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Posted

Taking some feedback from Alexius and Blackthief, I have made some changes to the Builder Guard concept.

 

I have gotten rid of the chain mail...since Builders are so fond of metal, I decided their armour should be heavy plates, not flexible mail. I'll save mail for the city guards.

 

I added shoulder plates so they can heft their hammers, and replaced the helmet with a skullcap.

 

I also think all Builders should have goatees, giving them a slight spanish look. I have always thought of the Spanish Inquisition when I think of them. Hard, dogmatic, etc.

 

concept%20builder%20colour.jpg

Posted

I don't think that all Builders should have goatees. I appreciate variety in characters and facial features when playing video games. Not everyone can grow thick, dark facial hair anyways :)

Posted

Probably about 70 or 80...

 

HAHAHA, j/k. I dunno, I guess as many as we can within reason considering logic, time, energy and team/system capabilities. I don't know how many are typically used in games... do you?

 

Different body shapes should also be considered; that's why I created a sketch for a heaftier guard. Doom 3 already has a couple different body types, so that'll probably help us.

 

I like the goatee look on your character there, though. Helps make him look menacing.

Posted

For the sake of variety without taxing the living hell out of the modellers, I'd say about 3 heads and 2 bodies for most types of generic human NPC should be plenty. Once you make one head you can easily tweak it for different facial characteristics.

 

For example your average generic Hammerite guard will have 2 bodies (fat and skinny) and 6 heads. For other things you don't see so often, like a Hammerite priest, you could just make 1 body and 2 or 3 heads for him.

Posted
For example your average generic Hammerite guard will have 2 bodies (fat and skinny) and 6 heads.

I really would like to see some concept for this 6 headed hammerite. :P

Gerhard

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