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Posted

Just a note BD, don't speed it up too much. I've noticed on some of your maps some of the light sources flicker far too quickly, at lower fps this may be less noticeable however in most areas it's quite annoying. I noticed this quite a bit on stalban, the fireplaces and some outside lights.

Posted

Just a note BD, don't speed it up too much. I've noticed on some of your maps some of the light sources flicker far too quickly, at lower fps this may be less noticeable however in most areas it's quite annoying. I noticed this quite a bit on stalban, the fireplaces and some outside lights.

i have never touched the particle animation on any torches before now, so what your seeing is stock tdm flicker. On the new perticle anim we are assuming I can even adjust or change it in the oparticle editor in DR so watch this space.

bhm_banner.jpg

  • 4 weeks later...
Posted

I overlooked the discussion. Old fire looks like jet engine. It uses more and faster particles. If someone likes it, he or she can use it. As for brightness, simply increasing brightness of the image: dds/textures/particles/arcturus_fire.tga should do it.

It's only a model...

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