motorsep Posted August 1, 2012 Report Share Posted August 1, 2012 DarkRadiant segfaults when I place info_player_start for my custom game based on Doom 3 engine and choose entity class for it (or if I try creating an entity). Bug report http://bugs.angua.at/view.php?id=3188 Quote Link to comment Share on other sites More sharing options...
RPGista Posted August 1, 2012 Report Share Posted August 1, 2012 Cant help you, but it would be nice to know more about that project of yours. Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted August 2, 2012 Report Share Posted August 2, 2012 but it would be nice to know more about that project of yours.+1 Quote Link to comment Share on other sites More sharing options...
motorsep Posted August 2, 2012 Author Report Share Posted August 2, 2012 The project is Steel Storm 2, which is a spinoff from Steel Storm: Burning Retribution Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted August 2, 2012 Report Share Posted August 2, 2012 The project is Steel Storm 2, which is a spinoff from Steel Storm: Burning Retribution Upon doing a google search I see its a top down linux native shooter, sorta line Xenon Mega blast. Who would have thought darkradiant would be used for something like this :-) Quote Link to comment Share on other sites More sharing options...
Hyeron Posted August 3, 2012 Report Share Posted August 3, 2012 (edited) That's Steel Storm 1, Bikerdude. And made with the Dark Places engine, unless I'm badly mistaken. What few info is known about SS2 shows a more traditional FPS, though with the same sci-fi feel as Steel Storm 1. ^^ Edited August 3, 2012 by Hyeron Quote "Lie to a liar, for lies are his coin; Steal from a thief, for that is easy; lay a trap for a trickster and catch him at first attempt, but beware of an honest man"- Arab proverb Link to comment Share on other sites More sharing options...
stumpy Posted August 3, 2012 Report Share Posted August 3, 2012 I thought it might be a problem with the def file for info_player_start because the crash dump complains about not being able to load a null entity. Quote Link to comment Share on other sites More sharing options...
motorsep Posted August 3, 2012 Author Report Share Posted August 3, 2012 info_player_start is identical to Doom 3 one, just inherits different classname. Does DR have hardcoded classnames for Doom 3 ? Quote Link to comment Share on other sites More sharing options...
motorsep Posted August 3, 2012 Author Report Share Posted August 3, 2012 That's Steel Storm 1, Bikerdude. And made with the Dark Places engine, unless I'm badly mistaken. What few info is known about SS2 shows a more traditional FPS, though with the same sci-fi feel as Steel Storm 1. ^^ Correct, Steel Storm: Burning Retribution is top-down shooter built upon DarkPlaces engine. Steel Storm 2 takes place in the same universe, with the same lore, but in first person perspective. Quote Link to comment Share on other sites More sharing options...
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