have what I need to make animations. It might take me a while to digest all this though, Maya looks a bit more complicated now than when I first used it a few years ago. But I'll take a look at some tutorials and see what I can do.
  4. Check this out: http://forums.thedarkmod.com/index.php?showtopic=2974 Basically, you're just missing the surftype15 line
  5. The question is, what exactly does swearing add? Yes, I agree it would add very slightly to the immersiveness - I don't belive the work fuck to be exclusive to the twentieth century. I agree, all things being equal - there's no reason not to include profanities. But, are all things equal? There's the obvous issue of context. A foulmouthed guard is a foulmouthed guard, but probably not so much in the presence of the noblewoman who employs him. Its going to take time, both to allow for that context, and for mappers to add it. Then there's the fact that a lot of people (for mostly puratanical reasons, certainly) don't want swaering included. Why purposfully alianate your audience? Certainly, you could record the samples, then mappers could not use them. As Oddity (if my alcohol addled memory serves) was strongly against the inclusion of a female thief - which mappers could choose not to use, as it would add nothing tangible to gameplay, but would take time to include, how is this any different?
  6. You should get set up as a contributor today, so you'll be able to see the animation forums. I'm pretty sure the noblewoman is rigged already, because there have even been some motionbuilder files made for it. What we'd like to start is if you could make our "level 1" animations for that model. That would include: [*]Idle (standing casually) [*]Walking (a leisurely stroll down a mansion hallway) [*]Running (Something's wrong, I must get help!) [*]Searching (Did I hear something in the darkness? Peering and walking slowly around, looking for something) Some of these may already exist in .fbx or .mb format. Is there an address I could send the files to?
  7. Oh jesus christ TTLG is not some sort of public service it is just a set of forums and in the end if the moderators decide for whatever reason they don't like you, they have every right to stop you visiting. And I'm sure they had their reasons. And if you don't like it then you have perfectly free choice not to use TTLG whatsoever. On the other hand, let's not turn THESE forums into some denizen of the TTLG banned, just because they're smaller and more lenient.
  8. And that's another reason why I continue doing it. Not really because of it, but despite of it. I have seen enough other postings, even after my ban, who didn't even get a warning or a mention. Also i was not banned because of the double posting, I was banned because the moderator threatened with a ban on this basis, and I told him that he will not ban me because of doubleposting, but because he has an issue with TDM and uses this as an excuse and if he feels better he can go ahead and ban me. Sort of. If somebody doesn't like that, then he should do it better. I can understand it to some extent. Back in the 80ies, I knew a guy I was friendly with (he was a policemen and very helpfull *HEHE*) so I copied Amiga discs for him. I tried to do this for other people as well because I thought this would be an easy money, but it wasn't. Poeple complain because this or that is missing, and you always have to stay on the hunt for the newest stuff etc.. It felt more like a chore for the little I earned so I stopped it. I can easily imagine that this is not SO much different. It IS work to maintain a server and handle the distributions of the DVDs and FMs and personally I didn't feel ripped off when I ordered the FM DVD from him. IN fact I considered it a great service, because it saved me the hassle of hunting all the FMs down on my own for a rather small fee. Some of them might be fair...
  9. I never adhere to rules that are only there to make the ones 'in power' happy. And I don't buy that crap about heavy server load because of double posting. If somebody else posts the same post that I would have posted as a double, the server has the same load. Following that crap argument the forum shouldn't even be there, because every posting adds to the server load. And concerning readabillity - First of all I still think that it is more reasonable to address indivudal postings individually and also the forum doesn't support compressing postings. So I must do it manually. Computers exist to help make peoples live easier, not the other way around. I don't see why I should go to extra effort to help a computer doing less work. If somebody gives me a good reason that's ok. Even in the army I didn't accept orders just because they could be given. If they don't make sense and serve only the purpose of suppression then screw it.
  10. Hello everyone. Well, I'm not really sure what else I need to say, but either way, I look forward to helping with this mod. It's been a while since I've done animations for a game engine, but I think that's one of the quicker things to learn, so with any luck I'll be able to get some stuff done pretty soon as soon as I have the necessary software and models. Oh, and sorry, for some reason I completely forgot to include 2 character animations with my original file. If you still want to see them, you can download them here: http://www.sendspace.com/file/0ddukn I do have a few questions though. Is it possible to use Milkshape for animations in the Doom 3 engine? It's simplistic, but you can get smaller animations done pretty fast with it. Also, would the characters need to be boned and rigged, or have most of the models already had that done (including the Noblewoman model I'll probably be animating to start with)? Oh, and do you have a defined list of what characters and animations will need to be finished? In any case, just let me know what needs to be done and I'll see what I can do.
  11. TTLG going to the shits is all my fault. As soon as I got banned that place went to hell. I also got banned in Thievery UT forums but things seem better there now.
  12. This is exactly why I only lurk there. I don't like forums where banning is paraded around like a threat, and ad-hominem attacks are commonplace.
  13. Heh, yeah, it will probably just blow over sometime soon I actually like TTLG because most of the folk there (in the Thief forums) are great and have been around doing good Thiefy stuff for years. So, we'll see.
  14. GBM is a special case IMO. He is the typical Small tyrant and the role as moderator fits him perfectly so he can live his fantasies. Poor sod. Actually my ban was also the reason why I don't post much anymore on TTLG.
  15. I dont see what the problem is with a guy posting that he's selling game stuff on e-bay as long as the games are legitimate and not illegally burned copies. On edios I've posted links that I've found on e-bay, amazon and other places that have Thief Gold for sale so any fan that hasnt gotten it can have a chance of getting it. I've even gave an extra copy to a friend that I found at EB games (paid a chunk of change shipping it to England too). No one has ever complained, of course in TTLG world good deeds are always considered evil! Tell me about it, TTLG Comm Chat is one of the most corrupt and twisted places I've ever had the displeasure of witnessing on the internet. All the rules (including their own FAQ) are thrown out the window, and any form of insult and attack is allowed. I left in 2004 after an argument with a member who began yelling 'let's kill the n---ers and the k--es!'. When I confronted the guy-I was the one threatened by the admin who pretended like the previous sentence never happened. Since then I have had very harsh words for those scumbags and will continue to do so for many years to come. Of course the admins have taken their swipes at me personally, GBM launched an attack against me last year in the TTLG Editing Guild, cursing me, calling me names and making an all out effort to turn my friends there against me. It ended up being funny because everyone blew him off, and I had some VERY harsh words with him by e-mail about what he did and what had let up to the current situation. He just blew me off in his reply babbling that I 'wasnt important to him' (If so why the attack in the first place IDIOT? Do you really think I'm going to start letting personal attacks like that go unchallenged?). I've attempted to speak to Digital Nightfall on several occasions to get things straightened out, but I've simply been ignored-in spite of the fact that up until this day I have never spoken I'll of him. But that's ok-I'm not going anywhere and you will all see keep right on growing stronger in the Thief community. Fuck them! Komag....the more you give to ungrateful, spoiled brats and the nepotists that allow them to exist on the forums, the more shit they throw in your face when things dont go 100% their way. That's the main problem with the Thief Community as a whole, there's been so many good people putting in their sweat into the whole thing for so long-people think they can let things go to hell and nothing bad will happen. Perhaps what we need is a totally new community for Thief 1,2 and TDS fans-perhaps it could be called the 'Garbage Free Forum!'
  16. Okay, so apparantly they really REALLY hate anyone mentioning they have Thief and other games for sale, because that thread got deleted, and it pissed me off so I wrote a "that sucks that my thread was deleted, you buttheads" type thread (bad idea, I know), and now I'm freakin' banned! I know about their "no business promoting" rule to avoid schemers and advertisers from spamming their forums, but a one time mention of some games I'm selling hardly counts. So I guess it was not just that but the combination of that and then my thread complaining about it. I also know David and GBM personally despise me (due to disagreements over political/economic issues in Comm Chat over there which I abandoned after that), call me awful names and have joined in the "I hate Komag and he sucks" threads, but this seems over the top. Oh it's not like I've been an integral part of that community for over 5 years, no. It's not like I've spent hundreds/thousands of hours personally working to help keep the Thief community in general alive and strong. oh well, screw 'em
  17. here are the generators/furnaces: http://forums.thedarkmod.com/index.php?showtopic=3840
  18. It would be awfully nice if these forums did not become some spammy marketplace. Please refrain!
  19. I just took a look at the skinning thread, and noticed there are still a lot of models that need to be skinned, including some that are on the list above. In fact, there is already cutlery modeled and apaprently with textures, though I can't get them to work and can't open them because they are .ASE. Can someone take a look at the Models/props/misc folder on the FTP? It has a bunch of models that are done but need uvmaps and textures. The following folders are yet to be done: Cutlery Feastplate Locks Pots Washbasin Waterpump In fact, just check out the following list: http://forums.thedarkmod.com/index.php?act=S...st=0#entry32292
  20. I was googling around, to see how the new teaser had been recieved, when I came accross a thread in the Nvnews forums. I contacted Solis and told him to drop by for a chat. Animations
  21. *leaps back in to the forums* Are you guys getting paid by ID software for this shit? Because when you guys get a release date for it, I'm buying The Dark Mod. I might play D3, for a short while, but this is going to be the reason for it. Couple of things: Loved the trailer overall - esp. rope arrow swinginess and mantling. Bit jerky in places, physics were kind of weird, but as you say, this should be fixed later on. Make sure you get your old english perfect for the real thing. Anyone who's sung hymns has an almost intuitive grasp of that stuff. However, the quotation at the start was gut wrenching in its back-hearkening. And, if smooth highlighting is possible, it should be included for the polish it affords. On/off snapping of highlight will only remind people they're in a game - nothing in real life truly snaps instantly - even lights have a just-discernible period of brightening/fading. (I guess computer monitors and suchlike are exceptions )
  22. I have just discovered the other forums! It seem I have to reload the page to get them to apear? Anyhow, I've been working on some castle stuff as N.H. suggested, and yes, I will have a rumage through my older assets and upload stuff that seems to be in keeping with the spirit of the mod.
  23. I did too, and for some reason the whoever posted it on www.planetdoom.com website used my horrible description. Do they usually just copy and paste news submissions?
  24. Do you have access to the texture/models forums, Modern? Your stuff looks fantastic, and if you're willing I'd love to import some of those textures/models from your screenshots into the game right away. Specifically we've been wanting to get some more plants and old worn statues into the mix, and I noticed that you already had some excellent ones. And those bricks were great! Anyway, don't feel you have to stay here in the contribtor forum. Jump in!
  25. Hi, some of you probably seen some of my work on ttlg. Anyway, I'm getting frustrated with t3's limitations and I've been doing homework on Doom 3 editing. Here's some examples of what I've been up to: Textures I've done as a "Flesh Eater", a t3ed community project "The Cabal" campaign: A tweaked Garrett model I managed to convert to 3ds max then back again (tweaked mesh, new textures, physiqued): And new textures for T3 for a mod I was working on, but probably never finished due to t3's limitations and lack of documentation: I like to do a lot of tweaking. I managed to convert t3's animations and skeletal meshes so I can edit them in 3ds max. I fixed rope arrow creation (it's still not working very well, it TDS for crying out loud!). I'm also the creator of "GarrAT: Animations Tweak for TDS": http://www.ttlg.com/forums/showthread.php?t=105502 I created a tds fm called "Krellek's Labyrinth": http://www.ttlg.com/forums/showthread.php?t=100987 As for 3ds max (I know some of you think the program's evil) but I found some import/export plugins for the md5 format. I'm getting the hang of character rigging, animation, uvw unwrapping, and I'm well versed on the texture-side of things (t3's specular implementation is an extreme PITA). I wrote a few tutorials for t3ed: http://ttlg.com/wiki/index.php?title=Displ...nscious_or_Dead http://ttlg.com/wiki/index.php?title=Underwater_Vision http://ttlg.com/wiki/index.php?title=Pagan_WilloWisps http://ttlg.com/wiki/index.php?title=Conve...tions_to_3DSMax And a normal mapping tutorial (an old method I don't use any more): http://www.potterdevelopments.org.uk/fm/tu...MapTutorial.zip I'm also a composer/sound designer/editor but I know you're totally full in that department. I may do a little more with t3 but I'm often getting frustrated with its limitations, but I'd like to help the Dark Mod.
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