greebo 73 Posted January 5, 2016 Report Share Posted January 5, 2016 (edited) Here's the next pre-release (pre10) build for inclined mappers to test. Installer x64: https://drive.google.com/open?id=0B5l3W4qqEX26WFUwOEU3QzR3WG8Portable x64: https://drive.google.com/open?id=0B5l3W4qqEX26YzluY2pfWmJQdFU Installer x86: -Portable x86: - If you happen to run into a crash, please record a crashdump: How to record a crashdump Changes since 2.0.3 can be seen on the Bugtracker, important stuff includes so far: - Improved rotation code for multi-ent selection (#230), this should make prefab placement a bit easier- Updated German localization pre2:- #4282: Fixed a crash when selecting stuff in the map, after the AI Editing Panel has been opened in a previous map pre3:- #4298: Crash when reloading def files while having a map loaded- #3570: Multiple func_statics, when rotated, leave origins untouched- #4305: Cannot set negative speed values in particle editor- #4294: The AI tab shows visual AND audio acuities ranging from 0->1.00. They should range from 0->100.- #389: Find and replace textures ignores texture alignmentpre4:- #3570 again: fixed func_static origin rotation when using the toolbar buttons- #4295: Animation viewer keeps demanding more memory pre5:- #4310: Continued scrolling in orthoview- #4309: Delay redraw when manipulating brushes or patches- #4308: New brushes have texture at lowest scale- #4307: Have to double click to select and unselect any item on ortho. pre6:- #4276: Path connections disappear when one endpoint is not visible pre7:- Fixed layers being messed up after map loading- Fixed FreeLook toggle mode being deactivated when selecting objects in camera view pre8:- Fixed: Rotating brushes flings them around randomly when Rotate Objects independently is on.- Fixed: Patches + Incorrect Shader Paste operations breaks the 3D viewport- Fixed: Color-related spawnargs should have three points of decimal precision instead of two- Changed: Wavefront OBJ exporter is now available via the Scripts menu instead of File...- Fixed: Moving texture/vert points in texture tool: always moves two grid lines at a time pre9:- Fixed: ESC terminates freelook mode, it can now be used to deselect stuff again without exiting freelook- Fixed: Increasing/decreasing camera speed during freelook mode exits freelook- Fixed more thoroughly: Color-related spawnargs should have three points of decimal precision instead of two pre10:- Fixed: Pasting Shaders from Patch To Brush Does Not Keep Texture Scale and Alignment- Add support for loading older Q3 map format Edited May 28, 2016 by greebo Quote Link to post Share on other sites
Bikerdude 3741 Posted January 5, 2016 Report Share Posted January 5, 2016 Downloading Quote Link to post Share on other sites
grayman 2974 Posted January 5, 2016 Report Share Posted January 5, 2016 Thanks, greebo. I'd like to make a request that #4138 be addressed in the next release. It has the potential to wreck a map. Quote Link to post Share on other sites
motorsep 36 Posted January 6, 2016 Report Share Posted January 6, 2016 (edited) So far works fine for me. Have you managed to crash this one, Bikerdude ? Edited January 6, 2016 by motorsep Quote Link to post Share on other sites
fllood 101 Posted January 6, 2016 Report Share Posted January 6, 2016 Only a quick prefab test: Improved code for multi-entity rotation seam to work fine. This is a huge help with prefabs.Thanks greebo! Will test the stability in my next DR sessions later this month ... Quote "To rush is without doubt the most important enemy of joy" ~ Thieves Saying Link to post Share on other sites
Bikerdude 3741 Posted January 6, 2016 Report Share Posted January 6, 2016 Have you manage to crash this one, Bikerdude ? So far no, will keep testing. Quote Link to post Share on other sites
motorsep 36 Posted January 14, 2016 Report Share Posted January 14, 2016 So, how is it for everyone so far? During routine mapping I haven't experienced crashe's so far. One thing I noticed (and most likely it's been there for a long time) is that when creating models, and a model is large, the preview doesn't zoom to fit the model in the window. Is it fixable? Quote Link to post Share on other sites
Bikerdude 3741 Posted January 22, 2016 Report Share Posted January 22, 2016 I can confirm the multiple escape key press still causing a CTD Quote Link to post Share on other sites
greebo 73 Posted January 23, 2016 Author Report Share Posted January 23, 2016 Is it reproducible? Crashdump? Quote Link to post Share on other sites
Bikerdude 3741 Posted January 23, 2016 Report Share Posted January 23, 2016 Is it reproducible? Crashdump?I will attempt to repro over the weekend. Quote Link to post Share on other sites
greebo 73 Posted January 25, 2016 Author Report Share Posted January 25, 2016 A new build is up, fixing a crash as reported by VanishedOne. It appeared after having the AI Panel open with an Entity selected in one map, after changing to a different map DR will crash when click-selecting any object. Quote Link to post Share on other sites
grayman 2974 Posted January 25, 2016 Report Share Posted January 25, 2016 Thanks! Installed. Quote Link to post Share on other sites
Bikerdude 3741 Posted January 25, 2016 Report Share Posted January 25, 2016 I will attempt to repro over the weekend.I wasen't able to repo the crash to will just have to create a crash dump for you the next time it happens. Quote Link to post Share on other sites
motorsep 36 Posted February 3, 2016 Report Share Posted February 3, 2016 I posted some stuff on the bug tracker. Quote Link to post Share on other sites
greebo 73 Posted February 13, 2016 Author Report Share Posted February 13, 2016 Any crashes in the meantime? Quote Link to post Share on other sites
Bikerdude 3741 Posted February 13, 2016 Report Share Posted February 13, 2016 Due to RL I've not been doing that much mapping. Quote Link to post Share on other sites
motorsep 36 Posted February 16, 2016 Report Share Posted February 16, 2016 Any crashes in the meantime? I haven't had any. Btw, did you see my bug reports on the bugtracker by chance? Quote Link to post Share on other sites
motorsep 36 Posted February 17, 2016 Report Share Posted February 17, 2016 I think there is a bug with Quake 3 rotation flag. It seems that DR now completely ignores it when saving Quake 3 map file. Quote Link to post Share on other sites
Bikerdude 3741 Posted March 5, 2016 Report Share Posted March 5, 2016 Any crashes in the meantime?Due to RL I've not been doing that much mapping.During a DR mini-training session yesterdaywith Spooks I had several CTD's, I believe it was happening when pressing the escape key to deselect an item/items - - mega I should also mention it dosent happen right away, DR has to be open for a while and then it start happening - memory leak..? Quote Link to post Share on other sites
greebo 73 Posted March 9, 2016 Author Report Share Posted March 9, 2016 Just wanted to download the dumps, but the mega link is not available anymore... do you still have the dumps saved on your end? Quote Link to post Share on other sites
Bikerdude 3741 Posted March 9, 2016 Report Share Posted March 9, 2016 Grrr this is a second time that mega has been playing silly bollox, try this - mega Quote Link to post Share on other sites
greebo 73 Posted March 9, 2016 Author Report Share Posted March 9, 2016 Got them this time, thanks! Quote Link to post Share on other sites
greebo 73 Posted March 9, 2016 Author Report Share Posted March 9, 2016 OK, got the dumps, but I can't tell what happened. What have you been doing right before it crashed? It was happening 4 times in a row, I gather? The dumps are very small, so you probably didn't have much content loaded, I assume. Also, you've been using the 2.04pre1-build, not the latest one (2.0.4pre2). Quote Link to post Share on other sites
Bikerdude 3741 Posted March 9, 2016 Report Share Posted March 9, 2016 OK, got the dumps, but I can't tell what happened. What have you been doing right before it crashed? It was happening 4 times in a row, I gather? The dumps are very small, so you probably didn't have much content loaded, I assume. Also, you've been using the 2.04pre1-build, not the latest one (2.0.4pre2). I press escape to de-select stuff, and I cant imagine I do this anymore than any other mapper. When I created those dump files I was doing a training session via Skype with Spooks showing him how to visportal his map. But I can make DR crash on any map. Will check version when I get home this afternoon (2hrs from now) Quote Link to post Share on other sites
Bikerdude 3741 Posted March 9, 2016 Report Share Posted March 9, 2016 Doh, I had been using pre1... So when to download pre2 and but the links in the Op are dead. Quote Link to post Share on other sites
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