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Posted

I meant to report this the first time it happened, but there are so many cool things that do work that I forgot!

 

While beta-testing for Sonosuke's upcoming "Living Expenses" (which so far has done an excellent job of exploiting the greatness that is TDM), I got myself in a situation that, as I said has happened before in another FM, was quite frustrating if not for the fact that I'd quick-saved just proir... I have a shouldered body that I cannot drop. I'm not in a tight space; I can walk in to the middle of a huge space and still not drop this damnable heap of a burden! :laugh::angry:<_<:laugh:

 

Sorry if this is a known bug I gave a little search but found nothing... delete as necessary.

"A Rhapsody Of Feigned And Ill-Invented Nonsense" - Thomas Aikenhead, On Theology, ca. 1696

Posted

Resolved! Great work!

 

Plus! I'm not crazy!

 

Thanks for understanding my weak attempt to find if this had been reported.

"A Rhapsody Of Feigned And Ill-Invented Nonsense" - Thomas Aikenhead, On Theology, ca. 1696

Posted

(for fun, try shoulder a rat corpse... :))

 

Added a bug report for the rat shouldering issue:

 

 

http://bugs.angua.at/view.php?id=2072

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted

I already had one about not being able to drop them, which I thought was far more amusing.

When you walk around with a rat corpse over your shoulder all of the guards keep shouting at you to drop the body etc, the mental image is great.

Posted

I already had one about not being able to drop them, which I thought was far more amusing.

When you walk around with a rat corpse over your shoulder all of the guards keep shouting at you to drop the body etc, the mental image is great.

 

LOL. Funny, but I think more reason to forbid shouldering rats and other small animals. Presumable a spawnarg can be set in their entity defs to prevent this?

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted

Yeah I think it would be preferable to do it via an arg which would be inherited by default for animals etc. That would also allow for humans etc (I guess some situations might warrant it)

Posted

Isn't there a spawnarg called "is_shoulderable" or something similar? I'm pretty sure I've seen one; it probably just wasn't added to rats.

 

edit: Yep, it's

"shoulderable" "0" //cannot be shouldered

 

I've gone ahead and added it to the animal defs.

Posted

The rats in TDM are awesome enough that they should be able to be shouldered while they are live to retrieve keys in the next room, etc haha. I think its time to introduce the Mr. Squeeks companion to the world of stealth ;)

Posted

The rats in TDM are awesome enough that they should be able to be shouldered while they are live to retrieve keys in the next room, etc haha. I think its time to introduce the Mr. Squeeks companion to the world of stealth ;)

 

My FM may or may not contain a rat helper already (and now you know how I found this slightly strange gem of a bug :P)

Posted

Isn't there a spawnarg called "is_shoulderable" or something similar? I'm pretty sure I've seen one; it probably just wasn't added to rats.

 

edit: Yep, it's

 

I've gone ahead and added it to the animal defs.

 

Ah thanx.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted

My FM may or may not contain a rat helper already (and now you know how I found this slightly strange gem of a bug :P)

 

Sounds great :laugh:

Posted

My FM may or may not contain a rat helper already (and now you know how I found this slightly strange gem of a bug :P)

The vehicle-related scripts can actually be adopted to make a remote-controlled rat fairly easily. The hard part is getting the camera to follow the rat, never quite got that working.

Posted

I had been tinkering with the idea of doing that with some sort of observer ball item that you could creep through narrow places and spy around corners(since the normal observer orbs were a little bit on the useless side). If all else fails, mod TDM into a rat fighting deathmatch.

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