Springheel Posted October 7, 2004 Report Posted October 7, 2004 Taking some feedback from Alexius and Blackthief, I have made some changes to the Builder Guard concept. I have gotten rid of the chain mail...since Builders are so fond of metal, I decided their armour should be heavy plates, not flexible mail. I'll save mail for the city guards. I added shoulder plates so they can heft their hammers, and replaced the helmet with a skullcap. I also think all Builders should have goatees, giving them a slight spanish look. I have always thought of the Spanish Inquisition when I think of them. Hard, dogmatic, etc. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
sparhawk Posted October 7, 2004 Report Posted October 7, 2004 http://www.mindplaces.com/save/concept%20b...er%20colour.jpg You paintd this yourself? Awesome! It would take me ages to draw something like this and it still would look like crap. My first face alone took 8 hours just for the simple pen outlines. Quote Gerhard
Darkness_Falls Posted October 7, 2004 Report Posted October 7, 2004 I don't think that all Builders should have goatees. I appreciate variety in characters and facial features when playing video games. Not everyone can grow thick, dark facial hair anyways Quote
Springheel Posted October 7, 2004 Author Report Posted October 7, 2004 I don't think that all Builders should have goatees. Fair enough. Variety is better. But how many different heads will we model? Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Darkness_Falls Posted October 7, 2004 Report Posted October 7, 2004 Probably about 70 or 80... HAHAHA, j/k. I dunno, I guess as many as we can within reason considering logic, time, energy and team/system capabilities. I don't know how many are typically used in games... do you? Different body shapes should also be considered; that's why I created a sketch for a heaftier guard. Doom 3 already has a couple different body types, so that'll probably help us. I like the goatee look on your character there, though. Helps make him look menacing. Quote
Renzatic Posted October 8, 2004 Report Posted October 8, 2004 For the sake of variety without taxing the living hell out of the modellers, I'd say about 3 heads and 2 bodies for most types of generic human NPC should be plenty. Once you make one head you can easily tweak it for different facial characteristics. For example your average generic Hammerite guard will have 2 bodies (fat and skinny) and 6 heads. For other things you don't see so often, like a Hammerite priest, you could just make 1 body and 2 or 3 heads for him. Quote
sparhawk Posted October 8, 2004 Report Posted October 8, 2004 For example your average generic Hammerite guard will have 2 bodies (fat and skinny) and 6 heads. I really would like to see some concept for this 6 headed hammerite. Quote Gerhard
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