Jump to content
The Dark Mod Forums

Humble request for advice


KalwinSidpen

Recommended Posts

Hy everyone,

 

Normally I don't publicly post my stuff but i fear my little mapping project is close to getting dropped, if can't get proper advice at setting up lights performance wise and so on. Since, I'am i little picky about setting mood with lights, it's very frustrating for me to find out what exactly causes problems.

The map doesn't feature too many objects (yet), so it should be easy to oversee.

I completed most of the final layout and functionality (meaning a working custom elevator xD ).

 

If anyone finds the time, please contact me per pm.

 

Thanks

 

46197361.jpg

 

31730871.jpg

 

89610603.jpg

 

60955456.jpg

Link to comment
Share on other sites

That is looking pretty impressive!

 

I can help out with quite a few issues, tho I wouldnt consider myself as experienced as some of the pre-release mappers. However, team members are quite busy and since Im on vacation for the next month, I am happy to help. Firstly it looks like you are using bloom, bloom isnt officially supported and will be removed in the next patch (however it may stay very optional, as in you'd have to set the option via console). Disabling it will fix or help a few of these cases.

 

As for the issues with fog, there are various blending issues with some textures, avoiding them by using alternatives is most likely the easiest - however I will do some research into what stage/image format/causes the issue and perhaps we can just redefine the material as a custom for your map.

 

The other issues look like its mostly to do with your 'value' being set too high on a light. When you select a light in DarkRadiant, pressing L for light inspector will allow you to adjust the colour quite easily, in the colour selection area the 'value' is the brightness of the colour. Depending on the texture of the light (i.e the texture it casts) and the size of the light volume, this can make some sources seem extremely bright. So try reducing the size if its too large, else try dropping the 'value'.

 

If you know all of this and are getting frustrated - I will happily check the map out, just send me a link in PM.

Link to comment
Share on other sites

Well, it looks pretty nice so far, hate to see it be unfinished.

 

You didn't say what any issues were other than maybe performance. The FPS doesn't look bad to me, but I ususally get that I think due to my 24" monitor and vid card that has a hard time pushing it. The last shot is obviously the worst fps, but it's gonna drop in a spot like that.

The door is open (so visportal would be open), it's got glass floor so a visportal there would be open, and it's got windows to the outside...

Just a very hard spot to optimize anyway you go probably.

Dark is the sway that mows like a harvest

Link to comment
Share on other sites

The issue seems to mainly be some config issue, KalwinSidpen sent me a copy of it and somehow my performance is actually... extremely good. So yeah no reason to even remotely think about abandoning this very interesting map (I think) :)

Same for me. I have 60 fps. KalwinSidpen has no good hadware which explains his low fps.

Link to comment
Share on other sites

Hy again,

 

Thank you for all the comments and interest.

As already mentioned by Serpentine, my lappys hardware is kind of sucky.

I just think, it's not worth the effort putting so much time into something that most people can not enjoy in... say over 15fps :)

 

Anyways, Serpentine, you really got me going again. The map is making stable progress, allthough I don't want to boast with any release date, since I work pretty slow.

 

Stay tuned

 

Same for me. I have 60 fps. KalwinSidpen has no good hadware which explains his low fps.

Rayman! Ye olde Spatensoldat ;) Dit hätteste och uff icq schreim könn :D

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 3 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...