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  1. I've just noticed, darkmod.com is completely wrong anyway, it should be www.thedarkmod.com .
  2. Used to hang around ISA forums a while ago (ISA = Ion Storm Austin, right?). However that was before i played Thief 3
  3. We have both compasses. Just because one has been uploaded to CVS and the other hasn't we're suddenly not supporting it? http://forums.thedarkmod.com/index.php?showtopic=1192&st=100 It also doesn't make sense to change a decision reached over many, many discussions because one or two people restate their objections to it. Well, I'd like to hear what more people have to say about this. The last time we had this discussion there didn't seem to be much support for a combined lightgem/healthbar. I don't have strong feelings either way, although I don't care for the particular design you posted above. BTW, can I just mention how excited I am that we're arguing over the lightgem again? And here I was worried that we might have finally settled that issue.
  4. Not difficult, there is a freely downloadable version of it. You could also talk to der_ton from doomworld forums to get an idea of exactly what needs to be done on the coding, since he'd be able to save you a lot of time I'm sure.
  5. I know why you're having the frame problem. Thedarkmod.com is configured to be a masked domain, so that the url will always be thedarkmod.com. A frame gets added so that the user thinks he/she is browsing thedarkmod.com, but in reality the content is loaded from elsewhere. If you turn this off you will eliminate that problem. But the browser won't display thedarkmod.com as the domain anymore, but www.mindplaces.com/darkmod. I suggest you remove the mask, and then transfer the domain elsewhere. GoDaddy.com is an excellent choice, as it's cheap and you get the possibility to actually configure the DNS. I don't know if whoever's running the webserver mindplaces.com is hosted on has access to add another vhost, but if that's possible you can get thedarkmod.com to actually be hosted on the webserver. If that gets done, you might even use forum.thedarkmod.com as the forum domain instead of modetwo.net/darkmod.
  6. Hey guys Kick ass work on the site! Also some of the screens look amazing! Way to go! w00t...er...yeah....my sugar high is down now ... But yeah Thedarkmod looks even more promising than I thought! (praise to thedarkmod team!) Way to go guys! roguetech
  7. thedarkmod.com yes, I've been using that ever since you got the domain. What do you mean it's not up yet?. It's there, all reddish and stuff. But the redirect doesn't make sense. (to me that is. ) even if you don't have control of Nameservers or directDNS there should still be ways for you to make it go seamlessly. Oh nevermind, I shouldn't talk, I am not knowledged in this enough to rant on about it.
  8. New Design? It hasn't been posted yet to my knowledge. Did you type darkmod.com or thedarkmod.com? It should be the latter. Our URL points to www.mindplaces.com/darkmod, where the site is hosted. That is probably why you're seeing the redirect.
  9. You should be able to see now the coding forums and documentation/design as well. If not please tell me. If it doesn't work right away, you might need to log out and login again to refresh your settings.
  10. 3 more pics added. I forgot I had these. This door one might come in especially handy... http://208.49.149.118/TheDarkMod/Art-Conce.../door-wood1.jpg Well, actually, Dram... I didn't really wanna say, but the pictures are actually from the house and property that I grew up. I took a bunch of pictures a few weeks ago because my parents had to sell the property, and the new people are going to tear the house down in matter of days/weeks and put like 8 houses on the property. Makes me very sad. I have a lot of good memories there and I lived there over 20 years of my life. Was the only home I ever had until I moved out. Sooo, lots of memories; you know how it goes. That's why I had asked people to PM me if if anything happens to get used in the mod. I thought it would be neat to see a familiar something in the game. We actually used that tree as a swing tree. There was this big, thick gray rope tied to a different branch much higher up in the tree. My brother, friends and I used to climb the tree out to the end of that branch there and somoene else would swing the rope up to whoever was on the branch then that person would swing down. Was lots of fun The big rocks are special to me, too. Not sure why; I guess they're just landmarks, ya know? I hope someone in the family can get heavy machinery to carry them somewhere else, like to my house or one of my family member's house. Here are the other 2 pics I added. Not necessarily good for textures, but maybe just for looking at: http://208.49.149.118/TheDarkMod/Art-Conce...alls/field1.jpg http://208.49.149.118/TheDarkMod/Art-Conce...Falls/tree5.jpg I wish I had some good quality pictures of when it is summer time there. It's very beautiful with all the flowers and leaves. *sigh* I'm going to miss it.
  11. An by that statement I think I will wait until thedarkmod sdk is released..... I just figured I would need the sdk (that is out now) to play... Thanks for the info! roguetech
  12. So i should wait until you guys (thedarkmod team) release your version of the SDK? just making sure I get what your saying thats all...
  13. I've uploaded a bunch of possible texture resources to the FTP for you to use. They're not on CVS; feel free to transfer them there if you wish. Feel free to PM me if any of them get used; I'd be interested to see how they turn out in-game. They're about 2MB each, so 56K users probably won't even take a peek. ftp://208.49.149.126/TheDarkMod/Art-Conce...-DarknessFalls/ I posted the ceiling images mainly for ideas of seeing how the beams attach to each other as possible interior designs. I love this tree branch: http://208.49.149.118/TheDarkMod/Art-Conce...Falls/tree3.JPG You may wonder why I posted the ugly orange carpet one, or the ugly tiles, but I'm always surprised at the different textures you can create after zooming in or out -- or changing the brightness, contrast or colors -- of a pic. In the end, I assume someone who is creative could use these pictures (and textures posted by others) in ways we wouldn't even imagine.
  14. I kinda finally realised, now that I have gotten back into fan missions for thief 1/2 and playing the first mission of CoSaS. I would be real kool to play the Dark Mod since the main character doesn't have a name or anything, game creators would have more flexibilty on thier missions as far as storyline (if there is one) would go, Their not tied down to using garrett thus use some other characters people come up with an creativitiy would go through the roof... or at least sneaking on the roof.......er whatever... I'd Imagine this has already been disscussed but hey, I absolutly CANNOT wait (well I can) for the Dark Mod to be released, cause it would be kick ass for a thief-oriented game for Linux! an it looks so damn good. So yeah.... can't wait to see Judging by te forums new format this game looks more or less like a dream come true! SO thanks Dark Mod team! (oh an yeah I kinda don't like the dagger in thief anymore..kinda promoted killing.. I got used to ghosting, an Oddity was right about that.) Roguetech
  15. Currently AI has not been started, so having somebody on the team with AI experience would be very helpfull. Please write a mail to New Horizon recruiting@thedarkmod.com and tell him to set up an application thread.
  16. This isn't really for the team's benefit, since we'll be on the forums no matter what they look like. But since we are starting to have more visitors to the public forums, it's nice to have the whole thing looking a little more professional.
  17. You'll notice some weird things happening with the forum colours for the next few days. The new website should be up in a matter of days, and I'm going to try to update the look of the forums to match. Unfortunately I can't preview changes before I make them, so if you notice some really, really bad colours, they're only temporary.
  18. It's up for grabs Included in your happy meal: 9 Textures 1 map 2 particle effects in a prt file 2 material files and lots of fun lovin. There's more to come, this is just the start. 1 texture needs to have a normal made for it (pagceiling01), one needs to be retiled and have it's normal replaced (pagtrim01), and one is a severely altered John P texture (pagfloor01). The rest are all ours 100%. prt files are opened with wordpad as per the usual. Texture layout follows the new standard set by Fingernail. Grab it from the FTP: thedarkmod/maps/paganesque.rar
  19. No, this one that tyrot was working on but never posted anything about. http://208.49.149.118/TheDarkMod/Art-Conce.../generator2.jpg He was making some changes and improvements to the design, but i have no idea how far he got before he left.
  20. DeepOmega

    Torches

    torch.ase and torch_local.tga are on FTP. /TheDarkMod/models/props/torch/ Use them well. I eyeballed the scale, but really I was going on memory, so it'll probly need tweaking.
  21. Since the day was overcast and my camera wasn't the best possible to have, many of the shots will require some color enhancement, renz has already looked a few over and said they would be useful. ftp://208.49.149.126/TheDarkMod/Miscellan...est%20preserve/ I got a good variety of shots and many of the same materials for mixing and variations of the same texture. I'll be returning to the forest preserve come spring and summer to get more textures that don't look so dead.
  22. Not many forums can have the luxury of allowing guest posting, and it's no wonder really. http://penny-arcade.com/view.php3?date=2004-03-19
  23. We have decided to disable guest's right to post on the forums. You can still view topics but if you want to post you will need to register.
  24. I'm assuming this is an application thread, but you don't have a name or any other info to go on. Looking at your work I think we'd probably wanna hire you on for architectural details, static meshes, and props. Your characters are good, but your enviroments are much better in my opinion. If this is an application (and I'm guessing it is since it's in the I Wanna Help forum), send an email to recruiting@thedarkmod.com and give NH a heads up.
  25. ok - here're my first results - a brick wall (source was 460.jpg) hm, the attachments don't work for some reason - going to upload it... same colour as the source: http://www.thedarkmod.de/darkmod_files/bricks_corth1.jpg a more blue/gray-version http://www.thedarkmod.de/darkmod_files/brickwall_blue.jpg
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