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Mission Modding Topics


nbohr1more

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I don't think, there should be a problem even when just altering an existing mission - as long as the modifications are allowed by license, the result is named unambiguously (wich most likely is a requirement of the license anyway) and attribution is given correctly (wich also almost always is rerquired by the license).

Not every mission modification has to make it into the TDM downloader. There could be a forum for stuff that did not made it into the downloader.

And i don't know whether that is already supported by the engine, but there might be PK4s that patch the PK4s of a mission. Missions tend to get bigger and bigger - maybe mods for missions should be considered a valid thing too...

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i wouldn't want mine altered, as an update might remove a reference to clues to puzzles, because someone thought something was a spelling mistake, when it isn't. Or an indirect reference to something in another map that happens at a different time.

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I see modding or using an existing object, as a tribute to the original creator.
Because people dont copy ugly things,
for using it themselfs.
The mappers chooses the nicest existing assest from TDM for their maps.
(that they never created themselfs)
(i see this also as "copying" )

It would be nice if a mapper put a license for their map to follow.
Mappers should copy only the parts you need and improve it to the taste of their own.
Just like the tdm-team and community did, with id's d3-engine.
But the mapper need to remember that they not created the used assests in their missions.

Sooo, time for a little prayer:
"Send love and praises,

to the almighty Builder(s),

Who created our beloved the TDM world, with his golden hammer.

A world where we Create, Give and Take."

Edited by freyk

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

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