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Model Request


Renzatic

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Not sure if this will help the modelers, but here's a quick concept of some mushrooms I drew a while back for our Mod:

 

mushroomlights.jpg

 

As my notes say, my idea for them was that they:

* Would be bioluminescent.

* Would go dimmer/darker for a period of time whenever they sense movement within the proximity of their root system (a self-defense measure). Or, we could do the reverse of this if we wanted. Or neither. --I was just brainstorming some ideas with this. You remember that Aztec type of level in T2 where there were some cool blue ceiling lights that would illuminate when you got close to them? I was imagining the same for these, only the reverse. Or we could make them do just like those Aztec lights and brighten up.

* Could be chopped down with the short sword. If you don't want all bioluminescent mushrooms to be "chop downable," then we could create a variety where it's visually obvious they can't be chopped down.

 

I can work on a colorized version later, if you want? Just wanted to get this in here in case it helps.

 

PS: Don't pay attention to that rectangular block above the shrooms. That's a sketch for something different (the base of a bust).

Edited by Darkness_Falls
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We can use plants in a mansion mission as well, but IMO most of the stuff you requested will not fit in with the milestone. Since our modelers are already quite busy this should be postponed.

Is there a chance the mansion level will have an outdoor courtyard area? If not, no worries. If it will, though, then some outdoor plants, trees, ivy and hedges, etc. might be needed?

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They might be needed for specific mansion missions but they wouldn't be considered part of the mansion theme.

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Ren, I checked with GW over at D3W, and he's said we can use any of the foliage models from his map that we like. There's at least one good-looking tree and a couple ground ferns. I don't know how to extract them though, so someone else will have to do that. Here's the link to the map download page: http://www.doom3world.org/phpbb2/viewtopic...der=asc&start=0

 

 

wtf.jpg

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