Jump to content
The Dark Mod Forums

Recommended Posts

Posted

Define "gently move".

 

A script could control the visibility of one of a set of cobwebs, each in a slightly different position. Only one is visible at a time, the others hidden. As each is progressively shown and the remaining hidden, the cobweb would appear to be moving around.

 

If you just want to rotate it or translate it, that would be a simpler solution.

Posted

If you want the web to "bow" and keep its corners fixed, you'd need a set of webs, each portraying a different amount of bow.

 

1 - hide all the webs and show web N
2 - a fraction of a second later, show N+1 and hide N
3 - keep doing this until you run out of webs, then start over again

 

If you just want to move the web around, rather than having a set of webs in different places, you could alter a single web's origin.

 

1 - Start with the web at origin A.
2 - A fraction of a second later, change its origin to B.
3 - Keep changing the origin until you run out of origins, then start over from A.

 

In both cases, the movement is cyclical, in that it when it returns to the first web or first origin, it's not a distinct jump, but a smooth transition.

Posted

if there are only a few webs to do im going this way:

 

creating the web (normally as an bulky square if they are hanging from the ceiling). Than create a func_pendulum and two func_rotate. bind the func_pendulum on the func_rotate to have a rotating pendulum. Now bind the second func_rotate on the func_pendulum to prevent the web rotating itself. and now binding the web on the second func_rotate. Now you have a "more direction" cobwebpendulum.

It is relative inefficient but looks very well and for a few webs its really ok.

Posted

It is probaby easiest if an animator makes a "bow" animation of a small patch, then you can texture it with cobwebs etc.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • JackFarmer

      "The Year of the Rat." 
      😄

      Al Stewart must be proud of you!
      Happy testing!
      @MirceaKitsune
      · 1 reply
    • datiswous

      I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.
      tdm_logo_video.pk4
      · 2 replies
    • JackFarmer

      Kill the bots! (see the "Who is online" bar)
      · 3 replies
    • STiFU

      I finished DOOM - The Dark Ages the other day. It is a decent shooter, but not as great as its predecessors, especially because of the soundtrack.
      · 5 replies
    • JackFarmer

      What do you know about a 40 degree day?
      @demagogue
      · 4 replies
×
×
  • Create New...